Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13384049346891450424 879 DemonSlayer the Digger (level 7, -5/48 HPs) Began as a Demonspawn Earth Elementalist on May 28, 2024. Slain by a water moccasin (9 damage) ... on level 6 of the Dungeon. The game lasted 00:16:55 (6033 turns). DemonSlayer the Digger (DsEE) Turns: 6033, Time: 00:16:55 Health: -5/48 AC: 3 Str: 12 XL: 7 Next: 75% Magic: 7/13 EV: 12 Int: 16 God: Gold: 229 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . r - +3 long sword of the Tentacled God {heavy, rElec rC++ Will+ Str+2} rCold + + . (no shield) rNeg + . . i - +0 leather armour rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will +.... j - amulet of regeneration Stlth ++ k - ring of positive energy HPRegen 1.08/turn C - ring of resist corrosion MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-5 -> -11) A: demonic magic 2, weakness stinger 1 a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 308 gold pieces. You spent 79 gold pieces at shops. Inventory: Hand Weapons q - a +5 dagger of pain r - the +3 long sword of the Tentacled God (weapon) {heavy, rElec rC++ Will+ Str+2} (You took it off a hobgoblin on level 3 of the Dungeon) Str+2: It affects your strength (+2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Missiles a - 8 poisoned darts v - 3 javelins w - 3 darts of dispersal Armour i - a +0 leather armour (worn) Jewellery j - an amulet of regeneration (around neck) k - a ring of positive energy (left hand) C - a ring of resist corrosion (right hand) Talismans D - a talisman of death Wands s - a wand of roots (7) Scrolls c - a scroll of immolation {unknown} d - a scroll of teleportation e - a scroll of fear {unknown} l - a scroll of amnesia {unknown} n - a scroll of revelation o - 2 scrolls of vulnerability p - a scroll of enchant armour {unknown} y - a scroll of torment {unknown} z - a scroll of brand weapon {unknown} B - a scroll of identify {unknown} Potions b - a potion of magic f - 5 potions of curing {unknown} g - 3 potions of heal wounds {unknown} h - 2 potions of brilliance {unknown} m - a potion of ambrosia {unknown} t - 2 potions of might {unknown} x - a potion of cancellation {unknown} A - a potion of lignification {unknown} Skills: + Level 1.1 Fighting + Level 1.0(1.6) Short Blades + Level 1.8(2.0) Long Blades + Level 2.1 Armour + Level 2.2 Dodging + Level 4.6 Stealth + Level 4.4 Spellcasting + Level 1.0 Conjurations + Level 4.7 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 36% 2d10 3% 1 b - Stone Arrow Conj/Erth 24% 3d8 19% 3 c - Passwall Erth 18% N/A 9% 3 d - Brom's Barrelling Bo Conj/Erth 12% 2d4 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 3% N/A 52% 3 Petrify Alch/Erth 11% N/A 61% 4 Martyr's Knell Necr/Summ 3% N/A 90% 4 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Sif Muna Trog Wu Jian Xom Yredelemnul Shops: D:4 (* Innate Abilities, Weirdness & Mutations Spells you cast may paralyse nearby enemies. You have a small tail. Message History Malevolent energies surge around you. The water moccasin suddenly stops moving! The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is heavily wounded. The helpless water moccasin fails to defend itself. You hit the water moccasin but do no damage. The water moccasin is heavily wounded. The water moccasin is no longer paralysed. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you. x2 You are more poisoned. The water moccasin poisons you! The stone arrow misses the water moccasin. Malevolent energies surge around you. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin barely misses you. You are too injured to fight recklessly! Casting: Stone Arrow (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 48% to hit) The stone arrow misses the water moccasin. Malevolent energies surge around you. The water moccasin suddenly stops moving! You feel very sick. The helpless water moccasin fails to defend itself. You hit the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin is no longer paralysed. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ###.....# ........# .#.#.#..# ........# .#.#.#.$# ## ........# . .#.#.#.S# # .......@# # .#.#.#..# # ........################ .....#....#..##........# ..........#.......#...... #.........#....>..#...... #.........#.......#...... #....##...######..##..##. #....##...##..##..##..#.. You could see a water moccasin. Vanquished Creatures An ice beast (D:5) A centaur (D:3) A phantom (D:5) 2 scorpions (D:5) 2 howler monkeys A bombardier beetle (D:5) A gnoll bouda (D:5) 2 hounds (D:5) 3 orc priests (D:5) Ijyb (D:3) 5 adders 4 gnolls (D:5) A shadow imp (D:5) A white imp (D:6) An adder zombie (D:3) 2 dart slugs 3 ribbon worms 6 orcs 9 ball pythons 9 endoplasms 4 giant cockroaches 6 goblins 7 hobgoblins A jackal (D:2) 10 kobolds 2 quokkas 6 bats 4 frilled lizards A jackal zombie (D:3) 4 rats 101 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DemonSlayer the Demonspawn Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 243 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 243 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1186 | D:2 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 1186 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1297 | D:2 | Learned a level 3 spell: Stone Arrow 1493 | D:2 | Found a faded altar of an unknown god. 1632 | D:2 | Learned a level 3 spell: Passwall 2045 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2072 | D:3 | Noticed a centaur 2082 | D:3 | Killed a centaur 2083 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/8 2083 | D:3 | Reached XP level 5. HP: 35/35 MP: 5/9 2143 | D:3 | Identified the +3 long sword of the Tentacled God {heavy, | rElec rC++ Will+ Str+2} 2218 | D:3 | Noticed Ijyb 2223 | D:3 | Killed Ijyb 2224 | D:3 | Reached skill level 1 in Short Blades 2452 | D:3 | Got Fyzuowk's Spellbook of Collective Reconfiguration 3206 | D:3 | Found a basalt altar of Yredelemnul. 3348 | D:4 | Found a transporter. 3351 | D:4 | Found Eplia's Weapon Shop. 3398 | D:4 | Found Jomic's General Store. 3398 | D:4 | Found Qese's Distillery. 3403 | D:4 | Bought a scroll of teleportation for 42 gold pieces 3403 | D:4 | Bought 3 darts of dispersal for 37 gold pieces 3949 | D:4 | Reached skill level 1 in Armour 4047 | D:4 | Found a transporter. 4294 | D:5 | Entered Level 5 of the Dungeon 4346 | D:5 | Reached XP level 6. HP: 41/41 MP: 8/11 4377 | D:5 | Reached skill level 1 in Long Blades 4483 | D:5 | Found a staircase to the Ecumenical Temple. 4497 | Temple | Entered the Ecumenical Temple 4791 | D:5 | Discovered your monstrous ancestry. 4791 | D:5 | Gained mutation: You have a small tail. [demonic ancestry] 4791 | D:5 | Reached XP level 7. HP: 45/47 MP: 8/12 5157 | D:5 | Reached skill level 1 in Fighting 5793 | D:5 | Learned a level 4 spell: Brom's Barrelling Boulder 6033 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_ring D:2: minmay_evil_eye, layout_basic, basic_ecumenical_altar, basic_altar D:3: layout_basic, lemuel_crystal_altar, lemuel_zombie_altar_yredelemnul, serial_forest, infiniplex_forest_zigzag_2, infiniplex_forest_lined_room_, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_long, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, infiniplex_forest_lined_room_2, uniq_ijyb D:4: layout_loops_corners, serial_shops, shop, nicolae_shop_drivethru, shop, minmay_crossroads D:5: layout_gridville, minmay_temple_entry_sparse_star, minmay_liquid_box, minmay_fractal_squares_diagonal_5 D:6: layout_gridville, mainiacjoe_overflow_alcove_2, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_a Temple: hellmonk_temple_forest_ring Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Earth Magic | 3 4 | 4.7 Stealth | 2 3 4 | 4.6 Spellcasting | 3 4 | 4.4 Short Blades | 1 | 1.0 Armour | 1 2 | 2.1 Long Blades | 1 | 1.8 Dodging | 2 | 2.2 Fighting | 1 | 1.1 Conjurations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 21 | 1 | || 22 Long sword | | 49 | 18 || 67 Tailslap | | | 1 || 1 Throw: Dart | | | 2 || 2 Javelin | | | 2 || 2 Cast: Sandblast | 52 | 48 | 30 || 130 Stone Arrow | | | 5 || 5 Use: Scroll | | | 7 || 7 Stab: Paralysed | 13 | 16 | 16 || 45 Sleeping | 4 | 5 | 2 || 11 Armour: Robe | 3 | | || 3 Leather armour | 12 | 38 | 31 || 81 Dodge: Dodged | 19 | 41 | 18 || 78