Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 1829263486907127681 0 Diggabert the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on May 3, 2021. Was a Follower of Lugonu. Slain by an iron imp (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (50 turns). Diggabert the Skirmisher (Formicid Abyssal Knight) Turns: 50, Time: 00:00:21 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion, Depart the Abyss You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Skills: * Level 3.2 Fighting * Level 2.0 Maces & Flails * Level 2.1 Armour * Level 0.8 Dodging * Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Press ? for a list of commands and other information. Found a corrupted altar of Lugonu. Found a gateway leading deeper into the Abyss. Found a gateway leading deeper into the Abyss. Found a gateway leading out of the Abyss. The iron imp shouts! The iron imp hits you! Ouch! That really hurt! There is a gateway leading out of the Abyss, spattered with blood here. The iron imp hits you. You pass through the gate. Found four items. Found three escape hatches in the floor. There is a staircase leading out of the dungeon here. You closely miss the iron imp. The iron imp barely misses you. You hit the iron imp but do no damage. The iron imp misses you. You closely miss the iron imp. The iron imp lashes its tail. The iron imp hits you! You die... ###.§.≈≈≈.≈§≈ ...≈..>..≈.≈ ..§≈§§≈≈≈§≈ # ##...§.§.§.. #.##..≈§§§≈≈§≈≈ #.....≈...§§.>. #.§≈5≈≈≈≈≈.≈ #..≈@≈!..≈.§ #.§§§≈.§≈≈.≈ ##.§§§>≈.... #.≈≈≈.≈≈≈.≈ #.≈$≈...≈§§ #.≈.§§§≈§§§ #.....?..§§ ##.###..##. You could see an iron imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Diggabert the Formicid Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 42 | Abyss:1 | Noticed an iron imp 47 | D:1 | Escaped the Abyss 50 | D:1 | Slain by an iron imp Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_cross Action || total -------------------------++------- Melee: Mace || 3 Dodge: Dodged || 2