Dungeon Sprint DCSS version 0.30-a0-930-gb9d0489357 (webtiles) character file. Game seed: 6018262726006032619 0 DiggyJ the Shield-Bearer (level 1, 0/19 HPs) Began as a Minotaur Fighter on Mar 23, 2023. Succumbed to a merfolk siren's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:07 (18 turns). DiggyJ the Shield-Bearer (Minotaur Fighter) Turns: 18, Time: 00:00:08 Health: 0/19 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 0/0 EV: 9 Int: 5 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . NoTele + (no gloves) Will ..... (no boots) Stlth (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn (no ring) @: lethally poisoned (0 -> -9), mesmerised A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.6 Fighting + Level 2.4 Long Blades + Level 3.6 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History You hit the merfolk siren. You headbutt the merfolk siren, but do no damage. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren. Your headbutt misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. x2 You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. x2 You barely miss the merfolk siren. You headbutt the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. x2 You slash the merfolk siren! Your headbutt misses the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You hit the merfolk siren. Your headbutt misses the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +1 trident of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You barely miss the merfolk siren. Your headbutt misses the merfolk siren. The merfolk siren is almost dead. You die... ## #+###.## ##.##...# +.<.'@# ##.##.m.# #+###.## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DiggyJ the Minotaur Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Noticed a merfolk siren 18 | D | Succumbed to a merfolk siren's poison Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Long sword || 15 Headbutt || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | Dungeon | 22 | 22 | 0 | 0 | 0 | 1 | 22.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 22 daAuts