Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 17848478857352220388 0 Dillybarz the Conjurer (level 1, 13/13 HPs) Began as a Mummy Conjurer on June 3, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:09 (17 turns). Dillybarz the Conjurer (Mummy Conjurer) Turns: 17, Time: 00:01:09 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 17 God: Gold: 7 SH: 0 Dex: 10 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 52% 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Searing Ray Conj 26% 7% 2 Dazzling Flash Conj/Hex 14% 28% 3 Fulminant Prism Conj/Hex 3% 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Press ? for a list of commands and other information. Found 7 gold pieces. Found a staircase leading out of the dungeon. Okay, then. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. You now have 7 gold pieces. Okay, then. Unknown command. Unknown command. You open the door. There is an open door here. Found a short sword. Found a scroll labelled TYCEMA QEHOM. Found a stone staircase leading down. You see here a short sword. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) +.....<.....# #####......## ..##....## ..##...## #.##..## #.##.## #.##'# ######.#..# #....@.#.######## #.###............ #.#.########## ..###. #.#. .. .. . #.# # .> .? #. ... .## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dillybarz the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 17 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_loops_ring, minmay_misc_feat_doors