Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (webtiles) character file. Game seed: 12052514513531784075 19 DeathSocks the Conjurer (level 2, -1/15 HPs) Began as a Tengu Conjurer on Apr 10, 2024. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (1453 turns). DeathSocks the Conjurer (Tengu Conjurer) Turns: 1453, Time: 00:02:49 Health: -1/15 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 1/6 EV: 11 Int: 18 God: Gold: 33 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . f - +0 robe rPois + (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - ring of poison resistance HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles c - 2 silver javelins e - 6 datura-tipped darts h - 2 poisoned darts Armour f - a +0 robe (worn) Jewellery g - a ring of poison resistance (left hand) Potions b - a potion of magic d - a potion of might {unknown} i - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging + Level 2.5 Stealth + Level 2.3 Spellcasting + Level 5.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aim: a ribbon worm (wandering, hasn't noticed you, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. You struggle to detach yourself from the web. The web tears apart. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (catching its breath, 92% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (catching its breath, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm bites you. Without enough magic to sustain it, your searing ray dissipates. The ribbon worm completely misses you. The ribbon worm closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The web tears apart. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you! You hit the ribbon worm. You claw the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! You die... #.......# #.#####.#.. #.# #.#.#######. #.# #.#.#....<#.# #.# #.#.#.#####.# #.# #.#.#.# ~...~# #.# #.#.≈.#~..#..~ # #####.#####.#.~..~~~#~.. # #......>...@w..~~~...~.~#### #.###.#####.#.~≈.~.♣.♣.≈.... #.###.# #...~~.~..~~..#### #.....# #...~♣.~~≈~~~~## # ####### #....~≈...~....# # #...~≈~♣..~##~.### #####....~........ ###..####..## ## ....... You could see a ribbon worm (catching breath). Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 4 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DeathSocks the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 731 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 734 | D:1 | Learned a level 2 spell: Searing Ray 1453 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic D:2: layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, hellmonk_ecumenical_altar_dog_temple D:3: minmay_inner_zag, layout_loops_corners, general_overflow_altar, mainiacjoe_overflow_brackets, overflow_temple_1_default, amcnicky_altar_lugonu_corruption Action || total ---------------------------++------- Melee: Short sword || 3 Kick || 1 Cast: Magic Dart || 39 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1453 | 1431 | 22 | 350 | 848 | 3 | 484.3 | Dungeon | 1453 | 1431 | 22 | 350 | 848 | 3 | 484.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1302 daAuts D:2: 143 daAuts D:3: 7 daAuts