Dungeon Crawl Stone Soup version 0.32-a0-953-g508020473e (webtiles) character file. Game seed: 8532044751576409378 879 DeathSocks the Conjurer (level 7, -1/50 HPs) Began as a Red Draconian Conjurer on Apr 16, 2024. Was an Initiate of Vehumet. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:14:40 (6561 turns). DeathSocks the Conjurer (Red Draconian Conjurer) Turns: 6561, Time: 00:14:41 Health: -1/50 AC: 7 Str: 9 XL: 7 Next: 75% Magic: 5/13 EV: 11 Int: 20 God: Vehumet [......] Gold: 229 SH: 0 Dex: 10 Spells: 7/14 levels left rFire + . . b - +5 Force Lance {heavy, knockback} rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . B - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - ring of protection from cold HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -22) A: combustion breath, AC +6, unfitting armour, fire resistance 1, cold-blooded a: Combustion Breath, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 229 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom b - the +5 Force Lance (weapon) {heavy, knockback} (You found it on level 4 of the Dungeon) y - a +1 whip of electrocution Missiles j - 5 poisoned darts z - 2 boomerangs C - 6 silver javelins Armour B - a +0 cloak (worn) Jewellery l - a ring of protection from cold (left hand) Scrolls g - 2 scrolls of enchant weapon h - a scroll of poison s - a scroll of amnesia A - a scroll of teleportation {unknown} Potions d - 2 potions of magic f - a potion of enlightenment m - 3 potions of heal wounds o - 2 potions of mutation p - a potion of curing q - 2 potions of degeneration {unknown} r - a potion of invisibility {unknown} t - a potion of attraction {unknown} u - 2 potions of might {unknown} v - a potion of berserk rage {unknown} Skills: + Level 2.5 Polearms - Level 1.7 Dodging - Level 4.2 Stealth - Level 4.0 Spellcasting + Level 6.2 Conjurations + Level 3.7 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 96% 1d9 1% 1 Mercury Vapours Alch/Air 22% N/A 9% 2 Apportation Tloc 8% N/A 13% 1 Jinxbite Hex 8% N/A 19% 2 Olgreb's Toxic Radiance Alch 19% N/A 26% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Frozen Ramparts Ice 8% 1d2 36% 3 Ozocubu's Armour Ice 4% N/A 36% 3 Tukima's Dance Hex 4% N/A 36% 3 Alistair's Intoxication Alch 12% N/A 58% 5 Passage of Golubria Tloc 4% N/A 77% 4 Yara's Violent Unravell Hex/Alch 5% 3d4 86% 5 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:3 1 runed translucent door, dogverified's ghost, weakling OpBr Innate Abilities, Weirdness & Mutations You can breathe blasts of explosive embers. Your fiery red scales are hard. (AC +6) You cannot fit into any form of body armour. Your flesh is heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hit the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin misses you. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You completely miss the water moccasin. The water moccasin is moderately wounded. You feel extremely sick. The water moccasin bites you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. You barely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is moderately wounded. You die... ,*****,##...##...#####..,,,,***** ,,,,**.#..........###..#****,,,,* ***,,,..................,,,,,**,* ***,...............###*******,* **........)....##### *,, *.#.....$.....##### ***** *,##>.........##### **,,,, *,*###..##S).###### ***,,*** ***,*###.###.@####### *,,,** *,,,,#.......######## *,#** ****,,,,.........####### *.# ,,,,,,,.##........########.# ,,,,,,,,....>......#####...# ,,,,,,,.#......_...####..#** * ,,,,,,,.................########* ****,,,,#......................., *,,,,#...........############* You could see a water moccasin. Vanquished Creatures Sigmund (D:4) 2 phantoms A scorpion (D:4) A howler monkey (D:4) 3 orc priests A gnoll bouda (D:5) 2 iguanas (D:4) 2 orc wizards (D:4) 5 gnolls (D:4) 8 adders A river rat (D:4) 4 dart slugs 3 ribbon worms 12 orcs 12 ball pythons 7 bats 8 endoplasms 8 goblins 2 hobgoblins 2 jackals (D:1) 10 kobolds 6 quokkas 5 frilled lizards 11 rats 117 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DeathSocks the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 148 | D:1 | Reached XP level 2. HP: 17/20 MP: 3/5 151 | D:1 | Learned a level 2 spell: Searing Ray 1075 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/7 1329 | D:2 | You fall into a shaft and drop 1 floor! 2311 | D:3 | Reached XP level 4. HP: 33/33 MP: 2/8 2368 | D:3 | Learned a level 4 spell: Fulminant Prism 2505 | D:3 | Found a runed translucent door. 2505 | D:3 | Noticed dogverified's ghost (weakling OpBr) 2505 | D:3 | Noticed an ice beast 2596 | D:3 | Reached skill level 5 in Conjurations 2596 | D:3 | Reached skill level 1 in Alchemy 2596 | D:3 | Reached XP level 5. HP: 27/38 MP: 2/9 3075 | D:3 | Found a glowing golden altar of the Shining One. 3250 | D:4 | Found a blossoming altar of Fedhas. 3286 | D:4 | Identified the +1 robe of Painted Wonder {+Blink Will- | rCorr Dex+3} 3358 | D:4 | Noticed Sigmund 3363 | D:4 | Killed Sigmund 3364 | D:4 | Reached XP level 6. HP: 38/45 MP: 5/11 3421 | D:4 | Found the +5 Force Lance {heavy, knockback} 4016 | D:4 | Found a staircase to the Ecumenical Temple. 4022 | Temple | Entered the Ecumenical Temple 4042 | Temple | Became a worshipper of Vehumet 4399 | D:5 | Entered Level 5 of the Dungeon 4415 | D:4 | Your scales start taking on a fiery red colour. 4415 | D:4 | Reached XP level 7. HP: 23/50 MP: 9/13 4415 | D:4 | Gained mutation: Your flesh is heat resistant. (rF+) [Red | Draconian growth] 4417 | D:4 | Reached skill level 1 in Polearms 4726 | D:5 | Found a sparkling altar of Nemelex Xobeh. 5429 | D:4 | Reached skill level 6 in Conjurations 6561 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic, kennysheep_decorative_pillar, minmay_tall_x D:2: minmay_inner_zag, layout_basic D:3: layout_basic, tso_altar, ebering_ghost_inner_flame, minmay_vboxes D:4: layout_loops_ring, mainiacjoe_overflow_chevrons, minmay_temple_entry_enclosed_plants, gup_sewer_entry_spiral, grunt_ministairs_1, hangedman_abyss_or_decor_stabs, uniq_sigmund D:5: minmay_spotlight, layout_rooms, overflow_temple_1_default, cheibrodos_worm_habitat, ebering_ghost_rock_garden Temple: dshaligram_water_room_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.2 Spellcasting | 3 4 | 4.0 Conjurations | 5 6 | 6.2 Alchemy | 1 2 3 | 3.7 Polearms | 2 | 2.5 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Whip | 23 | | || 23 Tailslap | 4 | | 1 || 5 Dagger | 34 | 23 | || 57 Lance | | 53 | 27 || 80 Cast: Magic Dart | 74 | 46 | 20 || 140 Searing Ray | | 8 | 9 || 17 Use: Scroll | | | 13 || 13 Stab: Sleeping | 2 | 4 | || 6 Armour: Skin | 43 | 82 | 58 || 183 Dodge: Dodged | 25 | 48 | 28 || 101 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6654 | 6463 | 191 | 1578 | 3927 | 6 | 1109.0 | Dungeon | 6617 | 6441 | 176 | 1578 | 3927 | 5 | 1323.4 | Temple | 36 | 21 | 15 | 0 | 0 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2683 daAuts D:3: 1212 daAuts D:1: 1035 daAuts D:2: 959 daAuts D:5: 726 daAuts Temple: 36 daAuts