ASSERT(m) in 'mon-util.cc' at line 2481 failed. Version: Dungeon Crawl Stone Soup 0.31-a0-1338-gb567cfdca4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7569178195449901202, deterministic pregen: 1 Command line: /usr/games/crawl-git-b567cfdca4 -name DoNotCum -rc /dgldir/rcfiles/crawl-git/DoNotCum.rc -macro /dgldir/rcfiles/crawl-git/DoNotCum.macro -morgue /dgldir/morgue/DoNotCum/ -webtiles-socket /crawl-master/webserver/sockets/DoNotCum:2023-12-22.19:26:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-b567cfdca4(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x560e46986d9f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-b567cfdca4(_Z13do_crash_dumpv+0x418) [0x560e46991018]: do_crash_dump() /usr/games/crawl-git-b567cfdca4(_Z20crash_signal_handleri+0x1fa) [0x560e4698722a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fcfcc70e210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fcfcc8cf24b]: /usr/games/crawl-git-b567cfdca4(+0x46875d) [0x560e4699075d]: /usr/games/crawl-git-b567cfdca4(+0x468915) [0x560e46990915]: /usr/games/crawl-git-b567cfdca4(_Z11exper_valueRK7monsterbb+0x5fc) [0x560e46d54a7c]: exper_value(monster const&, bool, bool) /usr/games/crawl-git-b567cfdca4(_Z17mons_threat_levelRK7monsterb+0xe3) [0x560e46d54e53]: mons_threat_level(monster const&, bool) /usr/games/crawl-git-b567cfdca4(_Z15mons_is_notableRK7monster+0xbc) [0x560e46d5590c]: mons_is_notable(monster const&) /usr/games/crawl-git-b567cfdca4(_Z12seen_monsterP7monster+0xb1) [0x560e46d34541]: seen_monster(monster*) /usr/games/crawl-git-b567cfdca4(_Z23update_monsters_in_viewv+0x14a) [0x560e46fa0ffa]: update_monsters_in_view() /usr/games/crawl-git-b567cfdca4(_Z23moveto_location_effects20dungeon_feature_typebRK9coord_def+0x1cc) [0x560e46df97cc]: moveto_location_effects(dungeon_feature_type, bool, coord_def const&) /usr/games/crawl-git-b567cfdca4(_Z19move_player_to_gridRK9coord_defb+0x11f) [0x560e46dfa11f]: move_player_to_grid(coord_def const&, bool) /usr/games/crawl-git-b567cfdca4(_Z18move_player_action9coord_def+0x19b3) [0x560e46d824f3]: move_player_action(coord_def) /usr/games/crawl-git-b567cfdca4(_Z15process_command12command_typeS_+0x14ce) [0x560e4702c2ee]: process_command(command_type, command_type) /usr/games/crawl-git-b567cfdca4(_ZN12BaseRunDelay6handleEv+0x11d) [0x560e469ac23d]: BaseRunDelay::handle() /usr/games/crawl-git-b567cfdca4(_Z12handle_delayv+0x39) [0x560e469aaf29]: handle_delay() /usr/games/crawl-git-b567cfdca4(+0xb003ff) [0x560e470283ff]: /usr/games/crawl-git-b567cfdca4(+0xb01115) [0x560e47029115]: /usr/games/crawl-git-b567cfdca4(main+0x1ab) [0x560e468d7bdb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fcfcc6ef0b3]: /usr/games/crawl-git-b567cfdca4(_start+0x2e) [0x560e468d876e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-b567cfdca4/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = random_map_in_depth, level layout type = passages, absdepth0 = 7 Level vaults: minmay_s_stair_smasher layout_gridville nicolae_overflow_hidden_temple chequers_temple_overflow_minitemple minmay_manual_monstrance uniq_joseph uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The searing ray hits the adder! You kill the adder! Sif Muna accepts your kill. You open the door. There is an open door here. There is an open door here. You open the door. A bullfrog comes into view. You feel a surge of power! The searing ray hits the bullfrog! The bullfrog is severely wounded. The bullfrog croaks. (Press . to maintain the ray.) The searing ray hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Auto Killed stopped - Done exploring. Done exploring. Okay, then. Auto Killed stopped - Done exploring. Done exploring. There is an open door here. There is a stone staircase leading up here. There is a stone staircase leading down here. Auto Killed stopped - Done exploring. Done exploring. Welcome back, DoNotCum the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. You feel a surge of power! The searing ray hits the ice beast but does no damage. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the ice beast! You kill the ice beast! Sif Muna accepts your kill. Magic restored. HP restored. There is a stone staircase leading up here. There is a stone staircase leading up here. A centaur comes into view. The centaur shouts! You feel a surge of power! The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Lua - Auto Kill stopped. Not in fighting shape. Okay, then. The searing ray hits the centaur! The centaur is almost dead. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. You block the arrow. The searing ray hits the centaur! You kill the centaur! Sif Muna accepts your kill. Your Armour skill increases to level 1! Your Conjurations skill increases to level 8! You now have 245 gold pieces (gained 13). Things that are here: a +0 orcbow; a centaur corpse q - 2 potions of brilliance (gained 1) z - a scroll of revelation A - a scroll labelled COUMED VEGROONWEN A phantom comes into view. You feel a surge of power! The searing ray hits the phantom. The phantom is moderately damaged. (Press . to maintain the ray.) The searing ray hits the phantom! The phantom is heavily damaged. The phantom hits you but does no damage. The searing ray hits the phantom! The phantom is almost destroyed. The phantom hits you but does no damage. The searing ray hits the phantom! You destroy the phantom! Sif Muna accepts your kill. You finish channelling your searing ray. A wight comes into view. It is wielding a +2 mace. You feel a surge of power! The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight. You destroy the wight! Sif Muna accepts your kill. Your Spellcasting skill increases to level 9! n - 2 scrolls of identify (gained 1) You now have 252 gold pieces (gained 7). Things that are here: a +2 mace; a +0 robe B - a scroll of brand weapon A black bear comes into view. There is a stone staircase leading up here. You feel a surge of power! The searing ray hits the black bear. The black bear is lightly wounded. The black bear growls angrily. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is moderately wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the black bear. The black bear is heavily wounded. The black bear is knocked back by the mystic blast. The black bear slams into the rock wall! The black bear is almost dead. The searing ray hits the black bear. You kill the black bear! Sif Muna accepts your kill. You hear an angry hiss. You finish channelling your searing ray. A steam dragon comes into view. You feel a surge of power! The searing ray hits the steam dragon! The steam dragon is moderately wounded. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the steam dragon!! You kill the steam dragon! Sif Muna accepts your kill. Your Armour skill increases to level 2! You now have 263 gold pieces (gained 11). C - a scroll labelled COVEMNUGER You see here a +0 hand axe. You see here 8 stones. You see here 2 stones. You see here 2 stones. D - a scroll labelled PAOFOJUGUG A scorpion comes into view. You feel a surge of power! The searing ray misses the scorpion. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the scorpion! The scorpion is heavily wounded. The scorpion is knocked back by the mystic blast. You feel a surge of power! The searing ray misses the scorpion. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. You feel a surge of power! You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The searing ray misses the scorpion. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the scorpion! You kill the scorpion! Sif Muna accepts your kill. You finish channelling your searing ray. Your magical contamination has completely faded away. p - 2 scrolls of immolation (gained 1) A killer bee comes into view. There is a stone staircase leading down here. A killer bee comes into view. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (2) Easy (0) Harmless (0) You feel a surge of power! The searing ray hits the killer bee! The killer bee is almost dead. The killer bee buzzes angrily. (Press . to maintain the ray.) You hear an angry buzzing noise. The killer bee buzzes angrily. A killer bee comes into view. x2 The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. The searing ray hits the killer bee. The killer bee is moderately wounded. The searing ray hits the killer bee! The killer bee is heavily wounded. The killer bee buzzes angrily. The searing ray hits the killer bee. The killer bee is moderately wounded. The searing ray misses the killer bee. The searing ray hits the killer bee! The killer bee is severely wounded. The killer bee stings you but does no damage. x2 The searing ray misses the killer bee. The searing ray hits the killer bee. The killer bee is almost dead. The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. You finish channelling your searing ray. The killer bee stings you. The killer bee misses you. You feel a surge of power! The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. The searing ray hits the killer bee! You kill the killer bee! Sif Muna accepts your kill. (Press . to maintain the ray.) You now have 277 gold pieces (gained 14). You see here a killer bee corpse. n - 3 scrolls of identify (gained 1) A bullfrog comes into view. You feel a surge of power! The searing ray hits the bullfrog! The bullfrog is heavily wounded. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the bullfrog. The bullfrog is severely wounded. The bullfrog is knocked back by the mystic blast. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. k - a wand of roots (29) (gained 12 charges) y - 2 scrolls labelled NEPNOE UDEAL (gained 1) You see here a bullfrog corpse. An orc comes into view. It is wielding a +0 morningstar. The orc shouts! An orc comes into view. It is wielding a +0 club. You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You feel a surge of power! The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! Sif Muna accepts your kill. An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 trident. Things that are here: a +0 morningstar; an orc corpse You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) The orc shouts! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. Things that are here: a +0 club; a +0 leather armour; an orc corpse Things that are here: a +0 flail; an orc corpse You see here a +0 trident. You now have 292 gold pieces (gained 15). There is a stone staircase leading up here. A wight comes into view. It is wielding a +4 war axe of freezing. You see here a +0 sling. A wight comes into view. It is wielding a +1 spear. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (2) Easy (0) Harmless (0) You feel a surge of power! The searing ray misses the wight. (Press . to maintain the ray.) The wight throws a stone. You block the stone. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is moderately damaged. The wight hits you with a +4 war axe of freezing. You feel drained. The wight freezes you. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight! The wight is severely damaged. You finish channelling your searing ray. The wight hits you with a +4 war axe of freezing! The wight freezes you. The wight misses you. You feel a surge of power! The searing ray hits the wight. The wight is severely damaged. The searing ray misses the wight. (Press . to maintain the ray.) The wight barely misses you. The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. The wight misses you. Your life force feels restored. Training target 3.0 for Armour reached! Your Armour skill increases to level 3! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 26, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The wight throws a stone. The stone barely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +1 spear, wearing a +0 robe and quivering stones (severely damaged, 83% to hit) You feel a surge of power! The searing ray hits the wight! You destroy the wight! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Spellcasting skill increases to level 10! Things that are here: a +4 war axe of freezing; a +0 robe There is a stone staircase leading down here. Things that are here: a +1 spear; 9 stones; a +0 robe Auto Killed stopped - Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. As you open the door, it creaks loudly! Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) Joseph, a Mercenary comes into view. He is wielding a +2 quarterstaff of draining and carrying a wand of flame. Joseph zaps a wand. The puff of flame hits you. There is an open door here. You feel a surge of power! The searing ray hits Joseph! Joseph is lightly wounded. (Press . to maintain the ray.) Joseph tries to grin evilly. Joseph unwields a +2 quarterstaff of draining. Joseph wields a +6 sling. Joseph shoots a sling bullet. The sling bullet hits you! The searing ray hits Joseph. Joseph is moderately wounded. The searing ray hits Joseph! Joseph is moderately wounded. Joseph zaps a wand. The puff of flame hits you. The searing ray hits Joseph! Joseph is heavily wounded. You finish channelling your searing ray. You feel a surge of power! The searing ray hits Joseph. Joseph is heavily wounded. (Press . to maintain the ray.) Joseph shoots a sling bullet. The sling bullet hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Joseph! Joseph is severely wounded. Joseph is knocked back by the mystic blast. Joseph shoots a sling bullet. You block the sling bullet. You feel a surge of power! The searing ray hits Joseph! Joseph is almost dead. (Press . to maintain the ray.) Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits Joseph! Joseph is almost dead. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits Joseph! You kill Joseph! Sif Muna accepts your kill. Your Conjurations skill increases to level 9! There is a stone staircase leading up here. Magic restored. HP restored. There is an open door here. E - a wand of flame (22) Things that are here: a +6 sling; a +2 quarterstaff of draining; a +0 ring mail Things that are here: a +6 sling; a +2 quarterstaff of draining; a +0 ring mail There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Auto Killed stopped - Done exploring. Done exploring. Search for what [? for help]? slig Can't find anything matching that. Search for what [Enter for "slig", or ? for help]? sling There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. The bullfrog croaks. There is a stone staircase leading up here. The bullfrog gives a loud, deep croak! You climb upwards. There is a stone staircase leading down here. You see here a +0 cloak. There is a stone staircase leading up here. You see here a +0 cloak. There is a stone staircase leading down here. Things that are here: 9 stones; a +0 robe; a +1 spear There is a stone staircase leading down here. There is a stone staircase leading down here. Things that are here: 9 stones; a +0 robe; a +1 spear There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You feel a surge of power! The searing ray hits the white imp! The white imp is severely wounded. The white imp shouts! (Press . to maintain the ray.) The searing ray misses the white imp. The white imp shouts, "Back with thee, thou puking earth-vexing harpy!" The white imp gestures at you. The puff of frost hits you! The searing ray hits the white imp! You kill the white imp! Sif Muna accepts your kill. F - an amulet of reflection You hear a distant slurping noise. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. F - an amulet of reflection (around neck) As you read the scroll of identify, it crumbles to dust. d - 2 potions of might As you read the scroll of identify, it crumbles to dust. s - 2 potions of curing As you read the scroll of identify, it crumbles to dust. i - a potion of cancellation As you read the scroll labelled NEPNOE UDEAL, it crumbles to dust. It is a scroll of amnesia. Your memory of Magic Dart unravels. As you read the scroll labelled MYLLOM QOAZUME, it crumbles to dust. It is a scroll of enchant armour. Your +0 buckler glows green for a moment. The air fills with toxic fumes! As you read the scroll labelled TIVAECV VEPTU, it crumbles to dust. It was a scroll of poison. Auto Identify - waiting for poison gas to dissipate You start resting. HP restored. Auto Identify - waiting for poison gas to dissipate You start waiting. Done waiting. As you read the scroll labelled LIKLOE ICLI, it crumbles to dust. Magic quickly surges around you. It was a scroll of vulnerability. As you read the scroll labelled LEDDECAMICU, it crumbles to dust. Your body is wracked with pain! It was a scroll of torment. As you read the scroll labelled COUMED VEGROONWEN, it crumbles to dust. Wisps of shadow whirl around you... It was a scroll of summoning. Auto Identify - waiting for summons to disappear. You start resting. Your orc dissolves into shadows! Auto Identify - waiting for summons to disappear. You start resting. Your orc priest dissolves into shadows! Auto Identify - waiting for summons to disappear. You start resting. Your orc dissolves into shadows! x2 Auto Identify - waiting for summons to disappear. You start resting. Your orc dissolves into shadows! Auto Identify - waiting for summons to disappear. You start resting. You feel your willpower return. Auto Identify - waiting for summons to disappear. You start resting. Your sky beast dissolves into shadows! As you read the scroll labelled COVEMNUGER, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. As you read the scroll labelled PAOFOJUGUG, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Auto Identify - waiting for silence to wear off You start resting. HP restored. Auto Identify - waiting for silence to wear off You start waiting. Your hearing returns. You climb downwards. There is a stone staircase leading up here. Auto Identify Stopped - nothing left to identify. b - 2 potions of magic (gained 1) You now have 309 gold pieces (gained 17). You open the door. A water moccasin comes into view. The water moccasin hisses angrily. There is an open door here. You feel a surge of power! The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. You hear a loud, deep croak! You feel a surge of power! The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the water moccasin!! You kill the water moccasin! Sif Muna accepts your kill. You hear a croak. You hear a distant slurping noise. A bullfrog is nearby! You feel a surge of power! The searing ray hits the bullfrog! The bullfrog is heavily wounded. The bullfrog croaks. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the bullfrog! The bullfrog is almost dead. The bullfrog is knocked back by the mystic blast. The bullfrog slams into the rock wall! You kill the bullfrog! Sif Muna accepts your kill. You hear a distant slurping noise. Magic restored. A bullfrog comes into view. The bullfrog gives a loud, deep croak! Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (2) Easy (0) Harmless (0) You feel a surge of power! The searing ray misses the bullfrog. (Press . to maintain the ray.) The searing ray misses the bullfrog. You block the bullfrog's attack. The searing ray hits the bullfrog! The bullfrog is heavily wounded. The bullfrog closely misses you. The bullfrog barely misses you. The searing ray hits the bullfrog! The bullfrog is severely wounded. You finish channelling your searing ray. The bullfrog hits you. You feel a surge of power! The searing ray misses the bullfrog. (Press . to maintain the ray.) The bullfrog closely misses you. You block the bullfrog's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Your Shields skill increases to level 1! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line You feel a surge of power! The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something! Something hits you but does no damage. The searing ray hits something! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. You hear a distant slurping noise. HP restored. You see here a sky beast corpse. You open the door. There is an open door here. You see here a bullfrog corpse. The kobold brigand shouts! You feel a surge of power! The searing ray hits the kobold brigand. The kobold brigand is moderately wounded. (Press . to maintain the ray.) The kobold brigand throws a poisoned dart. The poisoned dart misses you. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. The kobold brigand throws a poisoned dart. The poisoned dart hits you! The searing ray hits the kobold brigand! The kobold brigand is almost dead. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The searing ray misses the kobold brigand. You finish channelling your searing ray. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the kobold brigand! You kill the kobold brigand! Sif Muna accepts your kill. A bullfrog is nearby! You feel a surge of power! The searing ray hits the bullfrog. The bullfrog is moderately wounded. The bullfrog croaks. (Press . to maintain the ray.) The searing ray hits the bullfrog. The bullfrog is heavily wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the bullfrog! The bullfrog is severely wounded. The bullfrog is knocked back by the mystic blast. The bullfrog slams into the rock wall! You kill the bullfrog! Sif Muna accepts your kill. You finish channelling your searing ray. An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a shout! You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 short sword. You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! An orc priest comes into view. It is wielding a +0 flail. You feel a surge of power! The searing ray hits the orc wizard but does no damage. The orc wizard shouts! (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc wizard! You kill the orc wizard! Sif Muna accepts your kill. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Your Spellcasting skill increases to level 11! You feel a surge of power! The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc priest! You kill the orc priest! Sif Muna accepts your kill. Things that are here: a +0 short sword; 3 poisoned darts; a kobold corpse An orc priest and 2 orcs come into view. An orc is wielding a +1 vampiric dagger. The orc shouts! The orc priest shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger and wearing a +2 robe of cold resistance. An orc comes into view. It is wielding a +0 mace. The orc shouts! The orc wizard shouts! You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) The orc shouts! You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc priest!! You kill the orc priest! Sif Muna accepts your kill. You feel a surge of power! The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) The orc wizard casts a spell at you. The puff of flame misses you. You feel a surge of power! You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc wizard. The orc wizard is heavily wounded. The orc wizard is knocked back by the mystic blast. You finish channelling your searing ray. You feel a surge of power! The searing ray hits the orc wizard. The orc wizard is almost dead. (Press . to maintain the ray.) The searing ray hits the orc wizard! You kill the orc wizard! Sif Muna accepts your kill. Your Shields skill increases to level 2! Your magical contamination has completely faded away. A jelly is nearby! You feel a surge of power! The searing ray hits the jelly! The jelly is moderately wounded. The jelly quivers. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the jelly. The jelly is heavily wounded. The jelly is knocked back by the mystic blast. Lua - Auto Kill stopped. Not in fighting shape. You feel a surge of power! The searing ray hits the jelly! The jelly is severely wounded. (Press . to maintain the ray.) The searing ray hits the jelly. The jelly is severely wounded. Lua - Auto Kill stopped. Not in fighting shape. The searing ray hits the jelly! You kill the jelly! Sif Muna accepts your kill. Things that are here: a +0 dagger; a +2 robe of cold resistance; a +1 vampiric dagger A steam dragon comes into view. The steam dragon hisses angrily. You see here Great Wizards, Vol. VII. You feel a surge of power! The searing ray hits the steam dragon but does no damage. (Press . to maintain the ray.) The searing ray misses the steam dragon. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the steam dragon! The steam dragon is heavily wounded. The searing ray misses the steam dragon. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the steam dragon!! You kill the steam dragon! Sif Muna accepts your kill. You finish channelling your searing ray. Your Conjurations skill increases to level 10! A bullfrog comes into view. A bullfrog is nearby! You feel a surge of power! The searing ray hits the bullfrog! The bullfrog is heavily wounded. The bullfrog croaks. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the bullfrog!! You kill the bullfrog! Sif Muna accepts your kill. Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) A gargoyle comes into view. It is wielding a +0 mace. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +0 mace (92% to hit) You feel a surge of power! The searing ray hits the gargoyle! The gargoyle is moderately damaged. (Press . to maintain the ray.) The searing ray hits the gargoyle but does no damage. The gargoyle is moderately damaged. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! The searing ray hits the gargoyle but does no damage. The gargoyle is moderately damaged. The searing ray hits the gargoyle but does no damage. The gargoyle is moderately damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the gargoyle. The gargoyle is moderately damaged. The gargoyle is knocked back by the mystic blast. The gargoyle slams into the metal wall! You hear a shout! The gargoyle hurls a stone arrow at you. The stone arrow hits you!! * * * LOW HITPOINT WARNING * * * You feel a surge of power! The searing ray hits the gargoyle but does no damage. The gargoyle is moderately damaged. (Press . to maintain the ray.) A deep elf pyromancer comes into view. It is wielding a +0 dagger. Okay, then. You fade into invisibility! The gargoyle hurls a stone arrow at something. The gargoyle hurls a stone arrow at you. The gargoyle hurls a stone arrow at something. You see here a +0 dagger. Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) Auto kill stopped - Too dangerous: Extremely Dangerous (2) Dangerous (0) Easy (0) Harmless (0) x4 There are monsters nearby! The deep elf pyromancer points at you and mumbles some strange words. The deep elf pyromancer gestures at you while chanting. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You flicker for a moment. You flicker back into view. You see here a +0 cloak. You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. You start resting. Magic restored. There is a stone staircase leading down here. HP restored. Welcome back, DoNotCum the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Welcome back, DoNotCum the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. q - 3 potions of brilliance (gained 1) You see here a +2 whip of freezing. You now have 324 gold pieces (gained 15). You open the door. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (0) Easy (5) Harmless (0) A gnoll bouda and 4 gnolls come into view. The gnoll bouda is wielding a +0 whip and carrying a wand of mindburst. The gnoll shouts! A gnoll comes into view. It is wielding a +0 club. The gnoll moves out of view. Cast which spell? (? or * to list) You don't know that spell. The gnoll shouts! x2 The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! You hear a shout! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (covering ground quickly, 85% to hit) You feel a surge of power! The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. You block the gnoll's attack. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, covering ground quickly, 85% to hit) You feel a surge of power! The searing ray misses the gnoll. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) Your attacks no longer feel as feeble. The gnoll hits you with a +0 club. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll bouda! You kill the gnoll bouda! Sif Muna accepts your kill. You finish channelling your searing ray. Your Invocations skill increases to level 1! HP restored. Magic restored. n - a wand of mindburst (9) Items here: )) [ †. There is an open door, spattered with blood here. Things that are here: a +0 club; a +0 flail; a gnoll corpse You see here a +0 robe. Things that are here: a +0 spear; a gnoll corpse Things that are here: a +0 spear; a gnoll corpse A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards a nearby monster! Your surroundings suddenly seem different. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc warrior but does no damage. The orc warrior shouts! You block the orc warrior's attack. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is moderately wounded. The orc warrior is knocked back by the mystic blast. You feel a surge of power! The searing ray hits the orc warrior but does no damage. The orc warrior is moderately wounded. (Press . to maintain the ray.) You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is moderately wounded. The orc warrior is knocked back by the mystic blast. You feel a surge of power! The searing ray hits the orc warrior. The orc warrior is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc warrior. The orc warrior is severely wounded. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc warrior! You kill the orc warrior! Sif Muna accepts your kill. You finish channelling your searing ray. You pick up a manual of Shields and begin studying. Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) x2 A gargoyle is nearby! Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) x2 A gargoyle is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the gargoyle! The gargoyle is moderately damaged. The gargoyle is knocked back by the mystic blast. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gargoyle Aim: a gargoyle, wielding a +0 mace (moderately damaged, 92% to hit) You feel a surge of power! The searing ray hits the gargoyle! The gargoyle is heavily damaged. (Press . to maintain the ray.) The searing ray hits the gargoyle. The gargoyle is almost destroyed. The searing ray hits the gargoyle but does no damage. The gargoyle is almost destroyed. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the gargoyle but does no damage. The gargoyle is almost destroyed. The gargoyle hits you with a +0 mace. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the gargoyle! You destroy the gargoyle! Sif Muna accepts your kill. Training target 3.0 for Shields reached! Your Shields skill increases to level 3! Your Invocations skill gained 2 levels and is now at level 3! There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! There is a stone staircase leading up here. Welcome back, DoNotCum the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Magic restored. Auto kill stopped - Too dangerous: Extremely Dangerous (1) Dangerous (0) Easy (0) Harmless (0) The deep elf pyromancer shouts! Cast which spell? (? or * to list) You don't know that spell. The deep elf pyromancer casts a spell. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 dagger (76% to hit) You feel a surge of power! The searing ray hits the deep elf pyromancer! The deep elf pyromancer is moderately wounded. (Press . to maintain the ray.) The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the deep elf pyromancer!! The deep elf pyromancer is almost dead. The deep elf pyromancer is knocked back by the mystic blast. The deep elf pyromancer slams into the metal wall! You kill the deep elf pyromancer! Sif Muna accepts your kill. Your Invocations skill gained 2 levels and is now at level 5! You have reached level 10! You pick up Great Wizards, Vol. VII and begin reading... You add the spells Tukima's Dance, Passage of Golubria and Yara's Violent Unravelling to your library. Auto Killed stopped - Key pressed Key pressed, stopping explore. There is an open door here. Auto Killed stopped - Key pressed Key pressed, stopping explore. There is an open door here. You see here a +0 short sword. You open the door. There is an open door here. Auto Killed stopped - Key pressed Key pressed, stopping explore. Welcome back, DoNotCum the Deep Elf Conjurer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. You open the door. There is an open door here. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Sif Muna accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1338-gb567cfdca4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DoNotCum] Species: Deep Elf Job: Conjurer HP: 50/50; mods: 0/0 MP: 32/36; mod: 0 Stats: 12 (12) 28 (28) 8 (8) Position: (26, 40), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 3 | 424 | 0/283 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 3 | 425 | 1/283 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 11 | 2131 | 125/402 Conjurations | X | 0 | 0 | 10 | 2364 | 31/505 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 630 | 0/252 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 100 | 5 | 630 | 0/252 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 474 #13: 150 #23: 7590 #24: 1293618667 #49: 920 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #2: staff of conjuration eq slot #1, inv slot #12: +0 cloak eq slot #4, inv slot #6: +0 pair of boots eq slot #5, inv slot #21: +1 buckler eq slot #6, inv slot #20: +2 leather armour of Good Intentions {rElec Str+8 Dex-5 Slay-5} eq slot #7, inv slot #0: ring of Aloastih {*Slow rPois Will+ rCorr MP+9} eq slot #8, inv slot #4: ring of willpower eq slot #9, inv slot #31: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #......# # _ #...... ## .# ..... ##. .##...### #.. ..#...#.# ##.. . #.#...#.# ###... . #.#...#.# .. #... .# #.##..#.# #. ##... .######## #.@'..#.###. #.... ........## #.##.#..#..# ##.... .........## #)#..#..#..###..... ..........# #.#.)#..#'##....... .....)....# ..#..#..........### ........#### .##..#####).)...#.. ........##.##.##......[[......#.. ............#_#...............#.. ............###...............#.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>