Dungeon Crawl Stone Soup version 0.33-a0-764-g13ce909368 (webtiles) character file. Game seed: 3017265619003562332 99 Diggy the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Jan 19, 2025. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 4 of the Dungeon. The game lasted 00:12:42 (2512 turns). Diggy the Conjurer (Deep Elf Conjurer) Turns: 2512, Time: 00:12:43 Health: -1/24 AC: 5 Str: 4 XL: 4 Next: 45% Magic: 3/12 EV: 12 Int: 25 God: Gold: 97 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . n - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + p - +0 helmet rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons q - the +11 whip "Ifes" {antimagic, ^Fragile Int+5} (You found it on level 2 of the Dungeon) ^Fragile: It will be destroyed if unequipped. Int+5: It affects your intelligence (+5). r - a +0 dagger (You took it off a goblin on level 2 of the Dungeon) Missiles j - a throwing net Armour a - a +0 robe (worn) h - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) k - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) p - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Magical Staves n - a staff of alchemy (weapon) (You found it on level 3 of the Dungeon) Wands s - a wand of mindburst (4) (You found it on level 4 of the Dungeon) Scrolls m - a scroll of enchant weapon {unknown} t - a scroll of teleportation Potions b - a potion of magic c - a potion of attraction {unknown} d - a potion of haste {unknown} e - a potion of moonshine {unknown} f - a potion of curing {unknown} g - a potion of berserk rage {unknown} i - a potion of lignification {unknown} l - a potion of heal wounds {unknown} o - a potion of mutation {unknown} Skills: + Level 3.5 Dodging + Level 3.6 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 14% 2 Call Imp Summ 10% N/A 14% 2 Fulminant Prism Conj/Alch 13% 3d9 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 74% to hit) The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) The orc wizard shouts! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You stop channelling your searing ray. An orc priest comes into view. It is wielding a +0 club. The orc wizard casts a spell at you. You are confused. Things that are here: a +0 dagger; a +0 robe; an orc corpse You're too confused to cast spells. The orc hits you with a +0 mace. An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 club. The orc hits you but does no damage. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc closely misses you. The orc shouts! You're too confused to cast spells. You're too confused to cast spells. You miss the orc. There are monsters nearby! There are monsters nearby! You completely miss something. You feel less confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 leather armour of poison resistance (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) A scorpion comes into view. The searing ray hits the orc. You kill the orc! The searing ray hits the orc but does no damage. Something hits you. The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc. The orc is almost dead. Something hits you. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits the orc. The orc is heavily wounded. You finish channelling your searing ray. Something hits you. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss the orc priest. The orc priest is severely wounded. An orc comes into view. It is wielding a +0 dagger. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You hit the orc priest. The orc priest is severely wounded. Something hits you but does no damage. The orc priest closely misses you. You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest hits you but does no damage. You hear some strange, mumbled words. Something tries to affect you, but you resist. The orc closely misses you. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Something hits you. You die... #.#..#. #....#. . .>.... .. ..... .... #.#.#### ..... #......#...... ####.....o#...... ........@osoo...# ..##<....{####### ##.....# #.# #...$.# ####.###.....# .............# ##.##......# #.##.###### #.##.# You could see a scorpion, an orc priest and 3 orcs. Vanquished Creatures An orc wizard (D:4) A gnoll (D:1) An adder (D:2) A dart slug (D:2) 2 ribbon worms An orc (D:4) 5 endoplasms 2 giant cockroaches 4 goblins 7 hobgoblins 2 jackals (D:3) 3 quokkas 2 ball pythons 2 ball python skeletons (D:2) 2 frilled lizards A jackal zombie (D:2) 5 kobolds A quokka zombie (D:2) 6 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Diggy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 650 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 681 | D:1 | You fall into a shaft and drop 1 floor! 880 | D:2 | Found a faded altar of an unknown god. 1490 | D:2 | Identified the +11 whip "Ifes" {antimagic, ^Fragile Int+5} 1950 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 2410 | D:3 | Learned a level 2 spell: Searing Ray 2415 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2498 | D:4 | Reached skill level 5 in Conjurations 2505 | D:4 | Noticed a scorpion 2512 | D:4 | HP: 1/24 [orc/+0 hand axe (4)] 2512 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, chequers_serial_rivers_micro_d, hangedman_feature_mirror D:2: layout_loops_corners, serial_undead, serial_undead_e, serial_undead_b, serial_undead_b, serial_undead_b, ebering_ecumenical_altar_abandoned, nicolae_concentric_dashed_squares_mild D:3: layout_basic D:4: layout_basic, mainiacjoe_overflow_cross_hatched, minmay_temple_entry_trees, minmay_goblin_outpost Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.5 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 5 || 5 Cast: Magic Dart | 96 | 9 || 105 Searing Ray | | 5 || 5 Use: Scroll | 7 | || 7 Armour: Robe | 6 | 13 || 19 Dodge: Dodged | 2 | 3 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2509 | 2303 | 206 | 2 | 2015 | 4 | 627.2 | Dungeon | 2509 | 2303 | 206 | 2 | 2015 | 4 | 627.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1098 daAuts D:3: 684 daAuts D:1: 681 daAuts D:4: 44 daAuts