Dungeon Sprint DCSS version 0.33-a0-798-g13cf12185f (webtiles) character file. Game seed: 15472300360811134004 0 Death2 the Tinkerer (level 1, -2/13 HPs) Began as a Coglin Forgewright on Jan 28, 2025. Slain by an ufetubus (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:14 (18 turns). Death2 the Tinkerer (Coglin Forgewright) Turns: 18, Time: 00:00:15 Health: -2/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 hammer {Consuela} rCold . . . d - +0 dagger {Akhenaten} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no teleportation @: hasted, revving, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) {Consuela} d - a +0 dagger (offhand) {Akhenaten} Armour c - a +0 robe (worn) Scrolls i - a scroll of blinking Potions b - 3 potions of magic e - a potion of curing f - a potion of heal wounds h - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting + Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 4% 2 Launch Clockwork Bee Frge 14% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 65% 4 Forge Lightning Spire Air/Frge 7% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 5 runed doors Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). You open the door. An ufetubus comes into view. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus slips past you! The ufetubus hits you but does no damage. x2 There is an open door to the Storerooms (Easy) here. Found a runed door to the Temple (Safe). The ufetubus attacks as it pursues you! The ufetubus closely misses you. The ufetubus hits you. The kinetic grapnel misses the ufetubus. The ufetubus barely misses you. The ufetubus hits you. You are too injured to fight recklessly! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (53% to hit) The kinetic grapnel misses the ufetubus. The ufetubus closely misses you. The ufetubus barely misses you. x2 The ufetubus hits you. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The ufetubus barely misses you. The ufetubus hits you but does no damage. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (53% to hit) The kinetic grapnel hits the ufetubus. The ufetubus is lightly wounded. The ufetubus hits you but does no damage. The ufetubus closely misses you. The grapnel guides your strike. You hit the ufetubus with your +0 dagger. The ufetubus is moderately wounded. You completely miss the ufetubus with your +0 hammer. The ufetubus closely misses you. x2; The ufetubus hits you. You die... ##########++ #+ #........... +. #......#..#. ######.##........... .......@5........... ###+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see an ufetubus. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Death2 the Coglin Forgewright began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 13 | D | Found a runed door to the Temple (Safe). 18 | D | Slain by an ufetubus Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, titanium_vault_3, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Mace || 1 Dagger || 1 Cast: Kinetic Grapnel || 3 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts