Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 7355790999557576155 40 Didimus the Magician (level 3, -3/19 HPs) Began as a Deep Elf Hedge Wizard on Dec 15, 2023. Slain by a hobgoblin ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:09:17 (1469 turns). Didimus the Magician (Deep Elf Hedge Wizard) Turns: 1469, Time: 00:09:19 Health: -3/19 AC: 2 Str: 7 XL: 3 Next: 30% Magic: 6/12 EV: 12 Int: 20 God: Gold: 29 SH: 0 Dex: 14 Spells: 8/13 levels left rFire . . . j - +0 sling rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons j - a +0 sling (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls a - 2 scrolls of noise e - a scroll of silence f - a scroll of fog {unknown} g - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of blinking {unknown} Potions d - a potion of magic k - a potion of heal wounds {unknown} l - 2 potions of lignification {unknown} Skills: + Level 2.8 Dodging + Level 2.5 Stealth + Level 5.6 Spellcasting + Level 1.6 Conjurations + Level 1.1 Summonings + Level 1.1 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Slow Hex 20% N/A 11% 1 c - Apportation Tloc 20% N/A 7% 1 d - Blink Tloc 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 20% N/A 11% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 10% N/A 17% 2 Mephitic Cloud Conj/Pois/Air 7% N/A 26% 3 Alistair's Intoxication Tmut/Pois 3% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The hobgoblin closely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 club. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you with a +0 club! You die... #.##.........# ....... #)##.........# ....... #.###........# ....... #.# #.######## ....... #.# #.## ##....... #.###..## #........ #.......## #J....... ######...# ##g# ##..#######@.# #..........## #.#>.####### #.#.## #.#.# #.#.# #.#.# #.#.# #.# You could see an endoplasm and a hobgoblin. Vanquished Creatures An adder (D:2) A bat (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 9 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Didimus the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 2 | D:1 | Learned a level 1 spell: Slow 29 | D:1 | Learned a level 1 spell: Apportation 189 | D:1 | Reached skill level 5 in Spellcasting 192 | D:1 | Reached XP level 2. HP: 10/15 MP: 1/10 952 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/12 1441 | D:2 | Learned a level 2 spell: Blink 1469 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring, moated_statue, wad_floor_pattern_2 D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.6 Dodging | | 2.8 Stealth | | 2.5 Conjurations | | 1.6 Summonings | | 1.1 Translocations | | 1.1 Action || total ---------------------------++------- Fire: Sling || 9 Cast: Magic Dart || 82 Use: Scroll || 2 Armour: Robe || 1 Dodge: Dodged || 13