Dungeon Crawl Stone Soup version 0.33-a0-899-g969233c879 (webtiles) character file. Game seed: 17269231732028495532 3 Dethosmash the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on Feb 16, 2025. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (55 turns). Dethosmash the Vexing (Poltergeist Enchanter) Turns: 55, Time: 00:01:01 Health: -1/11 AC: 1 Str: 4 XL: 1 Next: 41% Magic: 3/3 EV: 11 Int: 17 God: Gold: 19 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . d - +0 short sword rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 dagger d - a +0 short sword (weapon) Armour b - a +0 cloak (haunted) Scrolls e - 3 scrolls of enchant armour {unknown} Potions c - 2 potions of invisibility Skills: * Level 1.7 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You kill the rat! You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You take 3 damage, and have 8/11 hp. MASSIVE DAMAGE!! You hit the goblin. You kill the goblin! Things that are here: a +0 club; a rat corpse You start resting. A goblin comes into view. It is wielding a +0 dagger. A ball python comes into view. There are monsters nearby! A goblin is nearby! Health restored: 11 You barely miss the goblin. The goblin misses you. You completely miss the goblin. The goblin hits you with a +0 dagger. You take 2 damage, and have 9/11 hp. You barely miss the goblin. The goblin hits you with a +0 dagger. You take 2 damage, and have 7/11 hp. You barely miss the goblin. The goblin hits you with a +0 dagger. You take 2 damage, and have 5/11 hp. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/11 hp. You miss the goblin. The goblin is severely wounded. A ball python comes into view. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/11 hp. You completely miss the goblin. The goblin is severely wounded. The goblin barely misses you. You closely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You die... ... .. ## ... .. .. ..... .####. # ........# .... .# ##..P......###..## .. # ....♣♣P..##.......##.#... ...P.♣PP................. ...P♣PPP........@g)..S.>.. ....PP...P......#.#.....#. .....P..............##.## #)....P..).............. #....P...PP.............S #...P♣..P♣P.P.....###### #.P♣♣..