Dungeon Crawl Stone Soup version 0.31.0-10-gcf4a605ca0 (webtiles) character file. Game seed: 3470208956851743369 79 DoNotCum the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Jan 25, 2024. Slain by an orc ... wielding a +0 morningstar (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:29 (2782 turns). DoNotCum the Conjurer (Deep Elf Conjurer) Turns: 2782, Time: 00:03:29 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 17% Magic: 5/12 EV: 12 Int: 25 God: Gold: 156 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . m - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons m - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves l - a staff of fire Jewellery o - a ring of ice Scrolls c - a scroll of immolation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} g - 2 scrolls of fog {unknown} h - 3 scrolls of identify {unknown} k - 2 scrolls of amnesia {unknown} n - 2 scrolls of poison {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} i - a potion of enlightenment {unknown} j - a potion of invisibility {unknown} p - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.1 Stealth + Level 4.7 Spellcasting - Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 p - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 10% N/A 13% 2 Call Canine Familiar Summ 5% N/A 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dimensional Bullseye Hex/Tloc 2% N/A 63% 4 Ignite Poison Fire/Alch 5% N/A 63% 4 Vhi's Electric Charge Tloc/Air 10% N/A 63% 4 Arcjolt Conj/Air 9% 1d19 63% 5 Freezing Cloud Conj/Ice/Air 7% 6-21 75% 5 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You see here 3 poisoned darts. A hobgoblin comes into view. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You see here a hobgoblin corpse. Auto kill stopped - Too dangerous: Extremely Dangerous (0) Dangerous (1) Easy (3) Harmless (1) A hobgoblin, an orc priest and 3 orcs come into view. The orc shouts! x3; The hobgoblin shouts! The orc priest shouts! The searing ray misses the orc. (Press . to maintain the ray.) The orc hits you with a +0 morningstar. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +0 dagger (79% to hit) The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! The orc hits you with a +0 morningstar! Ouch! That really hurt! The searing ray hits the orc priest! The orc priest is severely wounded. The orc hits you with a +0 morningstar. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest! You kill the orc priest! You finish channelling your searing ray. The orc hits you with a +0 morningstar. You die... ##.#.##.###...........##..###...# .......................... #..... #.#...#####...........##........# #......# #####..<#######.......# ........# #...# #.##.#.## ........# #...# #......# ........# #...# ###... .......## ##.## #..# ..#...## #@# #.. .##### #..g).o.# #.####.... ##.##.# .[ .. ..# .# ..# . ..# You could see an orc and a hobgoblin. Vanquished Creatures An orc priest (D:3) An adder (D:3) A ribbon worm (D:2) 2 orcs (D:3) 6 bats 5 endoplasms A giant cockroach (D:1) 12 goblins 5 hobgoblins 7 kobolds 3 quokkas 3 ball pythons (D:1) 2 frilled lizards 18 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DoNotCum the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 874 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1697 | D:1 | Learned a level 2 spell: Searing Ray 2243 | D:2 | Reached skill level 5 in Conjurations 2413 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 2782 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_loops_corners, chequers_serial_rivers_large_a, minmay_rat_gold_closets D:2: layout_basic D:3: layout_loops_cross, shapermc_ecumenical_altar_petra Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 66 | || 66 Searing Ray | 15 | 9 || 24 Armour: Robe | 11 | 4 || 15 Dodge: Dodged | 8 | || 8