ASSERT(m) in 'mon-util.cc' at line 2481 failed. Version: Dungeon Crawl Stone Soup 0.31-a0-1338-gb567cfdca4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7569178195449901202, deterministic pregen: 1 Command line: /usr/games/crawl-git-b567cfdca4 -name DoNotCum -rc /dgldir/rcfiles/crawl-git/DoNotCum.rc -macro /dgldir/rcfiles/crawl-git/DoNotCum.macro -morgue /dgldir/morgue/DoNotCum/ -webtiles-socket /crawl-master/webserver/sockets/DoNotCum:2023-12-22.14:47:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-git-b567cfdca4(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55e4bcc4bd9f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b567cfdca4(_Z13do_crash_dumpv+0x418) [0x55e4bcc56018]: do_crash_dump() /usr/games/crawl-git-b567cfdca4(_Z20crash_signal_handleri+0x1fa) [0x55e4bcc4c22a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f19ce386210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f19ce54724b]: /usr/games/crawl-git-b567cfdca4(+0x46875d) [0x55e4bcc5575d]: /usr/games/crawl-git-b567cfdca4(+0x468915) [0x55e4bcc55915]: /usr/games/crawl-git-b567cfdca4(_Z11exper_valueRK7monsterbb+0x5fc) [0x55e4bd019a7c]: exper_value(monster const&, bool, bool) /usr/games/crawl-git-b567cfdca4(_Z17mons_threat_levelRK7monsterb+0xe3) [0x55e4bd019e53]: mons_threat_level(monster const&, bool) /usr/games/crawl-git-b567cfdca4(_Z15mons_is_notableRK7monster+0xbc) [0x55e4bd01a90c]: mons_is_notable(monster const&) /usr/games/crawl-git-b567cfdca4(_Z12seen_monsterP7monster+0xb1) [0x55e4bcff9541]: seen_monster(monster*) /usr/games/crawl-git-b567cfdca4(_Z23update_monsters_in_viewv+0x14a) [0x55e4bd265ffa]: update_monsters_in_view() /usr/games/crawl-git-b567cfdca4(+0xaffdda) [0x55e4bd2ecdda]: /usr/games/crawl-git-b567cfdca4(+0xb01115) [0x55e4bd2ee115]: /usr/games/crawl-git-b567cfdca4(main+0x1ab) [0x55e4bcb9cbdb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f19ce3670b3]: /usr/games/crawl-git-b567cfdca4(_start+0x2e) [0x55e4bcb9d76e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = rooms, absdepth0 = 6 Level vaults: layout_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Iskenderun's Mystic Blast Adjust to which letter? a - Iskenderun's Mystic Blast; b - Magic Dart HP restored. You see here a jackal corpse. e - a ring of willpower f - 2 potions of heal wounds (gained 1) Found a staircase to the Ecumenical Temple. k - a wand of roots (18) (gained 10 charges) An orc comes into view. It is wielding a +0 hand axe. An orc wizard comes into view. It is wielding a +0 dagger. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (1) Easy (1) Harmless (0) The orc shouts! An orc is nearby! There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found four altars. There is a staircase back to the Dungeon here. Found an iron altar of Okawaru. There is a fountain of clear blue water here. Found a burning altar of Makhleb and a sparkling altar of Nemelex Xobeh. There is a fountain of clear blue water here. Found two altars. Found a shimmering altar of Xom. There is an iron altar of Okawaru here. There is an iron altar of Okawaru here. Search for what [Enter for "."]? vhe Can't find anything matching that. Search for what [Enter for "vhe", or ? for help]? vehe Can't find anything matching that. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is an opulent altar of Gozag here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! The orc hits you with a +0 hand axe! An orc comes into view. It is wielding a +0 dagger. There is a staircase to the Ecumenical Temple, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) The orc shouts! Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (1) Easy (1) Harmless (0) You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) The orc wizard casts a spell at you. The magic dart hits you. Lua - Auto Kill stopped. Not in fighting shape. x2 An orc wizard is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit) You feel a surge of power! The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is almost dead. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. Your Translocations skill increases to level 2! e - a ring of willpower (right hand) HP restored. Magic restored. d - 2 blue potions (gained 1) There is an entrance to Vuarphat's Magic Scroll Boutique here. There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! An orc comes into view. It is wielding a +0 hand axe. You feel a surge of power! The searing ray hits the goblin. You kill the goblin! Sif Muna accepts your kill. (Press . to maintain the ray.) You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) i - a bubbling yellow potion You see here a +0 leather armour. A jelly comes into view. You feel a surge of power! The searing ray hits the jelly. The jelly is moderately wounded. The jelly quivers. (Press . to maintain the ray.) The searing ray hits the jelly! The jelly is almost dead. The searing ray hits the jelly! You kill the jelly! Sif Muna accepts your kill. Your Translocations skill increases to level 3! You have reached level 5! You finish channelling your searing ray. A bombardier beetle comes into view. You feel a surge of power! The searing ray hits the bombardier beetle! The bombardier beetle is almost dead. (Press . to maintain the ray.) The searing ray hits the bombardier beetle! You kill the bombardier beetle! Sif Muna accepts your kill. j - 2 scrolls of teleportation (gained 1) You see here 9 stones. A goblin comes into view. It is wielding a +0 dagger. You feel a surge of power! The searing ray hits the goblin! You kill the goblin! Sif Muna accepts your kill. (Press . to maintain the ray.) n - a scroll of identify You now have 239 gold pieces (gained 12). You now have 254 gold pieces (gained 15). An iguana comes into view. You feel a surge of power! The searing ray hits the iguana but does no damage. The iguana hisses angrily. (Press . to maintain the ray.) The searing ray hits the iguana! The iguana is heavily wounded. The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana. The iguana is almost dead. You finish channelling your searing ray. The iguana barely misses you. You feel a surge of power! The searing ray hits the iguana! You kill the iguana! Sif Muna accepts your kill. (Press . to maintain the ray.) You see here an iguana corpse. Auto Killed stopped - Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here 6 stones. A bombardier beetle comes into view. You feel a surge of power! The searing ray misses the bombardier beetle. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. You finish channelling your searing ray. You feel a surge of power! The searing ray hits the bombardier beetle. You kill the bombardier beetle! Sif Muna accepts your kill. (Press . to maintain the ray.) Magic restored. You now have 265 gold pieces (gained 11). You now have 281 gold pieces (gained 16). A white imp comes into view. The white imp gestures at you. The puff of frost hits you! Lua - Auto Kill stopped. Not in fighting shape. You feel a surge of power! The searing ray hits the white imp. The white imp is severely wounded. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you. The searing ray hits the white imp! You kill the white imp! Sif Muna accepts your kill. HP restored. A bombardier beetle comes into view. An orc comes into view. It is wielding a +0 whip. 4 orcs come into view. The orc shouts! x3 You feel a surge of power! The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The orc shouts! You hear a howl! The searing ray hits the bombardier beetle! The bombardier beetle is almost dead. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The searing ray hits the bombardier beetle! You kill the bombardier beetle! Sif Muna accepts your kill. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. The searing ray hits the orc but does no damage. You finish channelling your searing ray. Your Translocations skill increases to level 4! You feel a surge of power! The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) The orc hits you but does no damage. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. The orc hits you with a +0 dagger. The orc barely misses you. You finish channelling your searing ray. The orc hits you but does no damage. The orc barely misses you. You feel a surge of power! The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you but does no damage. The orc hits you with a +0 dagger. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. The orc misses you. The orc hits you but does no damage. You finish channelling your searing ray. The orc hits you with a +0 dagger. You feel a surge of power! The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The orc hits you with a +0 dagger. Lua - Auto Kill stopped. Not in fighting shape. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. Lua - Auto Kill stopped. Not in fighting shape. An orc comes into view. It is wielding a +0 war axe. You see here 21 gold pieces. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You start resting. HP restored. You can't go down here! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Magic restored. A bullfrog comes into view. The bullfrog gives a loud, deep croak! You hear a howl! A howler monkey comes into view. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (2) Easy (0) Harmless (0) You feel a surge of power! The searing ray hits the bullfrog! The bullfrog is heavily wounded. (Press . to maintain the ray.) A white imp comes into view. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. You hear a shout! The searing ray hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. The white imp shouts! You have reached level 6! The white imp gestures at you. The puff of frost misses you. The howler monkey hoots and howls with incredible vigour! You hear a shout! x3 The white imp gestures at you. The puff of frost hits you! The howler monkey hoots and howls with incredible vigour! An orc comes into view. It is wielding a +0 club. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You feel a surge of power! The searing ray hits the howler monkey! The howler monkey is severely wounded. (Press . to maintain the ray.) The orc shouts! An orc comes into view. It is wielding a +0 whip. The searing ray hits the howler monkey. You kill the howler monkey! Sif Muna accepts your kill. The searing ray hits the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you! Training target 5.0 for Translocations reached! Your Translocations skill increases to level 5! You need to enable at least one skill for training. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Sif Muna accepts your kill. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc. The orc is heavily wounded. The orc is knocked back by the mystic blast. The mystic blast hits the white imp! You kill the white imp! Sif Muna accepts your kill. You hear a shout! You hear an angry hiss. An orc comes into view. It is wielding a +0 dagger. You feel a surge of power! The searing ray hits the orc. You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) The orc throws a boomerang. The boomerang closely misses you. You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 whip. You feel a surge of power! The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. HP restored. Things that are here: a +0 dagger; a boomerang You see here a +0 mace. You now have 288 gold pieces (gained 7). There is a stone staircase leading down here. A sleepcap comes into view. You feel a surge of power! The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is lightly damaged. The searing ray hits the sleepcap but does no damage. The sleepcap is lightly damaged. The searing ray hits the sleepcap! The sleepcap is moderately damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. Lua - Auto Kill stopped. Not in fighting shape. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the sleepcap. The sleepcap is severely damaged. The sleepcap is knocked back by the mystic blast. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the sleepcap. The sleepcap is severely damaged. The sleepcap is knocked back by the mystic blast. A water moccasin comes into view. You feel a surge of power! The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The water moccasin hisses angrily. The searing ray hits the sleepcap! You destroy the sleepcap! Sif Muna accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The water moccasin completely misses you. The water moccasin bites you. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel a surge of power! The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin completely misses you. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, p - water moccasin The roots erupt in riotous growth! Roots grab the water moccasin. The grasping roots constrict the water moccasin! You hear a bark! The water moccasin bites you but does no damage. The water moccasin barely misses you. The grasping roots constrict the water moccasin. The roots release their grip on the water moccasin. The water moccasin bites you. The water moccasin attacks as it pursues you! The water moccasin misses you. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The water moccasin barely misses you. The water moccasin bites you. The water moccasin attacks as it pursues you! The water moccasin closely misses you. Your surroundings suddenly seem different. Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) x3 There is an escape hatch in the ceiling here. A water moccasin is nearby! A mysterious force pulls you upwards. The hatch slams shut behind you. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a radiant altar of Vehumet. There is an open door here. o - a scroll labelled MYLLOM QOAZUME There is an open door here. You now have 297 gold pieces (gained 9). An iguana comes into view. You feel a surge of power! The searing ray hits the iguana! The iguana is almost dead. (Press . to maintain the ray.) The searing ray hits the iguana! You kill the iguana! Sif Muna accepts your kill. Magic restored. Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 72% to hit) You feel a surge of power! The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is almost dead. The searing ray hits the water moccasin. You kill the water moccasin! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! You now have 313 gold pieces (gained 16). r - a smoky cyan potion You now have 329 gold pieces (gained 16). You now have 350 gold pieces (gained 21). You see here the +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5}. An orc comes into view. It is wielding a +0 dagger. The orc shouts! You feel a surge of power! The searing ray misses the orc. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. You now have 362 gold pieces (gained 12). You see here a +0 mace. t - a scroll labelled TIVAECV VEPTU An orc is nearby! You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You now have 369 gold pieces (gained 7). s - 2 green potions (gained 1) A hound comes into view. The hound barks! You feel a surge of power! The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hound! You kill the hound! Sif Muna accepts your kill. You have reached level 7! A quokka comes into view. You feel a surge of power! The searing ray hits the quokka! You kill the quokka! Sif Muna accepts your kill. (Press . to maintain the ray.) You see here a +2 war axe of flaming. You see here a hound corpse. An ogre comes into view. It is wielding a +0 giant club. You feel a surge of power! The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The ogre closely misses you. The searing ray hits the ogre! You kill the ogre! Sif Muna accepts your kill. You finish channelling your searing ray. You see here 6 stones. You see here a +0 ring mail. Auto Killed stopped - Done exploring. Done exploring. Search for what [Enter for "vehe", or ? for help]? . You see here an iguana skeleton. You see here the +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5}. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5}. x5 You finish putting on the +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5}. You feel stronger. You feel clumsy. Search for what [Enter for "."]? shie There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. You see here a +0 buckler. You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. There is an open door here. There is a stone staircase leading down here. What level of the Dungeon? (default 3, ? - help) You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. A sleepcap comes into view. You feel a surge of power! The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap! The sleepcap is heavily damaged. The searing ray hits the sleepcap! The sleepcap is almost destroyed. The sleepcap releases spores at you. The searing ray hits the sleepcap! You destroy the sleepcap! Sif Muna accepts your kill. You finish channelling your searing ray. HP restored. Magic restored. Found Vulygu's Assorted Antiques. Edmund the Younger comes into view. He is wielding a +2 flail of protection. Edmund shouts! You feel a surge of power! The searing ray hits Edmund! Edmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. The searing ray hits Edmund. Edmund is moderately wounded. The searing ray hits Edmund! Edmund is heavily wounded. You finish channelling your searing ray. Edmund hits you with a +2 flail of protection! Lua - Auto Kill stopped. Not in fighting shape. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Edmund. Edmund is heavily wounded. Edmund is knocked back by the mystic blast. Lua - Auto Kill stopped. Not in fighting shape. You feel a surge of power! The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is heavily wounded. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. Edmund hits you with a +2 flail of protection! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Edmund! Edmund is severely wounded. Edmund is knocked back by the mystic blast. You feel a surge of power! The searing ray hits Edmund! Edmund is almost dead. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is almost dead. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Edmund but does no damage. Edmund is almost dead. Edmund hits you with a +2 flail of protection. You feel a surge of power! The searing ray hits Edmund. You kill Edmund! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Spellcasting skill increases to level 7! Okay, then. There is an entrance to Vulygu's Assorted Antiques here. You start removing your armour. You continue taking off the +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5}. x4 You finish taking off the +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5}. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5}. x5 You finish putting on the +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5}. You feel stronger. You feel clumsy. You start removing your armour. You continue taking off your +0 buckler. x4 You finish taking off your +0 buckler. You drop a +0 buckler. You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. You drop a +0 robe. a - the ring of Aloastih {*Slow rPois Will+ rCorr MP+9} Thank you for shopping at Vulygu's Assorted Antiques! Things that are here: a +2 flail of protection; a +0 chain mail; the human corpse of Edmund As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 spear. A gnoll bouda and a gnoll come into view. The gnoll shouts! x3 A gnoll comes into view. It is wielding a +0 flail. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (1) Easy (4) Harmless (0) The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! A gnoll is nearby! Your attacks no longer feel as feeble. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (covering ground quickly, 85% to hit) Okay, then. There is an open door here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You feel a surge of power! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or e - a ring of willpower You remove your ring of magical power. You feel your magic capacity decrease. You feel your magic capacity increase. a - the ring of Aloastih (left hand) {*Slow rPois Will+ rCorr MP+9} You feel a surge of power! The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The searing ray hits the gnoll bouda! The gnoll bouda is moderately wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is almost dead. You finish channelling your searing ray. The gnoll bouda hits you with a +0 club. You feel a surge of power! The searing ray hits the gnoll bouda! You kill the gnoll bouda! Sif Muna accepts your kill. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 whip. Your attacks no longer feel as feeble. The gnoll shouts! You hear a shout! You finish channelling your searing ray. You feel a surge of power! The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. You finish channelling your searing ray. Your Conjurations skill increases to level 7! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Items here: )))) [ †. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. w - a scroll labelled LIKLOE ICLI You open the door. There is an open door here. You open the door. There is an open door here. x - a scroll labelled LEDDECAMICU You open the door. There is an open door here. An iguana comes into view. The iguana hisses angrily. You feel a surge of power! The searing ray misses the iguana. (Press . to maintain the ray.) A phantom comes into view. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (2) Easy (0) Harmless (0) The searing ray hits the iguana. The iguana is moderately wounded. The searing ray hits the iguana but does no damage. The iguana is moderately wounded. The searing ray hits the iguana! The iguana is almost dead. You finish channelling your searing ray. The iguana closely misses you. You feel a surge of power! The searing ray misses the iguana. The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) The iguana closely misses you. The searing ray misses the iguana. The searing ray hits the phantom. The phantom is heavily damaged. The iguana closely misses you. The searing ray hits the iguana! You kill the iguana! Sif Muna accepts your kill. The searing ray hits the phantom! The phantom is severely damaged. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the phantom! You destroy the phantom! Sif Muna accepts your kill. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found Fuownes's Fabulous Fripperies. There is an entrance to Fuownes's Fabulous Fripperies here. Auto Killed stopped - Key pressed Key pressed, stopping explore. You now have 232 gold pieces (gained 13). There is a stone staircase leading up here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a hazy altar of Hepliaklqana. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. You open the door. There is an open door here. A scorpion comes into view. You feel a surge of power! The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray hits the scorpion! You kill the scorpion! Sif Muna accepts your kill. Your Spellcasting skill increases to level 8! You finish channelling your searing ray. You see here a scorpion corpse. y - a scroll labelled NEPNOE UDEAL You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. An orc warrior and 2 orcs come into view. The orc shouts! You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. The searing ray hits the orc warrior! The orc warrior is heavily wounded. The orc warrior shouts! (Press . to maintain the ray.) The searing ray hits the orc warrior! You kill the orc warrior! Sif Muna accepts your kill. You have reached level 8! You feel clever. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. You finish channelling your searing ray. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; an orc corpse There is an open door, spattered with blood here. Things that are here: a +0 hand axe; an orc corpse An adder comes into view. The adder hisses angrily. You feel a surge of power! The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Sif Muna accepts your kill. You open the door. There is an open door here. There is an open door here. You open the door. A bullfrog comes into view. You feel a surge of power! The searing ray hits the bullfrog! The bullfrog is severely wounded. The bullfrog croaks. (Press . to maintain the ray.) The searing ray hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Auto Killed stopped - Done exploring. Done exploring. Okay, then. Auto Killed stopped - Done exploring. Done exploring. There is an open door here. There is a stone staircase leading up here. There is a stone staircase leading down here. Auto Killed stopped - Done exploring. Done exploring. You climb downwards. There is a stone staircase leading up here. You feel a surge of power! The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ice beast! The ice beast is almost dead. The searing ray hits the ice beast! You kill the ice beast! Sif Muna accepts your kill. Magic restored. There is a stone staircase leading up here. There is a stone staircase leading up here. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow closely misses you. You feel a surge of power! The searing ray hits the centaur! The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow misses you. The searing ray hits the centaur! The centaur is almost dead. The centaur shoots an arrow. The arrow closely misses you. The searing ray hits the centaur! You kill the centaur! Sif Muna accepts your kill. Your Armour skill increases to level 1! Your Conjurations skill increases to level 8! You finish channelling your searing ray. A phantom comes into view. Things that are here: 13 gold pieces; a +0 orcbow; a centaur corpse You feel a surge of power! The searing ray misses the phantom. (Press . to maintain the ray.) The searing ray hits the phantom! The phantom is moderately damaged. The searing ray hits the phantom! The phantom is severely damaged. The phantom hits you but does no damage. The searing ray hits the phantom! You destroy the phantom! Sif Muna accepts your kill. You finish channelling your searing ray. You now have 245 gold pieces (gained 13). Things that are here: a +0 orcbow; a centaur corpse z - a scroll labelled COUMED VEGROONWEN q - 2 potions of brilliance (gained 1) A - a scroll of revelation You see here a +0 sling. There is a stone staircase leading down here. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (4) Easy (0) Harmless (0) 4 killer bees come into view. The killer bee buzzes angrily. x2 The killer bee moves out of view. The killer bee closely misses you. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the killer bee! The killer bee is heavily wounded. The killer bee is knocked back by the mystic blast. The killer bee slams into the rock wall! The killer bee is almost dead. The mystic blast hits the killer bee! The killer bee is heavily wounded. The killer bee is knocked back by the mystic blast. The killer bee slams into the rock wall! You kill the killer bee! Sif Muna accepts your kill. The mystic blast hits the killer bee! The killer bee is heavily wounded. The killer bee is knocked back by the mystic blast. The killer bee slams into the rock wall! The killer bee is severely wounded. You hear an angry buzzing noise. You hear a loud, deep croak! The killer bee stings you. Your Spellcasting skill increases to level 9! Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. The mystic blast hits the killer bee. You kill the killer bee! Sif Muna accepts your kill. A bullfrog comes into view. Things that are here: a killer bee corpse; a killer bee corpse You feel a surge of power! The searing ray hits the bullfrog! The bullfrog is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog! The bullfrog is almost dead. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. Your Armour skill increases to level 2! You finish channelling your searing ray. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the killer bee! The killer bee is heavily wounded. The killer bee buzzes angrily. The killer bee is knocked back by the mystic blast. The killer bee slams into the rock wall! You kill the killer bee! Sif Muna accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1338-gb567cfdca4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DoNotCum] Species: Deep Elf Job: Conjurer HP: 41/41; mods: 0/0 MP: 18/32; mod: 0 Stats: 12 (12) 26 (26) 8 (8) Position: (61, 28), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Runrest: mode: -3 mp: 0 hp: 0 pos: (0, 0) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 34 | 2 | 234 | 22/212 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 33 | 9 | 1437 | 100/313 Conjurations | X | 1 | 33 | 8 | 1671 | 158/379 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 630 | 0/252 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 395 #13: 150 #23: 3094 #24: 6773375 #49: 442 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #2: staff of conjuration eq slot #4, inv slot #6: +0 pair of boots eq slot #5, inv slot #21: +0 buckler eq slot #6, inv slot #20: +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5} eq slot #7, inv slot #0: ring of Aloastih {*Slow rPois Will+ rCorr MP+9} eq slot #8, inv slot #4: ring of willpower }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ... # ... #. #.# ####.##.# ...y....# .....y..# ..y.y...# ##†# #@.# ##>## #..# #>. #.## #.# #.# ..# #)# #.# #.# #.###.# #.##..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>