Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13390969817275079629 0 Didimus the Trooper (level 1, 21/21 HPs) Began as a Human Wanderer on June 16, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (0 turns). Didimus the Trooper (Human Wanderer) Turns: 0, Time: 00:00:28 Health: 21/21 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls b - a scroll of teleportation Potions c - a potion of lignification e - a potion of attraction Skills: + Level 5.0 Fighting + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 38% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, Didimus the Human Wanderer. The terrific Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a club and a whip. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of teleportation, a potion of lignification, a +0 robe, a potion of attraction; and the following spell memorised: Slow; and the following spells available to memorise: Inner Flame, Dimensional Bullseye. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #@......) #........ #........ #.....).~ #.......~ #.......~ #.......~ #.......~ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Didimus the Human Wanderer began the quest for the Orb. 0 | D:1 | Didimus set off with the following items: a +0 dagger, a | scroll of teleportation, a potion of lignification, a +0 | robe, a potion of attraction; and the following spell | memorised: Slow; and the following spells available to | memorise: Inner Flame, Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_rooms, minmay_strange_pillars