Dungeon Crawl Stone Soup version 0.32-a0-560-g4c7f4391e0 (webtiles) character file. Game seed: 8871067847086856570 16 DeathSocks the Apothecary (level 2, 0/21 HPs) Began as a Coglin Alchemist on Feb 29, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:38 (481 turns). DeathSocks the Apothecary (Coglin Alchemist) Turns: 481, Time: 00:02:38 Health: 0/21 AC: 2 Str: 8 XL: 2 Next: 58% Magic: 2/5 EV: 12 Int: 14 God: Gold: 30 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . e - +0 spear {Marduk-asir} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewelry a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) {Marduk-asir} Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of lignification {unknown} d - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting - Level 1.7 Dodging - Level 1.5 Stealth + Level 2.1 Spellcasting - Level 0.8 Conjurations + Level 3.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 47% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal bites you. x2; The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal misses you. The jackal barely misses you. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 60% to hit) The sting misses the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is almost dead. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You kill the jackal! The jackal closely misses you. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is heavily wounded. The jackal bites you. You die... ..# ........ # #.# #######. # #. #.# ###### #.##.##.# #....# ......# #.##.# #.#..########.##.# #.# #..............#.# .....#####..########..#.# #......†@h...# #..#.# ##...#####...#######..#.# ## .............#.. ##...########.### ....# #.### ###.# #.... .# #..#. .# #...#. #.#### You could see a jackal (poisoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DeathSocks the Coglin Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 187 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 423 | D:1 | Reached skill level 1 in Fighting 479 | D:1 | HP: 1/21 [jackal (1)] 481 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring, serial_aquarium, aquarium_bridge_long_separate [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_2, aquarium_window_fake, aquarium_window_1, aquarium_window_corridor_1, aquarium_view_2f, nicolae_kite_square_tiling_tiny, serial_park_tiny_pond Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.5 Conjurations | | 0.8 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 10 Spear || 26 Cast: Sting || 19 Armour: Robe || 36 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 483 | 483 | 0 | 0 | 371 | 1 | 483.0 | Dungeon | 483 | 483 | 0 | 0 | 371 | 1 | 483.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 483 daAuts