Seeded DCSS version 0.31-a0-37-g98a128e1d9 (webtiles) character file. Game seed: 420697222005 (custom seed) 15 Djinni the Magician (level 2, 21/21 HPs) Began as a Djinni Necromancer on May 15, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:59 (402 turns). Djinni the Magician (Djinni Necromancer) Turns: 402, Time: 00:02:00 Health: 21/21 AC: 2 Str: 7 XL: 2 Next: 65% Gold: 18 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Staves * Level 0.8 Armour * Level 2.5 Dodging - Level 1.5 Stealth * Level 3.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 52% 1d6 4% 1 b - Vampiric Draining Necr 13% 2d6 13% 3 c - Animate Dead Necr 13% N/A 41% 4 d - Agony Necr 13% N/A 77% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barks! The jackal writhes in agony. You hear a bark! A jackal comes into view. The jackal writhes in agony. The jackal writhes in agony. You kill the jackal! The dead are walking! The jackal writhes in agony. The jackal writhes in agony. You kill the jackal! The dead are walking! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. You swap places. A quokka comes into view. Your rat skeleton crumbles into dust! The quokka writhes in agony. Your jackal skeleton barely misses the quokka. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You swap places. The quokka barely misses you. The quokka writhes in agony. The quokka bites you. x2 The quokka writhes in agony. You kill the quokka! The dead are hopping! You swap places. Your jackal skeleton crumbles into dust! Found a fuming brown potion. b - a fuming brown potion Your quokka skeleton crumbles into dust! You reach down and open the door. Things that are here: a +0 dagger; 5 stones There is an entrance to Xufieroi's Weapon Shoppe here. A bat comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #......# #......# ##### . # #......# #.... b.##. #......# #.##. .....###......######.##. ..................)....> #...@..........##.##. #..#.∩)........##.##. ##.#..)........##.##. #..#..........##.##. ########## ##...#####....##.##. .........# ###..# ##....##.##. .........#########.# #.....##.##. .........##......#.# #.....##.... .................#.# #....#...... You could see a bat (asleep). Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A goblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A hobgoblin (D:1) 2 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Djinni the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Djinni set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 197 | D:1 | Found Xufieroi's Weapon Shoppe. 402 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Necrotise || 27 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 402 | 402 | 0 | 106 | 95 | 1 | 402.0 | Dungeon | 402 | 402 | 0 | 106 | 95 | 1 | 402.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 402 daAuts