Diggabert Level 1 of the Dungeon (9, -30, D:1) 30 stones (21, -8, D:1) a +0 short sword (22, -22, D:1) a +0 dagger (23, -22, D:1) a +0 club (26, -20, D:1) a +0 trident (33, -19, D:1) 16 bolts (35, 0, D:1) a +0 mace (36, -22, D:1) 24 bolts (38, -6, D:1) 15 sling bullets (47, 0, D:1) a +0 club (49, 2, D:1) a +0 dagger (50, 2, D:1) a +0 whip 4 stones (51, -32, D:1) a +0 short sword of speed Level 2 of the Dungeon (0, 0, D:2) 17 stones (4, 8, D:2) a +0 leather armour (12, -6, D:2) 17 arrows (12, 9, D:2) a quokka corpse (15, 14, D:2) a +0 short sword (still there?) 3 stones (still there?) a kobold corpse (still there?) (29, -11, D:2) the +6 long sword "Igrare" {spect, Drain rElec rF+ Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). rF: It protects you from fire. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (30, -18, D:2) 9 bolts (34, 9, D:2) a giant cockroach corpse (37, -15, D:2) a +0 spear (41, 19, D:2) a +0 spear (44, 20, D:2) 22 stones