ASSERT(m) in 'mon-util.cc' at line 2481 failed. Version: Dungeon Crawl Stone Soup 0.31-a0-1338-gb567cfdca4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15920231471930415209, deterministic pregen: 1 Command line: /usr/games/crawl-git-b567cfdca4 -name DoNotCum -rc /dgldir/rcfiles/crawl-git/DoNotCum.rc -macro /dgldir/rcfiles/crawl-git/DoNotCum.macro -morgue /dgldir/morgue/DoNotCum/ -webtiles-socket /crawl-master/webserver/sockets/DoNotCum:2023-12-22.04:19:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-b567cfdca4(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5593bc414d9f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b567cfdca4(_Z13do_crash_dumpv+0x418) [0x5593bc41f018]: do_crash_dump() /usr/games/crawl-git-b567cfdca4(_Z20crash_signal_handleri+0x1fa) [0x5593bc41522a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fbd603d1210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fbd6059224b]: /usr/games/crawl-git-b567cfdca4(+0x46875d) [0x5593bc41e75d]: /usr/games/crawl-git-b567cfdca4(+0x468915) [0x5593bc41e915]: /usr/games/crawl-git-b567cfdca4(_Z11exper_valueRK7monsterbb+0x5fc) [0x5593bc7e2a7c]: exper_value(monster const&, bool, bool) /usr/games/crawl-git-b567cfdca4(_Z17mons_threat_levelRK7monsterb+0xe3) [0x5593bc7e2e53]: mons_threat_level(monster const&, bool) /usr/games/crawl-git-b567cfdca4(_Z15mons_is_notableRK7monster+0xbc) [0x5593bc7e390c]: mons_is_notable(monster const&) /usr/games/crawl-git-b567cfdca4(_Z12seen_monsterP7monster+0xb1) [0x5593bc7c2541]: seen_monster(monster*) /usr/games/crawl-git-b567cfdca4(_Z23update_monsters_in_viewv+0x14a) [0x5593bca2effa]: update_monsters_in_view() /usr/games/crawl-git-b567cfdca4(_Z23moveto_location_effects20dungeon_feature_typebRK9coord_def+0x1cc) [0x5593bc8877cc]: moveto_location_effects(dungeon_feature_type, bool, coord_def const&) /usr/games/crawl-git-b567cfdca4(_Z19move_player_to_gridRK9coord_defb+0x11f) [0x5593bc88811f]: move_player_to_grid(coord_def const&, bool) /usr/games/crawl-git-b567cfdca4(_Z18move_player_action9coord_def+0x19b3) [0x5593bc8104f3]: move_player_action(coord_def) /usr/games/crawl-git-b567cfdca4(_Z15process_command12command_typeS_+0x14bf) [0x5593bcaba2df]: process_command(command_type, command_type) /usr/games/crawl-git-b567cfdca4(_ZN12BaseRunDelay6handleEv+0x11d) [0x5593bc43a23d]: BaseRunDelay::handle() /usr/games/crawl-git-b567cfdca4(_Z12handle_delayv+0x39) [0x5593bc438f29]: handle_delay() /usr/games/crawl-git-b567cfdca4(+0xb003ff) [0x5593bcab63ff]: /usr/games/crawl-git-b567cfdca4(+0xb01115) [0x5593bcab7115]: /usr/games/crawl-git-b567cfdca4(main+0x1ab) [0x5593bc365bdb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fbd603b20b3]: /usr/games/crawl-git-b567cfdca4(_start+0x2e) [0x5593bc36676e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = random_map_in_depth, level layout type = open_caves, absdepth0 = 4 Level vaults: corexii_shantytown layout_cave_pools bloody_makhleb roderic_lattice_a Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Adjust which spell? b - Searing Ray Adjust to which letter? p - Searing Ray You see here a +0 dagger. You see here a +0 sling. There is an escape hatch in the floor here. A frilled lizard comes into view. The frilled lizard hisses angrily. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You see here a +0 robe. g - 2 scrolls labelled OWKOPO VOIKU (gained 1) A goblin comes into view. It is wielding a +0 club. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Things that are here: a +0 club; a goblin corpse A ball python comes into view. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) A worm comes into view. The searing ray hits the worm! The worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is severely wounded. A worm is nearby! The searing ray hits the worm. The worm is almost dead. You finish channelling your searing ray. The searing ray hits the worm! You kill the worm! (Press . to maintain the ray.) o - a puce potion There is an escape hatch in the floor here. Auto Killed stopped - Done exploring. Done exploring. Search for what [Enter for "altar", or ? for help]? . As you read the scroll labelled ZETRECL NIECEIR, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. As you read the scroll labelled OWKOPO VOIKU, it crumbles to dust. It is a scroll of identify. d - 2 potions of degeneration As you read the scroll of identify, it crumbles to dust. l - 2 potions of haste As you read the scroll labelled KUKLEICUMI, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. There is a stone staircase leading down here. Auto Identify Stopped - nothing left to identify. You climb downwards. There is a stone staircase leading up here. A hobgoblin comes into view. The hobgoblin shouts! The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! You feel your willpower return. Magic restored. You now have 44 gold pieces (gained 6). g - a scroll labelled MAJAUS RESUEN i - an amulet of reflection Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (2) Easy (0) Harmless (0) 2 gnolls come into view. The gnoll shouts! You hear a bark! You hear an angry hiss. You hear a bark! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. You finish channelling your searing ray. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! Your Translocations skill increases to level 1! You have reached level 4! You feel clever. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Iskenderun's Mystic Blast Adjust to which letter? a - Iskenderun's Mystic Blast; b - Magic Dart A jackal comes into view. You see here a +0 whip. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) A jackal comes into view. Things that are here: a +0 spear; a gnoll corpse The searing ray misses the jackal. (Press . to maintain the ray.) Lua - Auto Kill stopped. Not in fighting shape. The searing ray hits the jackal! You kill the jackal! Lua - Auto Kill stopped. Not in fighting shape. A gnoll comes into view. It is wielding a +0 club. You see here a +0 whip. You see here a +0 whip. Things that are here: a +0 spear; a gnoll corpse A jackal comes into view. x2 A gnoll comes into view. It is wielding a +0 spear. The jackal moves out of view. You see here a jackal corpse. A frilled lizard comes into view. The jackal barks! The searing ray misses the jackal. (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the jackal. The jackal is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. The jackal completely misses you. The gnoll closely misses you. The searing ray hits the jackal! You kill the jackal! The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The frilled lizard bites you. Lua - Auto Kill stopped. Not in fighting shape. The gnoll attacks as it pursues you! The gnoll closely misses you. You see here a jackal corpse. The searing ray hits the frilled lizard. You kill the frilled lizard! The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Auto Killed stopped - Key pressed Key pressed, stopping explore. HP restored. You see here a jackal corpse. Things that are here: a +0 spear; a jackal corpse The gnoll shouts! The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! Your Translocations skill increases to level 2! p - a scroll labelled QUECUCEUSY There is a stone staircase leading down here. Things that are here: a +0 spear; a jackal corpse You see here a staff of cold. Found Daamecum's One-of-a-Kind Rings. There is an entrance to Daamecum's One-of-a-Kind Rings here. You now have 55 gold pieces (gained 11). A hobgoblin comes into view. A hobgoblin comes into view. The hobgoblin shouts! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) There is a shaft here. q - an amulet of regeneration An adder comes into view. The adder hisses angrily. The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! An adder comes into view. A jackal comes into view. The adder hisses angrily. The jackal barks! You hear a bark! The searing ray misses the adder. (Press . to maintain the ray.) A jackal comes into view. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the adder! You kill the adder! The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. You finish channelling your searing ray. A jackal comes into view. x2 The searing ray misses the jackal. (Press . to maintain the ray.) The jackal barks! x2 The searing ray hits the jackal. You kill the jackal! A hobgoblin comes into view. Lua - Auto Kill stopped. Not in fighting shape. The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal completely misses you. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal completely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal but does no damage. (Press . to maintain the ray.) The jackal barely misses you. The searing ray hits the jackal. The jackal is severely wounded. The jackal closely misses you. The searing ray hits the jackal! You kill the jackal! You see here an adder corpse. Lua - Auto Kill stopped. Not in fighting shape. x2 A hobgoblin is nearby! Lua - Auto Kill stopped. Not in fighting shape. x2 A hobgoblin is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. The hobgoblin is almost dead. Without enough magic to sustain it, your searing ray dissipates. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. Your weapon exudes an aura of protection. The hobgoblin is almost dead. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. You don't have enough magic to cast this spell. You hit the hobgoblin. Your weapon exudes an aura of protection. You kill the hobgoblin! You see here a +0 cloak. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. The amulet cannot attune itself to your injured body. q - an amulet of regeneration (around neck) You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. Your amulet attunes itself to your body as you begin to regenerate more quickly. Search for what [Enter for "."]? You now have 70 gold pieces (gained 15). You now have 78 gold pieces (gained 8). You see here a +0 robe. You see here a +0 robe. You now have 93 gold pieces (gained 15). s - a scroll labelled LOREWKE ADAD You now have 104 gold pieces (gained 11). Auto Killed stopped - Key pressed Key pressed, stopping explore. Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) A phantom comes into view. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A giant cockroach comes into view. The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) Your Translocations skill increases to level 3! Magic restored. You open the door. There is an open door here. You see here a +0 dagger of draining. You now have 110 gold pieces (gained 6). You open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You now have 128 gold pieces (gained 18). You open the door. There is an open door here. A giant cockroach comes into view. The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 dagger. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You see here a +0 scale mail. You open the door. There is an open door here. You now have 140 gold pieces (gained 12). A hobgoblin comes into view. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You now have 151 gold pieces (gained 11). You open the door. There is an open door here. t - an emerald potion You open the door. There is an open door here. You now have 157 gold pieces (gained 6). You open the door. There is an open door here. You open the door. An orc comes into view. It is wielding a +0 falchion. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! You have reached level 5! There is an open door here. You now have 165 gold pieces (gained 8). You open the door. There is an open door here. You now have 179 gold pieces (gained 14). t - 2 emerald potions (gained 1) You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. A giant cockroach comes into view. The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) You open the door. There is an open door here. You now have 186 gold pieces (gained 7). As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You see here a +0 quarterstaff. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You see here a +0 dagger. You see here a +0 dagger. There is an open door here. There is an open door here. There is a stone staircase leading up here. You see here a +0 trident. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. Auto Killed stopped - Done exploring. Done exploring. There is an open door here. Things that are here: a +0 dagger; a stone You open the door. There is an open door here. There is a stone staircase leading down here. Welcome back, DoNotCum the Deep Elf Conjurer. Press ? for a list of commands and other information. As you open the gate, it creaks loudly! An orc and a kobold come into view. The kobold shouts! The orc shouts! The kobold throws a stone. The stone hits you. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The kobold hits you but does no damage. The kobold barely misses you. You finish channelling your searing ray. The kobold hits you with a +0 club. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Magic restored. There is an open gate here. Things that are here: a +0 club; 4 stones You open the door. A kobold comes into view. It is wielding a +0 dagger. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) There is an open door here. u - an orange potion You open the door. There is an open door here. You open the door. There is an open door here. You open the door. An orc, a kobold, a goblin and 2 hobgoblins come into view. The hobgoblin shouts! The kobold shouts! The goblin shouts! The orc shouts! You hear a shout! A kobold comes into view. It is wielding a +0 whip. The hobgoblin shouts! The searing ray hits the goblin. You kill the goblin! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) A goblin opens the door. The searing ray hits the kobold. You kill the kobold! The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the orc but does no damage. You finish channelling your searing ray. The orc hits you with a +3 flail! Lua - Auto Kill stopped. Not in fighting shape. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. The orc is severely wounded. The orc is knocked back by the mystic blast. The orc collides with the goblin! You kill the goblin! You hear a shout! A gnoll comes into view. It is wielding a +0 flail and quivering a throwing net. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 whip. The gnoll throws a throwing net. The throwing net closely misses you. The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone hits you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray hits the kobold. You kill the kobold! Without enough magic to sustain it, your searing ray dissipates. You don't have enough magic to cast this spell. You hit the gnoll. Your weapon exudes an aura of protection. The gnoll is lightly wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you but does no damage. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll closely misses you. You completely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! Things that are here: a +0 flail; a gnoll corpse Things that are here: a +0 flail; a gnoll corpse Items here: ( )) [. v - a throwing net There is an open door here. Items here: ( ) ††. Things that are here: a +3 flail; a +0 ring mail; a stone g - 2 scrolls labelled MAJAUS RESUEN (gained 1) You see here a +0 ring mail. There is an open door here. t - 3 emerald potions (gained 1) You open the door. There is an open door here. As you open the door, it creaks loudly! A goblin and an orc come into view. The goblin shouts! The orc shouts! The searing ray misses the orc. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The orc misses you. The searing ray hits the orc! You kill the orc! There is an open door here. Things that are here: a +0 war axe; a +0 leather armour; an orc corpse You open the door. A goblin and an orc come into view. The orc shouts! The goblin shouts! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! There is an open door here. Things that are here: a +0 dagger; an orc corpse You see here a +0 club. You open the door. A goblin and a gnoll come into view. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. There is an open door here. Things that are here: a +0 whip; a gnoll corpse Things that are here: a +0 dagger; a goblin corpse You open the door. A kobold comes into view. It is wielding a +0 short sword. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 flail. There is an open door here. A phantom and 2 orcs come into view. The orc shouts! The orc moves out of view. Things that are here: a +0 short sword; a kobold corpse Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (3) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the phantom. The phantom is moderately damaged. The phantom is knocked back by the mystic blast. The orc shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. There is an open door here. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - phantom Aim: a phantom (moderately damaged, 71% to hit) The searing ray hits the orc! You kill the orc! The searing ray misses the phantom. (Press . to maintain the ray.) The searing ray hits the phantom! The phantom is heavily damaged. The searing ray hits the phantom! The phantom is almost destroyed. The searing ray hits the phantom but does no damage. The phantom is almost destroyed. The searing ray hits the orc. The orc is moderately wounded. You finish channelling your searing ray. The phantom hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc, p - phantom Aim: an orc, wielding a +0 dagger (79% to hit) The searing ray hits the phantom. The phantom is almost destroyed. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The phantom closely misses you. Your Translocations skill increases to level 4! The searing ray hits the phantom. You destroy the phantom! The searing ray hits the orc! You kill the orc! An adder comes into view. Things that are here: a +0 dagger; a goblin corpse You see here a +0 ring mail. There is an open door here. Things that are here: a +0 whip; a gnoll corpse You see here a +0 club. There is an open door here. Things that are here: a +0 dagger; an orc corpse Lua - Auto Kill stopped. Not in fighting shape. x2 An adder is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The adder misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 66% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Training target 5.0 for Translocations reached! Your Translocations skill increases to level 5! You need to enable at least one skill for training. You have reached level 6! Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) An ice beast comes into view. You open the door. A kobold comes into view. It is wielding a +0 whip. The kobold shouts! The kobold throws a stone. The stone misses you. The kobold throws a stone. The stone hits you but does no damage. The kobold throws a stone. The stone barely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ice beast Aim: an ice beast (79% to hit) The searing ray hits the kobold. You kill the kobold! The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. You finish channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) x2 An ice beast is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - ice beast The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. The ice beast misses you. The searing ray hits the ice beast! The ice beast is almost dead. The ice beast closely misses you. The searing ray hits the ice beast. You kill the ice beast! You finish channelling your searing ray. A kobold and 2 orcs come into view. The orc shouts! The kobold shouts! The orc shouts! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the kobold. You kill the kobold! The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. Things that are here: a +0 whip; 3 stones There is an open door here. l - 3 potions of haste (gained 1) There is an open door here. You open the door. A kobold and a hobgoblin come into view. The hobgoblin shouts! The kobold shouts! The searing ray misses the hobgoblin. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The hobgoblin barely misses you. The searing ray hits the hobgoblin. You kill the hobgoblin! You open the door. A goblin comes into view. It is wielding a +0 dagger. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You open the door. A goblin comes into view. It is wielding a +0 club. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) There is an open door here. You open the door. There is an open door here. You see here a +0 short sword. w - a scroll labelled IFOSANA BOLLUI You see here 4 stones. There is an open door here. There is an open door here. You open the door. An orc comes into view. It is wielding a +0 hand axe. The searing ray hits the orc. The orc is heavily wounded. The orc shouts! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! There is an open door here. You open the door. A hobgoblin comes into view. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) There is an open door here. There is an open door here. As you open the door, it creaks loudly! A gnoll comes into view. It is wielding a +0 club. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. There is an open door, spattered with blood here. Things that are here: a +0 club; a gnoll corpse You open the door. There is an open door here. w - 2 scrolls labelled IFOSANA BOLLUI (gained 1) There is an open door here. You open the door. A kobold and a goblin come into view. The kobold shouts! The searing ray misses the kobold. (Press . to maintain the ray.) The goblin shouts! The searing ray hits the goblin! You kill the goblin! The searing ray misses the kobold. The kobold throws a stone. The stone barely misses you. The searing ray hits the kobold. You kill the kobold! You finish channelling your searing ray. There is an open door here. Things that are here: a +0 club; a goblin corpse There is an open door, spattered with blood here. Things that are here: a +0 club; a gnoll corpse You open the door. An orc and a goblin come into view. You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The searing ray hits the orc. The orc is moderately wounded. The orc shouts! (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc. The orc hits you with a +0 flail. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. HP restored. Your magical contamination has completely faded away. As you open the door, it creaks loudly! An orc comes into view. It is wielding a +0 dagger. The orc shouts! The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! There is an open door, spattered with blood here. Things that are here: a +0 club; a gnoll corpse There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You now have 198 gold pieces (gained 12). An ufetubus comes into view. x2 The ufetubus shouts! The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) The searing ray misses the ufetubus. (Press . to maintain the ray.) The searing ray hits the ufetubus! You kill the ufetubus! A dart slug comes into view. The searing ray hits the dart slug! The dart slug is almost dead. (Press . to maintain the ray.) The dart slug launches a dart at you. The slug dart hits you. The searing ray hits the dart slug. You kill the dart slug! You now have 215 gold pieces (gained 17). You now have 232 gold pieces (gained 17). A centaur comes into view. The searing ray hits the centaur. The centaur is moderately wounded. The centaur shouts! (Press . to maintain the ray.) The searing ray hits the centaur. The centaur is heavily wounded. The searing ray hits the centaur! The centaur is severely wounded. The centaur hits you. The centaur kicks you. The searing ray hits the centaur. The centaur is almost dead. You finish channelling your searing ray. The centaur hits you. The centaur kicks you but does no damage. The centaur barely misses you. The centaur kicks you. The searing ray hits the centaur. The centaur is almost dead. (Press . to maintain the ray.) The centaur closely misses you. The centaur barely misses you. The searing ray hits the centaur! You kill the centaur! Your Spellcasting skill increases to level 6! You see here a +0 orcbow. Auto Killed stopped - Key pressed Key pressed, stopping explore. You see here a +0 chain mail. You see here a +0 cloak. Okay, then. Found a burning altar of Makhleb. An adder comes into view. The adder hisses angrily. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! w - 3 scrolls labelled IFOSANA BOLLUI (gained 1) An iguana comes into view. The iguana hisses angrily. The searing ray hits the iguana. The iguana is lightly wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray hits the iguana! The iguana is almost dead. The iguana bites you! The searing ray hits the iguana. You kill the iguana! You finish channelling your searing ray. Your Conjurations skill increases to level 6! You have reached level 7! Auto Killed stopped - Key pressed Key pressed, stopping explore. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. An adder comes into view. The searing ray hits the adder. The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray misses the adder. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. x - a viscous purple potion An orc comes into view. It is wielding a +0 war axe. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! p - 2 scrolls labelled QUECUCEUSY (gained 1) An adder comes into view. The adder hisses angrily. The adder bites you but does no damage. Items here: ( ) [ †. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder. You kill the adder! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. A water moccasin comes into view. The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin barely misses you. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin closely misses you. The searing ray hits the water moccasin! You kill the water moccasin! You finish channelling your searing ray. You see here a water moccasin corpse. You pick up a book of Burglary and begin reading... You add the spells Passwall, Ensorcelled Hibernation and Swiftness to your library. t - 4 emerald potions (gained 1) There is a stone staircase leading up here. You erupt in a blast of force! The mystic blast hits the quokka! You kill the quokka! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1338-gb567cfdca4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DoNotCum] Species: Deep Elf Job: Conjurer HP: 36/36; mods: 0/0 MP: 15/19; mod: 0 Stats: 4 (4) 25 (25) 13 (13) Position: (10, 29), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 6 | 809 | 185/208 Conjurations | X | 1 | 50 | 6 | 1001 | 119/295 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 630 | 0/252 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 232 #49: 342 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #4: +0 short sword of protection eq slot #1, inv slot #17: +0 cloak eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #10: ring of resist corrosion eq slot #9, inv slot #16: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.##.#.#.#.#.##............ #.##.#...#.#.##............ #....#####.#.#####......... #.#........#.# #.......... #.##.#####.#.# ##......... #.##.# #.#.## ##...##..## #.##.# # #.#..# #.........# #.##.# #.#.#..####......... #.##.# #..@#..##........#.. #.##.# #####..........#.#.. #.##.#.......##......##.#.. #.##.#.#####.##............ #.##.# ..#............### #.##.# #.#...........## # #.##.# #.#...........#### #.##.# #.#............... #.##.#####.#..........##.#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>