Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4259869972530678677 2 Djinni the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Apr 11, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:04:09 (325 turns). Djinni the Magician (Djinni Conjurer) Turns: 325, Time: 00:04:09 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles c - 3 stones Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You see here a +0 leather armour. An endoplasm comes into view. The endoplasm quivers. You see here a scroll labelled ASSIVIR VIAPO. You see here a scroll labelled ASSIVIR VIAPO. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. b - a scroll labelled ASSIVIR VIAPO You see here 3 stones. c - 3 stones The endoplasm freezes you. You are frozen! You feel a terrible chill! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * Welcome back, Djinni the Djinni Conjurer. Press ? for a list of commands and other information. You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #8.....#.....# #......#.....# #8÷÷÷[.#..[..# #.8.8.8#.....##### #####......##.#......# .....................# ###'###..............# #...##+....8.......# #####.# ##......@....# #.....# ###.........# #.###### #..........# #......# ##...>.....# ######.# #+........# #....# #........# #.#### ##.......# ##'## #......## +...+ There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Djinni the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Djinni set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Found a faded altar of an unknown god. 325 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_rooms, shapermc_ecumenical_altar_pompeii, chequers_serial_rivers_large_a, amcnicky_mini_pool_small Action || total -------------------------++------- Cast: Magic Dart || 4 Dodge: Dodged || 2