ASSERT(m) in 'mon-util.cc' at line 2489 failed. Version: Dungeon Crawl Stone Soup 0.31.0-11-ge490571c62 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 72240381769418241, deterministic pregen: 1 Command line: /usr/games/crawl-0.31 -name DoNotCum -rc /dgldir/rcfiles/crawl-0.31/DoNotCum.rc -macro /dgldir/rcfiles/crawl-0.31/DoNotCum.macro -morgue /dgldir/morgue/DoNotCum/ -webtiles-socket /crawl-master/webserver/sockets/DoNotCum:2024-01-26.23:27:57.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5606468b42ff]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x418) [0x5606468be578]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1fa) [0x5606468b478a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fbb708d8210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fbb70a9924b]: /usr/games/crawl-0.31(+0x46bcbd) [0x5606468bdcbd]: /usr/games/crawl-0.31(+0x46be75) [0x5606468bde75]: /usr/games/crawl-0.31(_Z11exper_valueRK7monsterbb+0x60c) [0x560646c85cac]: exper_value(monster const&, bool, bool) /usr/games/crawl-0.31(_Z17mons_threat_levelRK7monsterb+0xe3) [0x560646c86083]: mons_threat_level(monster const&, bool) /usr/games/crawl-0.31(_Z15mons_is_notableRK7monster+0xbc) [0x560646c86a3c]: mons_is_notable(monster const&) /usr/games/crawl-0.31(_Z12seen_monsterP7monster+0xb1) [0x560646c65741]: seen_monster(monster*) /usr/games/crawl-0.31(_Z23update_monsters_in_viewv+0x14a) [0x560646ed416a]: update_monsters_in_view() /usr/games/crawl-0.31(+0xb08f0a) [0x560646f5af0a]: /usr/games/crawl-0.31(+0xb0a245) [0x560646f5c245]: /usr/games/crawl-0.31(main+0x1ab) [0x56064680402b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fbb708b90b3]: /usr/games/crawl-0.31(_start+0x2e) [0x560646804bbe]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 2, depth = 1 Level id: Orc:1 Level build method = , level layout type = open_caves, absdepth0 = 10 Level vaults: layout_caves gammafunk_ghost_fury_of_okawaru basic_altar Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (50, 48): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the eight-headed hydra!! The eight-headed hydra is heavily wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The eight-headed hydra bites your fulminant prism! x2 Your fulminant prism detonates feebly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the eight-headed hydra!! The eight-headed hydra is almost dead. A lindwurm comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the eight-headed hydra! You kill the eight-headed hydra! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - lindwurm Aim: a lindwurm (ally target, 92% to hit) The searing ray hits the lindwurm. The lindwurm is lightly wounded. (Press . to maintain the ray.) A nearby plant withers and dies. Your fulminant prism explodes! The blast of energy engulfs the lindwurm!!! The lindwurm is almost dead. You hear a shout! The searing ray hits the lindwurm! The lindwurm is almost dead. The lindwurm breathes flames at you. The blast of flame misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the lindwurm!! You kill the lindwurm! Vehumet accepts your kill. You feel your power returning. You now have 1199 gold pieces (gained 15). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A merfolk avatar comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The merfolk avatar shouts! A fulminant prism comes into view. The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! Your fulminant prism crackles loudly. The merfolk avatar chants its luring song. You cannot move away from the merfolk avatar! You cannot move away from the merfolk avatar! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (mesmerising, ally target, 79% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (mesmerising, ally target, 79% to hit) Okay, then. The pull of its song draws you forwards. Shadowy forms rise from the deep at the merfolk avatar's song! Your fulminant prism explodes! The blast of energy engulfs the merfolk avatar!! The merfolk avatar is moderately wounded. The blast of energy engulfs the plant!! The plant begins to die. The plant is lightly damaged. The blast of energy engulfs the plant!!! The plant begins to die. The plant is lightly damaged. The merfolk avatar chants its luring song. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (moderately wounded, mesmerising, 79% to hit) The searing ray hits the merfolk avatar! The merfolk avatar is moderately wounded. (Press . to maintain the ray.) The merfolk avatar chants its luring song. The searing ray hits the merfolk avatar! The merfolk avatar is heavily wounded. The merfolk avatar chants its luring song. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - merfolk avatar You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant! The plant is moderately damaged. The mystic blast hits the merfolk avatar! The merfolk avatar is severely wounded. The merfolk avatar is knocked back by the mystic blast. The merfolk avatar slams into the stone wall! The merfolk avatar is almost dead. The mystic blast hits the drowned soul!! You destroy the drowned soul! The drowned soul returns to the deep! The mystic blast hits the plant!! The plant is lightly damaged. The mystic blast hits the drowned soul! The drowned soul is severely damaged. The drowned soul is knocked back by the mystic blast. A nearby plant withers and dies. Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the drowned soul!! You destroy the drowned soul! The drowned soul returns to the deep! The mystic blast hits the merfolk avatar! The merfolk avatar is almost dead. The merfolk avatar is knocked back by the mystic blast. The merfolk avatar slams into the stone wall! You break out of your daze! You kill the merfolk avatar! Vehumet accepts your kill. You feel your power returning. The drowned soul returns to the deep! x4 The mystic blast hits the plant!! The plant is moderately damaged. A nearby plant withers and dies. Your fulminant prism explodes! The blast of energy engulfs the plant! The plant begins to die. The plant is lightly damaged. You enter the shallow water. Moving in this stuff is going to be slow. L - a ring of flight h - 6 potions of mutation (gained 1) M - a fuming ruby potion You see here 4 poisoned darts. o - 3 potions of haste (gained 1) N - an orange potion You see here the +6 trident of the Well-Known Lies {pain, rF+ rC+}. You now have 1220 gold pieces (gained 21). You see here the +0 robe of the Planets {rF+ Will+}. You now have 1243 gold pieces (gained 23). P - a +4 ring of slaying You enter the shallow water. Moving in this stuff is going to be slow. There is a fountain of sparkling water here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 1253 gold pieces (gained 10). You see here a potion of degeneration. Q - a +4 ring of slaying A water moccasin comes into view. The water moccasin hisses angrily. A water moccasin is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (72% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water moccasin is struck by an electric surge!!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a scroll of noise. e - 6 scrolls of identify (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. The komodo dragon hisses angrily. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The fungus is struck by an electric surge!!! The fungus begins to die. The fungus is moderately damaged. The fungus is struck by an electric surge. The fungus begins to die. The fungus is lightly damaged. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. A nearby fungus withers and dies. Your fulminant prism explodes! The blast of energy engulfs the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You hear a loud, deep croak! A nearby fungus withers and dies. A cane toad is nearby! The cane toad gives a loud, deep croak! You enter the shallow water. Moving in this stuff is going to be slow. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The cane toad is struck by an electric surge! The cane toad is moderately wounded. The cane toad stings you! The cane toad closely misses you. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The cane toad is struck by an electric surge! The cane toad is severely wounded. The cane toad stings you!! Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. Lua - Auto Kill stopped. Not in fighting shape. x2 A manticore is nearby! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the manticore!! The manticore is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the manticore!! You kill the manticore! Vehumet accepts your kill. x - 2 scrolls of immolation (gained 1) Done exploring. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with your +1 spectral short sword is about 6 (Base 5 x 107% (Dex) x 100% (Skill) + 1 (Ench)). Unknown command. Search for what [Enter for "."]? . Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. There is a stone staircase leading up here. You climb upwards. Level annotation: 2 transporters, Xyudeake's ghost, journeyman DEFE There is a stone staircase leading down here. Partly explored, unvisited transporter. The moth of wrath's fur bristles in rage as it notices you. The spriggan rider shouts! The spriggan shouts! You hear a shout! x2 The moth of wrath angrily waves its antennae. Okay, then. Search for what [Enter for "."]? rune The spriggan rider shouts! There is a stone staircase leading up here. You climb upwards. Level annotation: 2 transporters, VoidStrider's ghost, journeyman TeAE There is a stone staircase leading down here. The white ugly thing gurgles horribly! The red ugly thing gurgles horribly! You hear a horrible gurgling sound! You hear a bark! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Things that are here: an amulet of regeneration; a +4 ring of protection There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You see here a +0 short sword. You see here a +0 mace. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a +0 dagger. You see here a +0 hand axe. Items here: ))) [[[. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: 3 runed translucent doors, Thrivaldi's ghost, weakling HOMo There is a stone staircase leading down here. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. The searing ray hits the goblin. You kill the goblin! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) HP restored. Auto Killed stopped - Key pressed Key pressed, stopping explore. There is an escape hatch in the floor here. There is an entrance to Duefeg's Assorted Antiques here. There is a stone staircase leading up here. Thrivaldi's ghost turns its malevolent gaze towards you. You open the gate. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Thrivaldi's ghost!! Thrivaldi's ghost is severely damaged. Thrivaldi's ghost is knocked back by the mystic blast. The mystic blast hits the centaur zombie! The centaur zombie is moderately damaged. The centaur zombie is knocked back by the mystic blast. The mystic blast hits the hornet zombie. The hornet zombie is lightly damaged. The hornet zombie is knocked back by the mystic blast. The hornet zombie collides with Thrivaldi's ghost! Thrivaldi's ghost is severely damaged. The hornet zombie is moderately damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Thrivaldi's ghost! You destroy Thrivaldi's ghost! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the hornet zombie! The hornet zombie is heavily damaged. The hornet zombie is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur zombie! The centaur zombie is almost destroyed. The centaur zombie is knocked back by the mystic blast. The mystic blast hits the hornet zombie! The hornet zombie is severely damaged. The hornet zombie is knocked back by the mystic blast. There is an open translucent gate here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hornet zombie! You destroy the hornet zombie! Vehumet accepts your kill. The mystic blast hits the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. You feel your power returning. Magic restored. You now have 1270 gold pieces (gained 17). You now have 1276 gold pieces (gained 6). Done exploring. Search for what [Enter for "rune", or ? for help]? rune There is an open translucent gate here. There is a stone staircase leading up here. There is an entrance to Duefeg's Assorted Antiques here. There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. Level annotation: 1 runed translucent door, Crazy Yiuf There is a stone staircase leading up here. Crazy Yiuf says, "Pitchfork water foot!" You open the door. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Crazy Yiuf! Crazy Yiuf is severely wounded. Crazy Yiuf is knocked back by the mystic blast. There is an open translucent door here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Crazy Yiuf! You kill Crazy Yiuf! Vehumet accepts your kill. You feel your power returning. Search for what [Enter for "rune", or ? for help]? rune Okay, then. Search for what [Enter for "rune", or ? for help]? transport Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a +0 club. You see here a +0 hand axe. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a +0 mace. You see here a +0 short sword. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. Things that are here: an amulet of regeneration; a +4 ring of protection There is an escape hatch in the floor here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 transporters, VoidStrider's ghost, journeyman TeAE There is a stone staircase leading up here. The white ugly thing gurgles horribly! The red ugly thing gurgles horribly! There is a transporter here. The hellion gives a hideous shriek! VoidStrider's ghost turns its malevolent gaze towards you. The green ugly thing gurgles horribly! What level of the Orcish Mines? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Things that are here: an amulet of regeneration; a +4 ring of protection There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Items here: ))) [[[. Items here: )))) [[[[. Items here: ( )) [. Things that are here: 7 poisoned darts; a +0 dagger There is an open door here. There is a staircase to the Orcish Mines here. You climb downwards. Welcome to the Orcish Mines! The orc wizard shouts! You hear a shout! x2 There is a staircase back to the Dungeon here. There are monsters nearby! The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 club. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You erupt in a blast of force! The mystic blast hits the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The searing ray hits the orc wizard! The orc wizard is severely wounded. You finish channelling your searing ray. You hear a shout! The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 short sword. You have reached level 14! The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc. The orc is severely wounded. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Magic restored. You now have 1305 gold pieces (gained 29). You now have 1323 gold pieces (gained 18). An orc comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +1 dagger of protection. The orc shouts! x2 The orc throws a boomerang. The boomerang hits you. An orc warrior comes into view. It is wielding a +0 battleaxe. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The orc warrior shouts! The orc throws a boomerang. The boomerang closely misses you. The orc warrior throws a boomerang. The boomerang hits you but does no damage. The searing ray misses the orc. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is moderately wounded. The orc warrior is knocked back by the mystic blast. You finish channelling your searing ray. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. The searing ray hits the orc warrior! The orc warrior is almost dead. (Press . to maintain the ray.) The orc warrior throws a boomerang. The boomerang closely misses you. The searing ray hits the orc warrior. The orc warrior is almost dead. You erupt in a blast of force! The mystic blast hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. You hear a shout! You finish channelling your searing ray. HP restored. An orc wizard comes into view. It is wielding a +0 dagger. The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You now have 1334 gold pieces (gained 11). Things that are here: a +1 dagger of protection; 2 boomerangs; an orc corpse You now have 1351 gold pieces (gained 17). Things that are here: a +0 dagger; a +0 robe You now have 1368 gold pieces (gained 17). Found a bloodstained altar of Trog. You now have 1380 gold pieces (gained 12). The stone giant shouts! The orc warrior shouts! You hear a shout! Found an iron altar of Okawaru. The orc warrior shouts! Xoli's ghost turns its malevolent gaze towards you. The tengu warrior shouts! You now have 1401 gold pieces (gained 21). An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! x4 An orc comes into view. It is wielding a +0 hand axe. The orc wizard casts a spell at you. The puff of flame hits you but does no damage. You resist. You hear a shout! An orc warrior and an orc come into view. The orc warrior shouts! The orc shouts! The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 dagger. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You erupt in a blast of force! The mystic blast hits the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You hear a shout! x3 An orc comes into view. It is wielding a +0 falchion. An orc comes into view. It is wielding a +0 club. An orc wizard comes into view. It is wielding a +0 dagger. You erupt in a blast of force! The mystic blast hits the orc warrior but does no damage. The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You hear a shout! x2; You hear a howl! You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is lightly wounded. The orc warrior is knocked back by the mystic blast. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. You hear a howl! The orc wizard casts a spell at you. The puff of flame hits you but does no damage. An orc warrior comes into view. It is wielding a +0 halberd. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. You hear a shout! An orc comes into view. It is wielding a +0 whip. You erupt in a blast of force! The mystic blast hits the orc! You kill the orc! Vehumet accepts your kill. The mystic blast hits the orc!! You kill the orc! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 flail. The orc warrior throws a boomerang. The boomerang closely misses you. An orc priest comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 mace. You erupt in a blast of force! The mystic blast hits the orc wizard! The orc wizard is severely wounded. The orc wizard is knocked back by the mystic blast. An orc comes into view. It is wielding a +0 short sword. Lua - Auto Kill stopped. Not in fighting shape. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc warrior throws a boomerang. The boomerang closely misses you. An orc priest comes into view. It is wielding a +0 dagger. An orc warrior comes into view. It is wielding a +0 heavy scimitar. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The orc warrior is struck by an electric surge!! You kill the orc warrior! Vehumet accepts your kill. The orc wizard is struck by an electric surge! You kill the orc wizard! Vehumet accepts your kill. The orc priest shouts! You hear a shout! The orc priest begins to cast a cantrip, but forgets the words! Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A warg comes into view. The warg howls! You hear a shout! x2 The orc warrior hits you from afar with a +0 halberd! The orc priest mumbles some strange prayers to Beogh against you. You resist with some effort. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The orc is struck by an electric surge. The orc is heavily wounded. The orc warrior is struck by an electric surge!! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. You hear a shout! The orc hits you with a +0 flail. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! An orc knight comes into view. It is wielding a +0 glaive. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The orc is struck by an electric surge!!! You kill the orc! Vehumet accepts your kill. You feel your power returning. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest looks encouraged for a moment. Xoli's ghost waves a bulging coin purse at you. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc priest looks braver for a moment. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The orc warrior is struck by an electric surge!!! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The orc is struck by an electric surge!!! You kill the orc! Vehumet accepts your kill. The orc priest is struck by an electric surge!! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. The orc is struck by an electric surge! You kill the orc! Vehumet accepts your kill. You feel your power returning. The orc priest looks encouraged for a moment. An orc comes into view. It is wielding a +0 whip. The orc throws a boomerang. The boomerang barely misses you. The warg bites you. The warg attacks as it pursues you! The warg bites you!! * * * LOW HITPOINT WARNING * * * The warg barely misses you. Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg. The warg is lightly wounded. The warg is knocked back by the mystic blast. You hear a shout! Okay, then. You feel much better. The orc knight roars a battlecry! The orcs go into a battle-frenzy! The warg bites you but does no damage. An orc priest comes into view. It is wielding a +0 hand axe. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg! The warg is moderately wounded. The warg is knocked back by the mystic blast. The warg slams into the stone wall! The warg is heavily wounded. You feel yourself speed up. The warg bites you but does no damage. An orc comes into view. It is wielding a +0 whip. The warg attacks as it pursues you! The warg bites you but does no damage. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. The orc priest invokes the aid of Beogh against you. Beogh smites you! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg. The warg is heavily wounded. The warg is knocked back by the mystic blast. The orc enters a dispersal trap! The warg blinks! You blink. There is a staircase back to the Dungeon here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg! The warg is severely wounded. The warg is knocked back by the mystic blast. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Welcome back to the Orcish Mines! Level annotation: 3 runed translucent doors, Xoli's ghost, journeyman DEFi The warg bites you. x2; The warg bites you! The orc throws a boomerang. The boomerang hits you but does no damage. There is a staircase back to the Dungeon, spattered with blood here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg!! You kill the warg! Vehumet accepts your kill. You feel your power returning. The orc throws a boomerang. The boomerang barely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc priest!! You kill the orc priest! Vehumet accepts your kill. The blast of energy engulfs the orc priest! The orc priest is severely wounded. The blast of energy engulfs the orc!!! You kill the orc! Vehumet accepts your kill. You feel your power returning. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and quivering boomerangs (83% to hit) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The orc priest looks braver for a moment. Your fulminant prism explodes! The blast of energy engulfs the orc priest!! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. You start resting. HP restored. You climb downwards. Welcome back to the Orcish Mines! Level annotation: 3 runed translucent doors, Xoli's ghost, journeyman DEFi Welcome back, DoNotCum the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 chain mail (87% to hit) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) An orc wizard is nearby! Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. There is a staircase back to the Dungeon, spattered with blood here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. Saving game... please wait. Welcome back, DoNotCum the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You climb downwards. Welcome back to the Orcish Mines! Level annotation: 3 runed translucent doors, Xoli's ghost, journeyman DEFi The orc wizard points at you and mumbles some strange words. You resist with almost no effort. There is a staircase back to the Dungeon, spattered with blood here. An orc wizard is nearby! Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (79% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) The searing ray hits the orc wizard! The orc wizard is severely wounded. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. Magic restored. You now have 1420 gold pieces (gained 19). The stone giant shouts! The orc warrior shouts! x2; The tengu warrior shouts! You hear a shout! An orc knight is nearby! The orc knight shouts! You hear a shout! The orc knight roars a battlecry! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An orc comes into view. It is wielding a +0 club. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc knight!! The orc knight is heavily wounded. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You erupt in a blast of force! The mystic blast hits the orc knight but does no damage. The orc knight is severely wounded. You hear a shout! x2 You erupt in a blast of force! The mystic blast hits the orc knight. The orc knight is severely wounded. The orc knight is knocked back by the mystic blast. The orc knight slams into the rock wall! The orc knight barely misses you. You erupt in a blast of force! The mystic blast hits the orc knight! The orc knight is almost dead. The orc knight is knocked back by the mystic blast. The orc knight slams into the rock wall! You kill the orc knight! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-11-ge490571c62 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DoNotCum] Species: Deep Elf Job: Conjurer HP: 68/68; mods: 0/0 MP: 22/36; mod: 0 Stats: 4 (4) 29 (29) 13 (13) Position: (55, 27), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Runrest: mode: -4 mp: 0 hp: 0 pos: (55, 28) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 4 | 707 | 0/353 Dodging | X | 0 | 0 | 4 | 353 | 0/177 Stealth | X | 0 | 0 | 3 | 207 | 29/119 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 16 | 5014 | 555/624 Conjurations | X | 1 | 50 | 14 | 5286 | 556/756 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 630 | 0/252 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 12 | 4050 | 0/750 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 10 | 2333 | 0/505 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 1420 #49: 1816 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #8: +1 spectral short sword eq slot #1, inv slot #19: +0 cloak eq slot #2, inv slot #15: +0 helmet eq slot #4, inv slot #25: +0 pair of boots eq slot #6, inv slot #40: +2 ring mail of Cowardice {rPois rF+} eq slot #7, inv slot #0: ring of Ukkoce {Wiz rPois rC+ rCorr Stlth-} eq slot #8, inv slot #11: ring of see invisible eq slot #9, inv slot #21: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: _)...$+...[....... ?.eQ.+........... .8.8C#........... ..#.#o#........... .....o#........... ######.#......... #............... ##...)#......... ##@.###.......# #....###o...... ##....# #...... ####..#......#o. ##.....##......#. #.....## .....## #######.....## ... ##.#.######...## #. #.....##.##....## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>