Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 11367796541184367609 24 Djinni the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Apr 19, 2023. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:04:14 (1243 turns). Djinni the Magician (Djinni Conjurer) Turns: 1243, Time: 00:04:15 Health: -4/25 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 35 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) j - a +0 club k - a +0 dagger Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} h - 2 scrolls of identify {unknown} Potions c - a potion of might {unknown} d - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} g - a potion of degeneration {unknown} i - a potion of resistance {unknown} Skills: + Level 2.1 Dodging + Level 1.6 Stealth + Level 3.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 8% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The gnoll hits you with a +0 club. You die... ..#.#.... #.... .. . ##+###...# .###.. #........##...... #............(... . #................ . #.###..†g....... #..)...@....)..# # #.......g....... # #..........#.... # ###..........# ... . # #........##.... . .. # #........##..##. ... # #.............. . ..... # #...........#.. .........# #........... ......... You could see a gnoll and a goblin. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A quokka (D:1) A bat (D:1) 4 goblins (D:1) 3 kobolds (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Djinni the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Djinni set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 410 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 1049 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 1049 | D:1 | Learned a level 1 spell: Apportation 1242 | D:1 | HP: 1/25 [gnoll/+0 club (1)] 1243 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, minmay_close_crescents Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 48 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 8