Dungeon Sprint DCSS version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 15541636135228574421 21 Death2 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Jan 29, 2025. Was a Follower of Vehumet. Slain by an ufetubus (2 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:36 (136 turns). Death2 the Conjurer (Deep Elf Conjurer) Turns: 136, Time: 00:01:37 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 6/8 EV: 11 Int: 22 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 4/8 levels left rFire . . . d - +2 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no teleportation @: invisible A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Hand Weapons d - a +2 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - 2 scrolls of vulnerability i - 5 scrolls of amnesia j - a scroll of butterflies Potions b - 5 potions of magic c - a potion of curing e - a potion of invisibility f - 3 potions of berserk rage Skills: + Level 2.9 Dodging + Level 2.9 Stealth * Level 3.7 Spellcasting * Level 6.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Kinetic Grapnel Frge 16% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The goblin hits you with a +0 club. The searing ray hits the goblin. You kill the goblin! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Kinetic Grapnel. You stop channelling your searing ray. Vehumet grants you knowledge of Kinetic Grapnel. You start memorising the spell. You continue memorising. You finish memorising. You add the spell Kinetic Grapnel to your library. Spell assigned to 'c'. You open the door. An ufetubus and an endoplasm come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (asleep, 100% to hit) The kinetic grapnel hits the ufetubus. The ufetubus is lightly wounded. The endoplasm quivers. The grapnel guides your strike. You hit the ufetubus. The ufetubus is heavily wounded. The ufetubus slips past you! The ufetubus barely misses you. The ufetubus hits you. The ufetubus barely misses you. The ufetubus hits you. You fade into invisibility! The ufetubus closely misses you. The ufetubus hits you. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The ufetubus hits you. The ufetubus barely misses you. The ufetubus misses you. The ufetubus closely misses you. The endoplasm freezes you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The ufetubus hits you. You die... #_________.# #_______...###########+ ##########'##.......... #..(.')))'.##......#..# ##########.##.......... #...........'......)... #+#####'#####......#..# #..#..#..##.......... #..J@5)..#####'#####+ ##+####+###.......# #.......# #.......# #...<...# #.......# #.......# #.......# ######### You could see an ufetubus (unable to see you) and an endoplasm. Vanquished Creatures A gnoll (D) An adder (D) A goblin (D) A ball python skeleton (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Death2 the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 33 | D | Reached skill level 6 in Conjurations 33 | D | Reached XP level 2. HP: 8/15 MP: 1/8 42 | D | Found a runed door to the Temple (Safe). 68 | D | Found a bloodstained altar of Trog. 68 | D | Found a shimmering blue altar of Sif Muna. 68 | D | Found a viscous altar of Jiyva. 68 | D | Found a hazy altar of Hepliaklqana. 68 | D | Found an opulent altar of Gozag. 69 | D | Found a glowing golden altar of the Shining One. 69 | D | Found a glowing silver altar of Zin. 69 | D | Found a basalt altar of Yredelemnul. 69 | D | Found a shimmering altar of Xom. 69 | D | Found an ornate altar of the Wu Jian Council. 69 | D | Found a sacrificial altar of Ru. 69 | D | Found a stormy altar of Qazlal. 69 | D | Found an iron altar of Okawaru. 69 | D | Found a sparkling altar of Nemelex Xobeh. 69 | D | Found a burning altar of Makhleb. 69 | D | Found a blossoming altar of Fedhas. 69 | D | Found a white marble altar of Elyvilon. 69 | D | Found a shadowy altar of Dithmenos. 69 | D | Found a snail-covered altar of Cheibriados. 73 | D | Found a roughly hewn altar of Beogh. 73 | D | Found a corrupted altar of Lugonu. 73 | D | Found a radiant altar of Vehumet. 74 | D | Found a broken altar of Ashenzari. 74 | D | Found an ancient bone altar of Kikubaaqudgha. 74 | D | Found a hide-covered altar of Uskayaw. 83 | D | Became a worshipper of Vehumet 100 | D | Learned a level 2 spell: Searing Ray 127 | D | Reached * piety under Vehumet 127 | D | Offered knowledge of Kinetic Grapnel by Vehumet. 130 | D | Learned a level 1 spell: Kinetic Grapnel 136 | D | Slain by an ufetubus Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_5, iron_vault_5, final_vault] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.9 Dodging | | 2.9 Stealth | | 2.9 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 7 Searing Ray || 2 Kinetic Grapnel || 1 Use: Potion || 3 Armour: Robe || 9 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 116 | 103 | 13 | 0 | 16 | 1 | 116.0 | Dungeon | 116 | 103 | 13 | 0 | 16 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 116 daAuts