Dungeon Crawl Stone Soup version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 15103405444146550766 0 Djinni the Magician (level 1, 16/16 HPs) Began as a Troll Hedge Wizard on Apr 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:26 (43 turns). Djinni the Magician (Troll Hedge Wizard) Turns: 43, Time: 00:01:26 Health: 16/16 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 10 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.85/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of resistance {unknown} Skills: * Level 1.5 Dodging - Level 1.0 Stealth * Level 2.0 Spellcasting + Level 0.6 Conjurations + Level 0.0 Hexes + Level 0.6 Summonings + Level 0.6 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 8% 1d3 24% 1 b - Slow Hex 4% N/A 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 36% 2 Call Imp Summ 2% N/A 36% 2 Conjure Flame Conj/Fire 1% 6-21 63% 3 Mephitic Cloud Conj/Pois/Air 1% N/A 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, Djinni the Troll Hedge Wizard. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a metallic brown potion and a ring mail. Found a staircase leading out of the dungeon. Memorise Slow, consuming 1 spell level and leaving 2? [Y]es or [N]o only, please. Memorise Slow, consuming 1 spell level and leaving 2? [Y]es or [N]o only, please. Memorise Slow, consuming 1 spell level and leaving 2? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. You see here a +0 ring mail. d - a metallic brown potion There are no items here. Okay, then. There is a staircase leading out of the dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# ###...### #.......# ####.......#### #.........[...# #......⌠......# #.............# ####.......#### #......@# ###...### #...# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Djinni the Troll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 3 | D:1 | Learned a level 1 spell: Slow 43 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_rooms