Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 13904006256544602665 28 Didimus the Insei (level 3, -3/27 HPs) Began as a Djinni Transmuter on Jan 5, 2024. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:25 (728 turns). Didimus the Insei (Djinni Transmuter) Turns: 728, Time: 00:06:25 Health: -3/27 AC: 2 Str: 9 XL: 3 Next: 27% Gold: 23 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (helmet currently unavailable) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: appendages (expiring), wereblooded, flying A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 2 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Missiles e - 2 throwing nets Armour a - a +0 robe (worn) f - a +3 chain mail of fire resistance Scrolls d - 2 scrolls of identify h - a scroll of fear Potions b - a potion of lignification c - a potion of ambrosia g - a potion of resistance Skills: + Level 1.0 Fighting + Level 2.7 Dodging + Level 0.2 Stealth + Level 3.7 Unarmed Combat + Level 1.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 12% N/A 11% 1 b - Wereblood Tmut 6% N/A 16% 2 c - Spider Form Tmut/Pois 6% N/A 32% 3 d - Ice Form Ice/Tmut 6% N/A 71% 4 e - Necrotise Necr 24% 1d5 11% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your horns disappear. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! Casting: Wereblood (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is freshly infused with primal strength! A hobgoblin comes into view. Casting: Wereblood (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. x2 You closely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll closely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You completely miss the gnoll. The gnoll is almost dead. Your transformation is almost over. The gnoll hits you from afar with a +0 spear. You die... #.######.###.##.# #.# #[....##.#### #.## ########(...###### ..)#####................. .#...............#.###### ...####..#######........ #†.......# #.#.##### #..####.## #.#.# ...# #@#.# #..### #g#.# #....# #g#.# ##.#.# #g# #.#.##.## #g. ##........ ... ........## #.# .....#### #.# ####.# You could see 3 gnolls and a hobgoblin. Vanquished Creatures A ball python (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 4 jackals (D:1) A quokka (D:2) 3 bats (D:1) 3 frilled lizards (D:1) 6 kobolds (D:1) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Didimus the Djinni Transmuter began the quest for the Orb. 0 | D:1 | Didimus set off with the following spells memorised: | Beastly Appendage, Wereblood, Spider Form, Ice Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 122 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 425 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 425 | D:1 | Learned a level 1 spell: Necrotise 728 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, serial_bayou_pond_c D:2: layout_loops_ring, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 96 Headbutt || 15 Punch || 2 Cast: Beastly Appendage || 17 Wereblood || 7 Use: Scroll || 3 Armour: Robe || 21 Dodge: Dodged || 70