Seeded DCSS version 0.33-a0-738-g2fa979db60 (webtiles) character file. Game seed: 9179730956115697022 (custom seed) 28 Death2 the Tinkerer (level 3, -1/26 HPs) Began as a Mountain Dwarf Forgewright on Jan 15, 2025. Slain by an adder (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:43 (1083 turns). Death2 the Tinkerer (Mountain Dwarf Forgewright) Turns: 1083, Time: 00:02:43 Health: -1/26 AC: 2 Str: 12 XL: 3 Next: 0% Magic: 6/6 EV: 10 Int: 17 God: Gold: 55 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour c - a +0 robe (worn) Scrolls d - 4 scrolls of identify {unknown} e - 2 scrolls of blinking {unknown} f - 2 scrolls of teleportation {unknown} Potions b - a potion of magic g - a potion of brilliance Skills: + Level 0.2 Maces & Flails + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.1 Spellcasting + Level 5.5 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 80% 1d7 1% 1 b - Construct Spike Laun Frge 40% 2d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 20% N/A 6% 3 Forge Blazeheart Golem Fire/Frge 11% N/A 52% 4 Forge Lightning Spire Air/Frge 11% 3d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You climb upwards. Level annotation: 1 runed translucent door You feel sick. The jackal stops to sniff the ground. There is a stone staircase leading down, spattered with blood here. You barely miss the adder. You feel sick. The adder bites you. The jackal closely misses you. The adder bites you. You hit the adder. The adder is lightly wounded. You feel sick. The jackal bites you. The jackal closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. You feel sick. You are no longer poisoned. The jackal barely misses you. The adder barely misses you. The jackal closely misses you. The adder bites you. You sock the adder! The adder is severely wounded. The jackal barely misses you. The adder barely misses you. The jackal bites you. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is severely wounded. You feel sick. The jackal misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The jackal bites you but does no damage. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The jackal bites you but does no damage. The adder bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ...........# #.#...# #....##.. ...........# #.#...#####........ ##.........# #.'.............##. ?#...##.#### ###.......##.##.##. ?#...##.## #.......##.##.##. )#...##..########.......##.##.##. ##..###..................#......# ....# #..###'#######'###.#......# ....# ##.#..⌠...@...⌠..#.#..(...# ##### #.#.....h