ASSERT(m) in 'mon-util.cc' at line 2489 failed. Version: Dungeon Crawl Stone Soup 0.31.0-11-ge490571c62 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 72240381769418241, deterministic pregen: 1 Command line: /usr/games/crawl-0.31 -name DoNotCum -rc /dgldir/rcfiles/crawl-0.31/DoNotCum.rc -macro /dgldir/rcfiles/crawl-0.31/DoNotCum.macro -morgue /dgldir/morgue/DoNotCum/ -webtiles-socket /crawl-master/webserver/sockets/DoNotCum:2024-01-26.23:32:14.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5578ea1152ff]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x418) [0x5578ea11f578]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1fa) [0x5578ea11578a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f8dfd889210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f8dfda4a24b]: /usr/games/crawl-0.31(+0x46bcbd) [0x5578ea11ecbd]: /usr/games/crawl-0.31(+0x46be75) [0x5578ea11ee75]: /usr/games/crawl-0.31(_Z11exper_valueRK7monsterbb+0x60c) [0x5578ea4e6cac]: exper_value(monster const&, bool, bool) /usr/games/crawl-0.31(_Z17mons_threat_levelRK7monsterb+0xe3) [0x5578ea4e7083]: mons_threat_level(monster const&, bool) /usr/games/crawl-0.31(_Z15mons_is_notableRK7monster+0xbc) [0x5578ea4e7a3c]: mons_is_notable(monster const&) /usr/games/crawl-0.31(_Z12seen_monsterP7monster+0xb1) [0x5578ea4c6741]: seen_monster(monster*) /usr/games/crawl-0.31(_Z23update_monsters_in_viewv+0x14a) [0x5578ea73516a]: update_monsters_in_view() /usr/games/crawl-0.31(+0xb08f0a) [0x5578ea7bbf0a]: /usr/games/crawl-0.31(+0xb0a245) [0x5578ea7bd245]: /usr/games/crawl-0.31(main+0x1ab) [0x5578ea06502b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f8dfd86a0b3]: /usr/games/crawl-0.31(_start+0x2e) [0x5578ea065bbe]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = , level layout type = corridors, absdepth0 = 10 Level vaults: layout_loops_corners portal_ice_cave_demonic_guard gauntlet_entry_generic dreamdust_princess_corridor pond Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!!! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the ogre mage!! The ogre mage is moderately wounded. The blast of energy engulfs the ogre!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. An orc comes into view. It is wielding a +0 dagger. You hear a shout! x2 Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre mage! The ogre mage is severely wounded. The ogre mage is knocked back by the mystic blast. The ogre mage collides with the ogre! The ogre is moderately wounded. The ogre mage is severely wounded. The mystic blast hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. An orc comes into view. It is wielding a +0 hand axe. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre mage!! You kill the ogre mage! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the ogre! The ogre is moderately wounded. The ogre is knocked back by the mystic blast. The mystic blast hits the ogre! The ogre is heavily wounded. The ogre is knocked back by the mystic blast. An ogre comes into view. It is wielding a +0 giant club. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An orc knight comes into view. It is wielding a +0 great sword. A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. Your fulminant prism crackles loudly. An orc warrior comes into view. It is wielding a +0 glaive. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the ogre!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the ogre! You kill the ogre! Vehumet accepts your kill. The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. You hear a shout! x2; You hear two shouts! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre!! The two-headed ogre is almost dead. The two-headed ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre!! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. You hear a shout! An orc comes into view. It is wielding a +0 club. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!!! The two-headed ogre is severely wounded. The blast of energy engulfs the orc knight!! The orc knight is heavily wounded. The blast of energy engulfs the ogre!! You kill the ogre! Vehumet accepts your kill. The blast of energy engulfs the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You hear two shouts! x2; You hear a shout! x3 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the ogre! The ogre is heavily wounded. The orc warrior is almost dead. The mystic blast hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the orc knight! The orc knight is severely wounded. The orc knight is knocked back by the mystic blast. The orc knight collides with the orc warrior! The orc knight is severely wounded. An orc comes into view. It is wielding a +0 short sword. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc knight but does no damage. The orc knight is severely wounded. You hear a shout! The orc knight roars a battlecry! The orc goes into a battle-frenzy! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre! The ogre is almost dead. The ogre is knocked back by the mystic blast. The mystic blast hits the orc knight. The orc knight is almost dead. The orc knight is knocked back by the mystic blast. The orc knight collides with the ogre! You kill the ogre! Vehumet accepts your kill. You feel your power returning. The orc knight is almost dead. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc knight. You kill the orc knight! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 An ogre comes into view. It is wielding a +0 giant spiked club. You climb upwards. Level annotation: 3 runed translucent doors, Xoli's ghost, journeyman DEFi There is a stone staircase leading down here. You start resting. HP restored. Magic restored. You climb downwards. The orc closely misses you. The orc hits you but does no damage. The ogre barely misses you. An ogre comes into view. It is wielding a +0 giant spiked club. There is a stone staircase leading up, spattered with blood here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre! The ogre is heavily wounded. The ogre is knocked back by the mystic blast. The mystic blast hits the ogre!! The ogre is almost dead. The ogre is knocked back by the mystic blast. The mystic blast hits the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc. The orc is severely wounded. The orc is knocked back by the mystic blast. You hear two shouts! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc. You kill the orc! Vehumet accepts your kill. The mystic blast hits the ogre! The ogre is almost dead. The ogre is knocked back by the mystic blast. You hear two shouts! An ogre comes into view. It is wielding a +0 giant spiked club. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. Your fulminant prism crackles loudly. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre! You kill the ogre! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the ogre!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. You hear two shouts! Your fulminant prism explodes! The blast of energy engulfs the ogre!! The ogre is severely wounded. The blast of energy engulfs the ogre!!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. You hear a shout! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!!! You kill the two-headed ogre! Vehumet accepts your kill. The blast of energy engulfs the two-headed ogre!! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the ogre!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. An ogre comes into view. It is wielding a +0 giant club. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. An ogre comes into view. It is wielding a +0 giant club. Your fulminant prism crackles loudly. An ogre comes into view. It is wielding a +0 giant spiked club. Your fulminant prism explodes! The blast of energy engulfs the ogre!!! You kill the ogre! Vehumet accepts your kill. The blast of energy engulfs the two-headed ogre!! The two-headed ogre is severely wounded. The blast of energy engulfs the two-headed ogre. The two-headed ogre is lightly wounded. You hear a shout! x2 Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An ogre mage comes into view. It is wielding a +0 flail. The two-headed ogre hits your fulminant prism with a +0 giant club! The two-headed ogre hits your fulminant prism with a +0 giant spiked club! Your fulminant prism detonates feebly. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An ogre comes into view. It is wielding a +0 giant spiked club. A two-headed ogre comes into view. It is wielding a +0 great mace and a +0 giant spiked club. Your fulminant prism crackles loudly. Things that are here: a +0 robe; a +0 dagger; an orc corpse Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre collides with the ogre! The ogre is heavily wounded. You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the ogre. The ogre is moderately wounded. The ogre is knocked back by the mystic blast. The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. The ogre hits your fulminant prism with a +0 giant spiked club!! Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is heavily wounded. The blast of energy engulfs the ogre! The ogre is severely wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The ogre mage hits your fulminant prism with a +0 flail! Your fulminant prism crackles loudly. The ogre hits your fulminant prism but does no damage. Items here: $ ) [ †. Your fulminant prism explodes! The blast of energy engulfs the ogre!! You kill the ogre! Vehumet accepts your kill. The blast of energy engulfs the two-headed ogre!!! The two-headed ogre is severely wounded. The blast of energy engulfs the ogre mage!! The ogre mage is heavily wounded. The blast of energy engulfs the ogre!! The ogre is almost dead. The blast of energy engulfs the ogre!! The ogre is severely wounded. The blast of energy engulfs the two-headed ogre!! The two-headed ogre is almost dead. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre! You kill the ogre! Vehumet accepts your kill. The mystic blast hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre collides with the ogre mage! The ogre mage is heavily wounded. The two-headed ogre is severely wounded. The mystic blast hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Your Spellcasting skill increases to level 18! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre collides with the ogre mage! The ogre mage is severely wounded. The two-headed ogre is almost dead. The two-headed ogre shouts in stereo! The ogre mage points at the ogre and mumbles some strange words. The ogre seems to speed up. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The two-headed ogre hits you with a +0 giant club! The two-headed ogre completely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre mage! The ogre mage is almost dead. The mystic blast hits the two-headed ogre!! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the ogre. The ogre is severely wounded. The ogre is knocked back by the mystic blast. The ogre collides with the ogre mage! The ogre mage is almost dead. You kill the ogre! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. The ogre mage gestures at you while chanting. The bolt of magma hits you. You partially resist. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is lightly wounded. The two-headed ogre is knocked back by the mystic blast. The mystic blast hits the ogre mage! You kill the ogre mage! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the two-headed ogre!! The two-headed ogre is almost dead. The two-headed ogre is knocked back by the mystic blast. There is a stone staircase leading up, spattered with blood here. You see here a +0 giant spiked club. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre!! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the ogre! The ogre is heavily wounded. The ogre is knocked back by the mystic blast. The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. An ogre comes into view. It is wielding a +0 giant club. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre! The two-headed ogre is almost dead. The blast of energy engulfs the ogre!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. Items here: )) [ ÷ †. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up, spattered with blood here. Items here: ))) †. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. An ogre comes into view. It is wielding a +0 giant club. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre!! The ogre is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the ogre!!! You kill the ogre! Vehumet accepts your kill. You feel your power returning. A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant spiked club. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The two-headed ogre hits your fulminant prism with a +0 dire flail! The two-headed ogre hits your fulminant prism with a +0 giant spiked club!! Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! The two-headed ogre is moderately wounded. You hear a shout! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. An ogre mage comes into view. It is wielding a +0 club. Your fulminant prism explodes! The blast of energy engulfs the two-headed ogre!! The two-headed ogre is almost dead. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre!! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 16! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ogre mage!!! The ogre mage is severely wounded. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre mage! You kill the ogre mage! Vehumet accepts your kill. You feel your power returning. HP restored. Magic restored. You now have 1513 gold pieces (gained 23). Things that are here: a +0 short sword; a +0 leather armour; an orc corpse Items here: )) [[ ÷. You now have 1532 gold pieces (gained 19). Items here: ( ))) [ ÷÷. You see here a +0 giant spiked club. Items here: )))))) [ †††. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 giant spiked club; an ogre corpse You now have 1581 gold pieces (gained 49). Items here: )))))))) [[ ÷ ††††. Items here: )) [[ †. You now have 1601 gold pieces (gained 20). Things that are here: a +0 giant spiked club; an ogre corpse You now have 1618 gold pieces (gained 17). You now have 1650 gold pieces (gained 32). You now have 1680 gold pieces (gained 30). You now have 1696 gold pieces (gained 16). You now have 1718 gold pieces (gained 22). You now have 1746 gold pieces (gained 28). Found a staircase to the Elven Halls. You now have 1756 gold pieces (gained 10). You now have 1785 gold pieces (gained 29). You now have 1815 gold pieces (gained 30). You now have 1823 gold pieces (gained 8). Found Hoawu's Specific Store. Things that are here: a +0 ring mail; a +4 hand axe You now have 1855 gold pieces (gained 32). There is an entrance to Zeos's General Store here. There is an entrance to Hoawu's Specific Store here. You now have 1871 gold pieces (gained 16). You now have 1893 gold pieces (gained 22). Found Jier's General Store and Vyzefet's Weapon Shop. Found Honamp's Armour Boutique and Juca Sao's Armour Emporium. There is an entrance to Jier's General Store here. There is an entrance to Honamp's Armour Boutique here. There is an entrance to Juca Sao's Armour Emporium here. There is an entrance to Vyzefet's Weapon Shop here. There is an entrance to Jier's General Store here. Found a shimmering blue altar of Sif Muna. You open the door. 2 orc wizards come into view. An orc wizard is wielding a +0 dagger of holy wrath. The orc wizard shouts! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! The searing ray hits the orc wizard! The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The magic dart hits you. The searing ray hits the orc wizard! The orc wizard is almost dead. The searing ray hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. The searing ray hits the orc wizard! The orc wizard is almost dead. (Press . to maintain the ray.) The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. There is an open door here. There is a shimmering blue altar of Sif Muna here. Auto Killed stopped - Partly explored. Partly explored, can't reach some items. There is a shimmering blue altar of Sif Muna here. There is an open door here. Sorry, I don't know how to get there. Sorry, I don't know how to get there. Sorry, I don't know how to get there. There is an open door here. There is a shimmering blue altar of Sif Muna here. Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. There is an entrance to Honamp's Armour Boutique here. There is an entrance to Juca Sao's Armour Emporium here. There is an entrance to Jier's General Store here. There is an entrance to Vyzefet's Weapon Shop here. Search for what [Enter for "."]? battlesphere Things that are here: a +0 ring mail; a +0 hand axe Things that are here: a +0 chain mail; a +0 war axe Things that are here: a +0 mace; a +0 chain mail; a +0 long sword There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 giant club; a +0 giant club; a +0 giant spiked club You climb upwards. Level annotation: 3 runed translucent doors, Xoli's ghost, journeyman DEFi There is a stone staircase leading down here. There is a staircase back to the Dungeon, spattered with blood here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. There is an open door here. Things that are here: 7 poisoned darts; a +0 dagger You see here a +0 whip. Things that are here: a +0 dagger; a +0 scale mail; a +0 heavy spear There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. You see here a +0 dagger. You see here a +0 hand axe. Items here: ))) [[[. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 club. You see here a +0 dagger. Things that are here: a +0 club; a +0 dagger You see here a +0 club. Items here: ))) [. There is an entrance to Soclab's General Store here. Okay, then. You pick up a book of Power and begin reading... You add the spells Iskenderun's Battlesphere, Bombard and Spellforged Servitor to your library. Thank you for shopping at Soclab's General Store! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'd'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x7 You finish memorising. Spell assigned to 'e'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? Okay, then. There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Search for what [Enter for "battlesphere", or ? for help]? chain What level of the Dungeon? (default 3, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a +0 club. You see here a +0 hand axe. You see here a +0 dagger. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 leather armour; a +0 club There is an open door here. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 whip; a +0 whip There is an open door here. Things that are here: 2 stones; a +0 whip Things that are here: 4 stones; a +0 dagger There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! The walls and floor vibrate strangely for a moment. x2 There is a stone staircase leading up here. R - a +6 ring of intelligence You now have 1317 gold pieces (gained 12). A red ugly thing comes into view. The red ugly thing gurgles horribly! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the red ugly thing! The red ugly thing is lightly wounded. The red ugly thing is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the red ugly thing! The red ugly thing is moderately wounded. The red ugly thing is knocked back by the mystic blast. The red ugly thing slams into the rock wall! The red ugly thing is moderately wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the red ugly thing! The red ugly thing is heavily wounded. The red ugly thing is knocked back by the mystic blast. The red ugly thing slams into the rock wall! The red ugly thing is severely wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the red ugly thing! The red ugly thing is almost dead. The red ugly thing is knocked back by the mystic blast. The red ugly thing slams into the rock wall! The red ugly thing is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the red ugly thing! You kill the red ugly thing! Vehumet accepts your kill. You feel your power returning. You see here an ugly thing corpse. You open the door. There is an open door here. You pick up a book of the Earth and begin reading... You add the spell Lee's Rapid Deconstruction to your library. There is an empty arch of ancient stone here. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. There is nothing on the other side of the stone arch. Magic restored. You open the door. There is an open door here. You see here a staff of alchemy. S - a staff of alchemy (weapon) You now have 1331 gold pieces (gained 14). A river rat comes into view. The river rat moves out of view. You see here a +0 hand axe. A bullfrog comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bullfrog!! The bullfrog is almost dead. The bullfrog is knocked back by the mystic blast. You hear a loud, deep croak! You hear an angry hiss. You hear a croak. x2 You hear an angry hiss. You hear a shout! x3 A bullfrog comes into view. A water moccasin comes into view. x2 A bullfrog comes into view. The bullfrog moves out of view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. A bullfrog comes into view. The bullfrog hits you. You hear a loud crackle. The bullfrog barely misses you. You hear an explosion! Vehumet accepts your kill. You feel a bit more experienced. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. You hear a loud, deep croak! You hear two shouts! Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The bullfrog is struck by an electric surge!!! You kill the bullfrog! Vehumet accepts your kill. The bullfrog is struck by an electric surge!!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You hear a shout! Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the river rat! You kill the river rat! Vehumet accepts your kill. A cane toad comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is moderately wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall! The cane toad is heavily wounded. The mystic blast hits the water moccasin! The water moccasin is moderately wounded. The water moccasin is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad!! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a shout! The gnoll moves out of view. A gnoll sergeant is nearby! Lua error: [string "/dgldir/rcfiles/crawl-0.31/DoNotCum.rc"]:590: bad argument #3 to 'cast' (number expected, got no value) You erupt in a blast of force! The mystic blast hits the gnoll sergeant! The gnoll sergeant is severely wounded. The gnoll sergeant is knocked back by the mystic blast. The gnoll sergeant slams into the rock wall! Lua error: [string "/dgldir/rcfiles/crawl-0.31/DoNotCum.rc"]:590: bad argument #3 to 'cast' (number expected, got no value) Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. You erupt in a blast of force! The mystic blast hits the gnoll sergeant! You kill the gnoll sergeant! Vehumet accepts your kill. A gnoll comes into view. It is wielding a +0 spear. There are monsters nearby! You erupt in a blast of force! The mystic blast hits the gnoll. The gnoll is moderately wounded. The gnoll is knocked back by the mystic blast. The gnoll slams into the rock wall! The gnoll is almost dead. The mystic blast hits the gnoll! The gnoll is severely wounded. The gnoll is knocked back by the mystic blast. The gnoll slams into the rock wall! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. You hear a shout! Your battlesphere fires! The barrage of energy hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. A gnoll comes into view. It is wielding a +0 club. You erupt in a blast of force! The mystic blast hits the gnoll. The gnoll is moderately wounded. The gnoll is knocked back by the mystic blast. The gnoll slams into the rock wall! The gnoll is almost dead. Your battlesphere fires! The barrage of energy hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. A manticore comes into view. A manticore is nearby! You erupt in a blast of force! The mystic blast hits the manticore!! The manticore is moderately wounded. The manticore is knocked back by the mystic blast. Your battlesphere fires! The barrage of energy hits the manticore! The manticore is heavily wounded. The searing ray hits the manticore! The manticore is almost dead. (Press . to maintain the ray.) Your battlesphere fires! The barrage of energy hits the manticore! The manticore is almost dead. The manticore flicks its tail. The volley of spikes skewers you but does no damage. The searing ray hits the manticore. You kill the manticore! Vehumet accepts your kill. You feel your power returning. Your Shields skill increases to level 1! You swap places. Items here: ) [[ †. You see here a +0 flail. You see here a manticore corpse. Things that are here: a +0 club; a +0 spear; a gnoll corpse You erupt in a blast of force! The mystic blast hits the two-headed ogre!! The two-headed ogre is moderately wounded. The two-headed ogre shouts in stereo! You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the rock wall! The two-headed ogre is severely wounded. You erupt in a blast of force! The mystic blast hits the two-headed ogre!! You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-11-ge490571c62 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DoNotCum] Species: Deep Elf Job: Conjurer HP: 68/68; mods: 0/0 MP: 31/38; mod: 0 Stats: 4 (4) 29 (29) 13 (13) Position: (68, 60), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Runrest: mode: -3 mp: 0 hp: 0 pos: (68, 60) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 50 | 4 | 796 | 89/353 Dodging | X | 0 | 0 | 4 | 353 | 0/177 Stealth | X | 0 | 0 | 3 | 207 | 29/119 Shields | X | 1 | 50 | 1 | 90 | 20/142 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 18 | 6117 | 365/729 Conjurations | X | 0 | 0 | 16 | 6396 | 90/883 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 5 | 630 | 0/252 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 12 | 4050 | 0/750 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 10 | 2333 | 0/505 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 1919 #13: 588 #49: 2219 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #44: staff of alchemy eq slot #1, inv slot #19: +0 cloak eq slot #2, inv slot #15: +0 helmet eq slot #4, inv slot #25: +0 pair of boots eq slot #6, inv slot #40: +2 ring mail of Cowardice {rPois rF+} eq slot #7, inv slot #0: ring of Ukkoce {Wiz rPois rC+ rCorr Stlth-} eq slot #8, inv slot #11: ring of see invisible eq slot #9, inv slot #21: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈.....#.## #...#.).# #...)..# ##†#...# #)##### #.# #.# #*# #@# .....$..# ######### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>