Demosthentine Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -26, D:1) a +0 rapier (5, -1, D:1) 29 arrows (6, 0, D:1) a +0 robe (11, -18, D:1) a +0 dagger (23, -23, D:1) a +0 dagger (31, -13, D:1) 18 stones (36, -32, D:1) 11 arrows (37, -30, D:1) a +0 pair of boots (38, -30, D:1) a +0 short sword of protection 5 stones (41, -14, D:1) a scroll of noise (43, -22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, -10, D:2) a +0 club (11, 0, D:2) a +0 chain mail (12, -16, D:2) a +0 club (13, -15, D:2) a +0 dagger (19, -48, D:2) 20 bolts (22, -38, D:2) a +0 short sword (23, -50, D:2) a +0 dagger (26, -31, D:2) a +0 dagger (30, -23, D:2) a +0 rapier a +0 ring mail (32, -39, D:2) a +0 club (40, -39, D:2) a +0 trident (45, -35, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 leather armour a +0 short sword (0, 3, D:3) a +0 chain mail (4, 0, D:3) a +0 dagger (5, -6, D:3) a +0 leather armour (9, -23, D:3) a +0 club (20, -30, D:3) a +0 flail (20, -6, D:3) a +0 mace a +0 scale mail a +0 whip a +0 ring mail (20, -3, D:3) a +0 whip a +0 ring mail (22, -13, D:3) a +0 club (22, -2, D:3) a +0 whip (36, -14, D:3) 20 sling bullets (47, -24, D:3) a +0 whip (49, -17, D:3) a +0 club (49, -12, D:3) a +0 short sword a +0 ring mail a +0 club a +0 dagger a +0 robe a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, 37, D:4) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 club (4, 41, D:4) 22 stones (19, 14, D:4) a scroll of vulnerability (19, 27, D:4) a potion of resistance (23, 31, D:4) 19 stones (26, 26, D:4) 14 gold pieces (26, 27, D:4) 10 sling bullets (26, 28, D:4) 10 gold pieces (27, 26, D:4) 20 stones (27, 28, D:4) 21 arrows (31, 2, D:4) a +0 club (36, 12, D:4) a +0 dagger a +0 robe (41, 14, D:4) a +0 hand axe (41, 28, D:4) 14 stones (43, 4, D:4) 19 bolts a +0 short sword (43, 5, D:4) a +0 war axe (46, -2, D:4) a +0 dagger (49, 3, D:4) a +0 halberd a +0 spear (57, 1, D:4) the +7 hunting sling "Zatunam" {freeze, Str+4 Int-4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-4). It makes you more stealthy. (59, 34, D:4) a +1 dagger of speed 17 stones Level 5 of the Dungeon (0, 7, D:5) a +0 club (7, -8, D:5) a +2 tower shield (8, -21, D:5) 23 bolts (8, -6, D:5) a +0 robe (18, -15, D:5) 17 stones (18, 3, D:5) a +0 spear (18, 13, D:5) a +0 ring mail (27, -12, D:5) a +0 short sword (28, 13, D:5) a +0 cloak (32, -17, D:5) 5 javelins (37, 22, D:5) a +0 whip a +0 whip of venom a +2 vorpal flail (38, 22, D:5) a +0 halberd (41, 1, D:5) a +0 dagger a +0 leather armour (42, 1, D:5) a +0 dagger a +0 robe a +1 short sword of freezing (42, 3, D:5) 4 boomerangs (54, 3, D:5) a +0 falchion (54, 6, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +1 whip of electrocution (4, 3, D:6) a +0 giant spiked club a +0 club (6, -17, D:6) 20 stones (11, 21, D:6) 15 stones (12, 6, D:6) a +0 short sword 27 stones a +0 ring mail (17, 3, D:6) the +3 scimitar "Veffun" {pain, rElec MP+9 Int+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). The Shining One disapproves of the use of such an item. (22, 4, D:6) a +1 hand axe of venom (24, 23, D:6) 24 stones (25, -8, D:6) 4 javelins (25, 23, D:6) a +0 scale mail (28, 5, D:6) a +0 leather armour (31, 1, D:6) a +0 flail (37, 20, D:6) 25 stones Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (47, 10, D:7) a +0 spear (48, -20, D:7) a staff of air (54, -25, D:7) 16 stones the Ecumenical Temple