Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 1633119388238346772 7 Djinni the Caller (level 1, 11/13 HPs) Began as a Mummy Summoner on Apr 11, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:04:37 (773 turns). Djinni the Caller (Mummy Summoner) Turns: 773, Time: 00:04:38 Health: 11/13 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 4/4 EV: 12 Int: 14 God: Gold: 24 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . c - +0 long sword rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 long sword (weapon) d - a +0 rapier Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} Skills: + Level 1.5 Dodging + Level 1.6 Stealth + Level 2.7 Spellcasting + Level 3.6 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 8% 2 Call Canine Familiar Summ 12% N/A 16% 3 Summon Guardian Golem Hex/Summ 6% N/A 32% 3 Summon Lightning Spire Summ/Air 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History Your bat hits the rat. The rat dies! You swap places. Your bat disappears in a puff of smoke! The endoplasm hits your bat but does no damage. Your bat hits the endoplasm. You see here a rat corpse. Casting: Summon Small Mammal (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm. You see here a rat corpse. Your bat hits the endoplasm. Your quokka bites the endoplasm. The endoplasm dies! You see here a rat corpse. Your bat disappears in a puff of smoke! You swap places. An endoplasm comes into view. Casting: Summon Small Mammal (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate The endoplasm closely misses your bat. You swap places. Your bat hits the endoplasm but does no damage. The endoplasm freezes you. You are frozen. You resist. You completely miss the endoplasm. Your bat hits the endoplasm but does no damage. The endoplasm hits you. Your quokka bites the endoplasm. The endoplasm freezes your quokka. Your quokka is frozen. You hit the endoplasm. You kill the endoplasm! Your quokka disappears in a puff of smoke! You swap places. You open the door. There is an open door here. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.#...##.#.........### #.#..###.##............... #........###.....#####.### ###.###### ##...## #.# ##'## #.# #.# #.# #.# ###b### #..@..# #.....# .....#..... ####.# ...#.# .. ...# # ##. ..## ## ... #### You could see a friendly bat (summoned). Vanquished Creatures An endoplasm (D:1) A quokka (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A quokka (D:1) A frilled lizard (D:1) 2 rats (D:1) 5 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Djinni the Mummy Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 4 | D:1 | Noticed a demonspawn 10 | D:1 | Noticed a vine stalker 10 | D:1 | Noticed a dwarf 14 | D:1 | Noticed a ghoul 14 | D:1 | Noticed an elf 16 | D:1 | Noticed a gargoyle 18 | D:1 | Noticed a merfolk 18 | D:1 | Noticed a spriggan 20 | D:1 | Noticed an octopode 20 | D:1 | Noticed a felid 22 | D:1 | Noticed a human 22 | D:1 | Noticed a demigod 24 | D:1 | Noticed a tengu 24 | D:1 | Noticed a formicid 50 | D:1 | Noticed a naga 52 | D:1 | Noticed a draconian 52 | D:1 | Noticed a vampire 54 | D:1 | Noticed an ogre 54 | D:1 | Noticed a minotaur 57 | D:1 | Noticed a troll 773 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_corners, wander_ebering_terrifying_dragon_lair Action || total -------------------------++------- Melee: Long sword || 5 Unarmed || 4 Cast: Summon Small Mamm || 10 Dodge: Dodged || 7