Dungeon Crawl Stone Soup version 0.26.1-10-gdfb7c7de75 (webtiles) character file. Game seed: 8045418261450546786 5 Dillybarz the Conjurer (level 1, 20/20 HPs) Began as a Gnoll Wanderer on Mar 31, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:49 (215 turns). Dillybarz the Conjurer (Gnoll Wanderer) Turns: 215, Time: 00:01:50 Health: 20/20 AC: 5 Str: 14 XL: 1 Next: 80% Magic: 1/1 EV: 10 Int: 15 God: Gold: 31 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . b - +0 hunting sling (curse) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 club b - a cursed +0 hunting sling (weapon) e - a +0 dagger Missiles d - 18 stones (quivered ammo) Armour c - a +0 ring mail (worn) Potions f - a potion of berserk rage {unknown} Skills: + Level 4.4 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 0.1 Throwing + Level 2.4 Armour + Level 0.1 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 0.1 Spellcasting + Level 7.0 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 2.0 Poison Magic + Level 0.2 Invocations + Level 0.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 84% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 42% 4% 2 Dazzling Flash Conj/Hex 20% 36% 3 Passwall Tmut/Erth 0% 61% 2 Wereblood Tmut 0% 61% 2 Fulminant Prism Conj/Hex 5% 77% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The ooze is severely wounded. The ooze hits you. You hit the ooze. You kill the ooze! Your Poison Magic skill increases to level 2! You start resting. HP restored. Found 7 boomerangs, 12 arrows and a runed hunting sling. Found a ring mail. Found 11 gold pieces. You see here a runed hunting sling. f - a runed hunting sling Adjust to which letter? (? for menu, Esc to quit) b - a runed hunting sling; f - a glowing coppery potion It sticks to your hand! b - a cursed +0 hunting sling (weapon) You can't unwield your weapon to draw a new one! You can't unwield your weapon to draw a new one! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### #.........# #.........### ## #...........# ... #.........#.### ∆$... #####.#####...##..... #.##...(......... #.####..(.###### #.# ####@.[..# #.# #........ #.## ..####.## #..# ..## .. ##.# #.. #.# #.. #.# ..# #.# ### #.# There were no monsters in sight! Vanquished Creatures An ooze (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dillybarz the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Dillybarz set off with the following items: a +0 club, a +0 | ring mail, a +0 dagger; and the following spell memorised: | Magic Dart; and the following spells available to memorise: | Searing Ray, Dazzling Flash, Passwall, Wereblood, Fulminant | Prism, Iskenderun's Mystic Blast 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 215 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, hex_intersection Skill XL: | 1 | ---------------+----+----- Poison Magic | 2 | 2.0 Fighting | | 4.4 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Slings | | 0.1 Bows | | 0.1 Crossbows | | 0.1 Throwing | | 0.1 Armour | | 2.4 Dodging | | 0.1 Stealth | | 4.0 Shields | | 0.1 Unarmed Combat | | 0.1 Spellcasting | | 0.1 Conjurations | | 7.0 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Invocations | | 0.2 Evocations | | 0.1 Action || total -------------------------++------- Melee: Club || 9 Bite || 3 Stab: Sleeping || 1 Armor: Ring mail || 7 Dodge: Dodged || 2