Dungeon Crawl Stone Soup version 0.29-a0-121-g8efb068a30 (webtiles) character file. Game seed: 5673661510163689722 94 Deaus the Skirmisher (level 4, -4/24 HPs) Began as a Vine Stalker Fighter on Feb 21, 2022. Killed from afar by Terence (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:04:21 (1760 turns). Deaus the Skirmisher (Vine Stalker Fighter) Turns: 1760, Time: 00:04:22 Health: -4/24 AC: 8 Str: 20 XL: 4 Next: 63% Magic: 0/4 EV: 9 Int: 6 God: Gold: 117 SH: 5 Dex: 14 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit + b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth .......... (no amulet) HPRegen 0.88/turn (no ring) MPRegen 0.09/turn (no ring) @: mighty A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2, iridescent scales 1, dopey 1, low MP 1, strong-willed 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Jewellery f - a ring of wizardry i - a ring of willpower k - a ring of flight Scrolls e - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} l - a scroll of fear {unknown} n - a scroll of noise {unknown} Potions j - 2 potions of invisibility {unknown} m - a potion of heal wounds {unknown} Skills: + Level 3.2 Fighting + Level 3.1 Axes + Level 2.9 Armour + Level 3.0 Shields You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 0% 6-21 99% 3 Ignite Poison Fire/Tmut/Pois 0% N/A 99% 3 Sticky Flame Conj/Fire 0% 2d3 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are partially covered in iridescent scales. (AC +2) You are dopey. (Int -2) Your magical capacity is low. (-10% MP) You are strong-willed. (Will+) Message History You barely miss Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame misses you. You barely miss Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! Terence closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss Terence. Terence is moderately wounded. Terence hits you but does no damage. You hit Terence. You bite Terence, but do no damage. Terence is heavily wounded. Terence hits you but does no damage. You closely miss Terence. Terence is heavily wounded. Terence barely misses you. Terence hits you with a +0 morningstar! You hit Terence. Terence is severely wounded. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You feel very mighty all of a sudden. Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence zaps a wand. You block the puff of flame. You hit Terence. Terence is severely wounded. Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * You block Terence's attack. You hit Terence. Terence is almost dead. Terence zaps a wand. The puff of flame hits you. You die... #......# #...#### ####.#+#+###..†... #......##...... #......'....... #......##.>.... #......###..... ###......# #.#### ########........# #.# ......@@........# #.# ......##...#+#### #.# ..... #...# #<# .... #...# ..# ### #...# ### #...# ##### You could see Terence. Vanquished Creatures Jessica (D:2) An adder (D:2) A worm (D:2) A dart slug (D:1) 3 bats 8 endoplasms 4 giant cockroaches 4 goblins 5 hobgoblins 2 jackals (D:2) A quokka (D:1) 5 ball pythons 6 frilled lizards 5 kobolds 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Deaus the Vine Stalker Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 69 | D:1 | Reached XP level 2. HP: 6/16 MP: 1/3 743 | D:1 | Reached XP level 3. HP: 11/20 MP: 4/4 1129 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1129 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1129 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1129 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1473 | D:2 | You fall into a shaft and drop 2 floors! 1525 | D:3 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 1525 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/4 1653 | D:2 | Noticed Jessica 1659 | D:2 | Killed Jessica 1743 | D:2 | Noticed Terence 1759 | D:2 | HP: 1/24 [Terence (7)] 1760 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_cross, hangedman_glass_teeth D:2: layout_basic, dk_noncrumbling_4, uniq_terence, uniq_jessica D:3: layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:4: layout_loops_cross, uniq_blork_the_orc Skill XL: | 1 2 3 4 | ---------------+-------------+----- Axes | 2 3 | 3.1 Fighting | 3 | 3.2 Shields | 3 | 3.0 Armour | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 80 | 31 || 111 Bite | 11 | 4 || 15 Use: Potion | 2 | 1 || 3 Armor: Scale mail | 33 | 8 || 41 Dodge: Dodged | 42 | 16 || 58 Block: Buckler | 10 | 7 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1805 | 1790 | 15 | 0 | 1462 | 4 | 451.2 | Dungeon | 1805 | 1790 | 15 | 0 | 1462 | 4 | 451.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1165 daAuts D:2: 455 daAuts D:3: 174 daAuts D:4: 11 daAuts