Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 12022563765672005874 84 Didimus the Chiller (level 4, -5/30 HPs) Began as a Merfolk Ice Elementalist on Dec 30, 2023. Slain by an ogre ... wielding a +0 giant club (23 damage) ... on level 2 of the Dungeon on Jan 2, 2024. The game lasted 00:14:52 (1682 turns). Didimus the Chiller (Merfolk Ice Elementalist) Turns: 1682, Time: 00:14:52 Health: -5/30 AC: 2 Str: 8 XL: 4 Next: 45% Magic: 1/8 EV: 12 Int: 16 God: Gold: 89 SH: 0 Dex: 14 Spells: 5/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-5 -> -6) A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons c - a +1 rapier of draining g - a +0 dagger Missiles b - 4 poisoned darts f - 2 stones (quivered) Armour a - a +0 robe (worn) Scrolls h - 2 scrolls of poison Potions d - a potion of heal wounds e - 2 potions of curing {unknown} Skills: + Level 0.7 Throwing + Level 2.7 Dodging + Level 2.4 Stealth + Level 3.3 Spellcasting + Level 5.2 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 2% 1 b - Frozen Ramparts Ice 38% 1d6 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 6% 3 Foxfire Conj/Fire 8% 2x1d4 19% 1 Summon Ice Beast Ice/Summ 10% N/A 52% 4 Fireball Conj/Fire 1% 3d3 99% 5 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: an adder (severely wounded) You freeze the adder. The adder is severely wounded. The adder seems to slow down. You feel sick. The adder is no longer moving slowly. The adder closely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) You freeze the adder. You kill the adder! You feel sick. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club You freeze the ogre! The ogre is moderately wounded. You feel sick. The ogre barely misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded) You freeze the ogre. The ogre is heavily wounded. You feel sick. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded) You freeze the ogre. The ogre is severely wounded. You feel sick. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ####...#### #.......# ####..<...## #.........# #.......<.## #..........# ....... #........#. ...O... #.........# ....... ####.....@# ......) ######O####...... ###....O...... #....{.##.#### #.........# #......#### #.#....### ##........###### #..............# You could see an ogre. Vanquished Creatures Terence (D:2) 3 adders (D:2) A worm (D:2) 4 ball pythons 2 endoplasms A giant cockroach (D:1) 4 goblins 2 hobgoblins A quokka (D:2) 2 bats 2 frilled lizards 3 kobolds 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Didimus the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 507 | D:1 | Found a faded altar of an unknown god. 918 | D:2 | Reached XP level 3. HP: 21/24 MP: 2/7 1010 | D:2 | Noticed Terence 1026 | D:2 | Killed Terence 1027 | D:2 | Reached skill level 5 in Ice Magic 1117 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 1659 | D:2 | Noticed Sigmund 1665 | D:2 | Learned a level 3 spell: Frozen Ramparts 1668 | D:2 | Noticed an ogre 1682 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic, basic_ecumenical_altar D:2: layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Ice Magic | 5 | 5.2 Throwing | | 0.7 Dodging | | 2.7 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Throw: Stone | 37 | 6 || 43 Dart | 2 | 4 || 6 Cast: Freeze | 39 | 16 || 55 Use: Scroll | 5 | || 5 Potion | 2 | || 2 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 13 | 11 || 24