Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 10384827225635790847 60 Docmaja the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 27, 2025. Slain by an orc ... wielding a +0 hand axe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:45 (1900 turns). Docmaja the Conjurer (Deep Elf Conjurer) Turns: 1900, Time: 00:04:45 Health: 0/19 AC: 4 Str: 4 XL: 3 Next: 82% Magic: 5/10 EV: 10 Int: 24 God: Gold: 56 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . i - +0 rapier rCold . . . (no offhand) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: about to teleport, weak-willed A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons i - a +0 rapier (weapon) Armour a - a +0 robe e - a +0 pair of gloves (worn) g - a +0 leather armour (worn) h - an orb of guile Jewellery l - a ring of magical power Scrolls j - a scroll of fog {unknown} Potions b - 2 potions of magic Skills: + Level 2.7 Dodging - Level 2.4 Stealth - Level 0.1 Unarmed Combat + Level 4.0 Spellcasting + Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 50% 4 Awaken Armour Erth/Frge 8% N/A 86% 4 Forge Phalanx Beetle Frge 2% N/A 100% 6 Fortress Blast Frge 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are confused. You stop channelling your searing ray. An orc comes into view. It is wielding a +0 club. The orc hits you with a +0 club. You're too confused to cast spells. You feel very buoyant. You fly up into the air. It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You float gracefully downwards. You feel less confused. Your enlightenment fades. The orc wizard barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (79% to hit) You focus your ray upon the orc. The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray misses the orc. The orc wizard points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Okay, then. As you read the scroll labelled BECORROSATS, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You stop channelling your searing ray. The orc misses you. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled XUOLECR MORCH, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The orc hits you with a +0 hand axe. You die... #.# #. #.# . #.# ####' ######.# #.... #......# #.....######.# #.....#.ß.##.# #[....oo...'.# #.....#@ß.#### #.... ##### #.?. ###### ##' .....#####. ########## ........## #........# .<....# ###...##.# ##.##.# ####.....##.# ##.##.# #....<...##.#### You could see an orc wizard (weak-willed) and an orc (weak-willed). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 orcs (D:2) A ball python (D:1) 5 bats (D:1) An endoplasm (D:2) 2 giant cockroaches 4 goblins 4 hobgoblins (D:1) 4 jackals (D:1) 3 kobolds A frilled lizard (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Docmaja the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 277 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 280 | D:1 | Learned a level 2 spell: Searing Ray 724 | D:1 | Reached skill level 5 in Conjurations 1279 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1888 | D:2 | Found the +1 Delatra's gloves {ID++} 1900 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, due_unseen_surprise D:2: layout_loops_corners, pf_guarded_unrand_delatra Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.0 Dodging | | 2.7 Stealth | | 2.4 Unarmed Combat | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 66 Searing Ray || 4 Use: Scroll || 5 Potion || 2 Armour: Robe || 13 Leather armour || 7 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1897 | 1814 | 83 | 0 | 1572 | 2 | 948.5 | Dungeon | 1897 | 1814 | 83 | 0 | 1572 | 2 | 948.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1237 daAuts D:2: 660 daAuts