Dungeon Crawl Stone Soup version 0.27-a0-1557-g57f10a385c (webtiles) character file. Game seed: 15794441646839543664 512001 DocClef the Unseen (level 25, -2/199 HPs) Began as a Gnoll Delver on July 15, 2021. Was a High Priest of Okawaru. Slain by an acid blob (4 damage) ... while paralysed by a floating eye ... on level 3 of the Pits of Slime. The game lasted 02:21:29 (50491 turns). DocClef the Unseen (Gnoll Delver) Turns: 50491, Time: 02:21:29 Health: -2/199 AC: 25 Str: 40 XL: 25 Next: 56% Magic: 45/51 EV: 2 Int: 13 God: Okawaru [*****.] Gold: 4879 SH: 0 Dex: 21 Spells: 55/55 levels left rFire + + . SeeInvis . i - +8 rapier of Prudence {protect, MP+9 Str+5} rCold + + . Faith . W - +5 kite shield {rC+ rF+} rNeg + . . Spirit . Q - +8 orange crystal plate armour {Archmagi, Int+3 Clar} rPois + Reflect + D - +0 helmet "Heyjerche" {Str+6} rElec + Harm . h - +2 cloak of Courage {Rampage rC+ rN+ rCorr} rCorr + Rampage + B - +0 pair of fencer's gloves {Riposte Dex+3} Will ++... Archmagi + X - +0 pair of boots of Sejisec {rElec Will- Regen+ Slay+2} Stlth +++.......Clarity + G - amulet "Bocwimiakh" {Reflect rF+ Will+ Slay+2 SH+5} HPRegen 1.43/turn T - ring of willpower MPRegen 0.32/turn A - ring "Ginwiadaz" {rPois Str+6 Slay+5} @: paralysed, heroic, finesse-ful, corroded, studying 2 skills A: fangs 1, strong nose, distributed training, hooves 1, camouflage 1, agile 1, deformed body, electricity resistance, strong 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion, Heroism, Finesse You were on level 3 of the Pits of Slime. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the Abyss 7 times. You visited 1 bazaar. You also visited: Trove, Sewer, Ossuary, Ice Cave and Volcano. You collected 6463 gold pieces. You spent 1584 gold pieces at shops. Inventory: Hand Weapons i - the +8 rapier of Prudence (weapon) {protect, MP+9 Str+5} (You acquired it on level 5 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+5). MP: It affects your magic capacity (+9). x - the +8 demon whip "Ruteiq" {flame, Str+3 Int+3 Dex+3} (Okawaru gifted it to you on level 2 of the Orcish Mines) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). M - a +5 demon blade of electrocution Missiles K - 10 javelins (quivered) O - 13 boomerangs of dispersal Armour h - the +2 cloak of Courage (worn) {Rampage rC+ rN+ rCorr} (You found it on level 3 of the Elven Halls) rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. B - the +0 pair of fencer's gloves (worn) {Riposte Dex+3} (You found it in a volcano) It allows the wearer to riposte with any weapon, or to riposte more often with a long blade, swiftly retaliating against a missed attack. Dex: It affects your dexterity (+3). D - the +0 helmet "Heyjerche" (worn) {Str+6} (You bought it in a shop in a bazaar) Str: It affects your strength (+6). Q - the +8 orange crystal plate armour (worn) {Archmagi, Int+3 Clar} (You acquired it on level 3 of the Lair of Beasts) Int: It affects your intelligence (+3). Clar: It protects you against confusion. W - a +5 kite shield of resistance (worn) X - the +0 pair of boots of Sejisec (worn) {rElec Will- Regen+ Slay+2} (Okawaru gifted it to you on level 3 of the Lair of Beasts) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. Jewellery a - the ring "Deekhiw" {rC+++ Will- Int+4 Dex+6} (You took it off a deep elf knight on level 3 of the Elven Halls) [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). rC: It renders you almost immune to cold. Will: It decreases your willpower. u - the ring of the Little Devil {rN+ SInv} (You found it on level 3 of the Elven Halls) [ring of see invisible] rN: It protects you from negative energy. SInv: It lets you see invisible. y - a +4 ring of slaying A - the ring "Ginwiadaz" (right hand) {rPois Str+6 Slay+5} (You found it in an ice cave) [ring of strength] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison. G - the amulet "Bocwimiakh" (around neck) {Reflect rF+ Will+ Slay+2 SH+5} (You found it on level 3 of the Elven Halls) [amulet of reflection] It reflects blocked missile attacks. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. SH: It affects your SH (+5). Will: It increases your willpower. L - the ring "Adargh" {Ice Str-3 Int+3 Dex+5 SInv} (You found it in an ice cave) [ring of ice] It enhances your ice magic. Str: It affects your strength (-3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. SInv: It lets you see invisible. S - the ring "Xuogriy" {Fire rPois} (You found it in an ice cave) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. T - a ring of willpower (left hand) Wands g - a wand of digging (21) w - a wand of charming (39) H - a wand of iceblast (93) I - a wand of mindburst (32) N - a wand of flame (134) P - a wand of acid (18) R - a wand of polymorph (48) U - a wand of paralysis (42) Scrolls c - 10 scrolls of fog e - 11 scrolls of fear q - 16 scrolls of teleportation v - 2 scrolls of holy word z - 9 scrolls of enchant weapon C - 20 scrolls of identify E - 4 scrolls of enchant armour F - 4 scrolls of magic mapping J - 4 scrolls of brand weapon V - 7 scrolls of amnesia Y - a scroll of blinking Z - 2 scrolls of silence Potions b - 22 potions of curing d - 8 potions of might f - 5 potions of haste j - 6 potions of mutation k - 4 potions of magic l - 6 potions of ambrosia m - 15 potions of heal wounds n - 6 potions of invisibility o - 3 potions of cancellation p - 12 potions of brilliance r - 4 potions of flight s - 3 potions of berserk rage t - 2 potions of resistance Skills: + Level 16.7(21.7) Fighting + Level 16.3(21.3) Short Blades + Level 15.8(20.8) Long Blades + Level 15.8(20.8) Axes + Level 15.8(20.8) Maces & Flails + Level 15.8(20.8) Polearms + Level 15.8(20.8) Staves + Level 15.8(20.8) Slings + Level 15.8(20.8) Bows + Level 15.8(20.8) Crossbows + Level 15.8(20.8) Throwing + Level 15.8(20.8) Armour + Level 16.3(21.3) Dodging + Level 17.7(22.7) Stealth + Level 15.8(20.8) Shields + Level 15.8(20.8) Unarmed Combat + Level 15.8 Spellcasting + Level 13.6 Conjurations + Level 13.6 Hexes + Level 13.6 Summonings + Level 13.6 Necromancy + Level 13.6 Translocations + Level 13.6 Transmutations + Level 13.6 Fire Magic + Level 13.6 Ice Magic + Level 13.6 Air Magic + Level 13.6 Earth Magic + Level 13.6 Poison Magic + Level 17.0 Invocations + Level 16.7 Evocations You had 55 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 100% N/A 1% 1 Apportation Tloc 100% N/A 1% 1 Corona Hex 68% N/A 1% 1 Freeze Ice 100% 1d11 1% 1 Magic Dart Conj 100% 1d8 1% 1 Pain Necr 100% 1d9 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Blink Tloc N/A N/A 1% 2 Call Imp Summ 62% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Passwall Tmut/Erth 51% N/A 1% 2 Slow Hex 62% N/A 1% 2 Sublimation of Blood Necr 31% N/A 1% 2 Wereblood Tmut 62% N/A 1% 2 Confusing Touch Hex 62% N/A 1% 3 Dazzling Flash Conj/Hex 100% N/A 1% 3 Frozen Ramparts Ice 100% 1d12 1% 3 Gell's Gravitas Tloc 31% N/A 1% 3 Lesser Beckoning Tloc 31% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 62% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Swiftness Air 62% N/A 1% 3 Teleport Other Tloc 62% N/A 1% 3 Tukima's Dance Hex 62% N/A 1% 3 Vampiric Draining Necr 31% 2d10 1% 3 Airstrike Air 31% N/A 1% 4 Animate Dead Necr 31% N/A 1% 4 Hailstorm Conj/Ice 62% 3d13 1% 4 Ice Form Ice/Tmut 62% N/A 1% 4 Petrify Tmut/Erth 62% N/A 1% 4 Summon Ice Beast Ice/Summ 62% N/A 1% 4 Agony Necr 62% N/A 3% 5 Blade Hands Tmut 31% N/A 3% 5 Borgnjor's Vile Clutch Necr/Erth 31% N/A 3% 5 Excruciating Wounds Necr 31% N/A 3% 5 Fireball Conj/Fire 31% 3d13 3% 5 Freezing Cloud Conj/Ice/Air 31% 6-21 3% 5 Irradiate Conj/Tmut 31% 3d24 3% 5 Lee's Rapid Deconstruct Erth 31% 3d17* 3% 5 Manifold Assault Tloc 62% N/A 3% 5 Metabolic Englaciation Hex/Ice 31% N/A 3% 5 Silence Hex/Air 31% N/A 3% 5 Summon Forest Summ/Tloc 31% N/A 3% 5 Summon Mana Viper Hex/Summ 62% N/A 3% 5 Yara's Violent Unravell Hex/Tmut 31% 3d13 3% 5 Death Channel Necr 31% N/A 21% 6 Dispersal Tloc 31% N/A 21% 6 Shadow Creatures Summ N/A N/A 21% 6 Simulacrum Ice/Necr 31% N/A 21% 6 Starburst Conj/Fire 31% 8x6d9 21% 6 Statue Form Tmut/Erth 41% N/A 21% 6 Dragon Form Tmut 31% N/A 73% 7 Monstrous Menagerie Summ 31% N/A 73% 7 Summon Hydra Summ 31% N/A 73% 7 Disjunction Tloc 31% N/A 100% 8 Ignition Fire 31% 3d10 100% 8 Polar Vortex Ice 31% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:10 Swamp (4/4) Lair:4 Snake (4/4) Lair:3 Slime (3/5) Lair:6 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/5) D:15 Sewer (visited) Ossuary (visited) IceCv (visited) Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:10 ([ Orc:1 [ Orc:2 [[[= Elf:2 * Snake:3 (==![ Vaults:3 ! Annotations: D:8 3 runed translucent doors, Papr's ghost, novice DgCj Lair:2 exclusion: oklob plant Lair:3 exclusion: 2 oklob plants Lair:4 exclusion: oklob plant Swamp:2 3 runed translucent doors, Urghud's ghost, journeyman MiBe; Xotausus's ghost, adept DsFi Snake:1 2 transporters, Sowudui's ghost, adept MiGl Snake:2 1 runed translucent door Slime:3 Dissolution Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You have large cloven feet. Your skin changes colour to match your surroundings (Stealth+). You are agile. (Dex +2) Armour fits poorly on your strangely shaped body. You are resistant to electric shocks. (rElec) Your muscles are strong. (Str +2) Message History The splash of acid misses you. The splash of acid hits the slime creature! The slime creature is splashed with acid. You block the rockslime's attack. You block the slime creature's attack. The slime creature hits you but does no damage. The floating eye gazes piercingly through you! You shrug off the repeated paralysis! You can now deal lightning-fast blows. You block the rockslime's attack. You block the large slime creature's attack. The slime creature hits you but does no damage. The acid blob spits acid at you. The splash of acid hits you. You resist. You are splashed with acid! You resist. The floating eye gazes piercingly through you! You suddenly lose the ability to move! The floating eye gazes piercingly through you! You shrug off the repeated paralysis! The rockslime hits you!! You are shoved backwards! The acid blob hits you! The acid corrodes you! You are splashed with acid. You resist. A large slime creature splits. The slime creature hits you! * * * LOW HITPOINT WARNING * * * The floating eye's view fixates on you. The rockslime hits you!! * * * LOW HITPOINT WARNING * * * You are shoved backwards! Two slime creatures merge to form a large slime creature. The acid blob spits acid at you. The splash of acid hits you but does no damage. The acid corrodes you! You are splashed with acid! You resist. * * * LOW HITPOINT WARNING * * * Two slime creatures merge to form a large slime creature. The rockslime hits you! * * * LOW HITPOINT WARNING * * * You are shoved backwards! The floating eye gazes piercingly through you! You shrug off the repeated paralysis! Two slime creatures merge to form a large slime creature. The acid blob hits you. You die... .................... ...................## #...................# ...................## .............>......# ..#......J..........# .........GJJJJ.....# .........