Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 3216560377640298088 13 DemonSlayer the Conjurer (level 2, -2/22 HPs) Began as a Deep Elf Conjurer on Feb 4, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (300 turns). DemonSlayer the Conjurer (Deep Elf Conjurer) Turns: 300, Time: 00:02:00 Health: -2/22 AC: 21 Str: 4 XL: 2 Next: 24% Magic: 5/8 EV: 2 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) @: tree-form A: stationary, stasis, torment immunity, boosted hp a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (melded) e - a +2 hat (melded) Scrolls b - a scroll of identify {unknown} Skills: + Level 2.4 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You climb upwards. The kobold misses you. The gnoll hits you with a +0 whip. The endoplasm barely misses you. The kobold hits you with a +0 short sword. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You can't see that place. [the floor.] Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The endoplasm closely misses you. The kobold closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The kobold misses you. The endoplasm misses you. It was a potion of lignification. You turn into a tree. Your +2 hat melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. The endoplasm hits you but does no damage. The gnoll hits you but does no damage. The kobold hits you but does no damage. You closely miss the gnoll. The gnoll is severely wounded. The endoplasm freezes you. You are frozen. You die... ...# .. ... #.(.# . ...!)#+#.# ...#. #. #........# ###### ..#... .##........# #....# .#.... ..........# #.##.# ##.... ..#....#.# #.##.# ..#... #.#....#.###.##.# ...#.. #.#........#.##.### ....#. #. #.#.♣g..##.#.#....... .....# #.# #.##JK.....#......#.. ...... #..###.#........#......### ###### #.....#....>...#........) #########.....#........#......### ..........(...#...............# # ######.###....#...##.....#.#.#### #........÷.................. #####....#.#####...#..#.#### You could see a gnoll, an endoplasm and a kobold. Vanquished Creatures 3 endoplasms (D:1) 4 hobgoblins 2 kobolds (D:1) A bat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DemonSlayer the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 287 | D:2 | Learned a level 2 spell: Searing Ray 300 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, minmay_crystal_room D:2: layout_loops_corners, serial_shops, nicolae_shop_waterfront, chequers_ecumenical_altar_simple_redux, uniq_terence, uniq_sigmund Action || total -------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 17 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 1 Armor: Skin || 3 Dodge: Dodged || 6