Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-541-g8bf3021b3d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12388318557889926905, deterministic pregen: 1 Version history: Game started: 0.33-a0-520-g0c05a917f8 0.33-a0-532-g34712576ec 0.33-a0-541-g8bf3021b3d Command line: /usr/games/crawl-git-8bf3021b3d -name Doorstop00 -rc /dgldir/rcfiles/crawl-git/Doorstop00.rc -macro /dgldir/rcfiles/crawl-git/Doorstop00.macro -morgue /dgldir/morgue/Doorstop00/ -webtiles-socket /crawl-master/webserver/sockets/Doorstop00:2024-12-06.14:46:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-git-8bf3021b3d(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x564c04c1e2df]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-8bf3021b3d(_Z13do_crash_dumpv+0x418) [0x564c04c28778]: do_crash_dump() /usr/games/crawl-git-8bf3021b3d(_Z20crash_signal_handleri+0x1fa) [0x564c04c1e76a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f38f9671210]: /usr/games/crawl-git-8bf3021b3d(_ZNK7monster8get_enchE12enchant_typeS0_+0x10) [0x564c04fca110]: monster::get_ench(enchant_type, enchant_type) const /usr/games/crawl-git-8bf3021b3d(_Z18handle_searing_rayR5actori+0x2e9) [0x564c05186269]: handle_searing_ray(actor&, int) /usr/games/crawl-git-8bf3021b3d(_Z23start_channelling_spell10spell_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEb+0x65) [0x564c05178ae5]: start_channelling_spell(spell_type, std::__cxx11::basic_string, std::allocator >, bool) /usr/games/crawl-git-8bf3021b3d(_Z16cast_searing_rayR5actoriR4boltb+0x3b2) [0x564c05189bb2]: cast_searing_ray(actor&, int, bolt&, bool) /usr/games/crawl-git-8bf3021b3d(_Z11your_spells10spell_typeibPK8item_defP4distb+0x14fc) [0x564c0517bb8c]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z12cast_a_spellb10spell_typeP4distb+0x155) [0x564c0517d6d5]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-8bf3021b3d(_Z17do_cast_spell_cmdb+0x1a) [0x564c0517e3ca]: do_cast_spell_cmd(bool) /usr/games/crawl-git-8bf3021b3d(_Z15process_command12command_typeS_+0x16ba) [0x564c05345a7a]: process_command(command_type, command_type) /usr/games/crawl-git-8bf3021b3d(+0xbdeac2) [0x564c05341ac2]: /usr/games/crawl-git-8bf3021b3d(+0xbdf6b5) [0x564c053426b5]: /usr/games/crawl-git-8bf3021b3d(main+0x1ab) [0x564c04b6441b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f38f96520b3]: /usr/games/crawl-git-8bf3021b3d(_start+0x2e) [0x564c04b64fee]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f38f9710c2a in __GI___wait4 (pid=3912583, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f38f9710c2a in __GI___wait4 (pid=3912583, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f38f9710beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x0000564c04c1e145 in call_gdb (file=file@entry=0x7f38f98175c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3912101\000\000\000\000\000" #3 0x0000564c04c28796 in do_crash_dump () at dbg-asrt.cc:692 t = 1733496614 dir = "/dgldir/morgue/Doorstop00/" name = "/dgldir/morgue/Doorstop00/crash-Doorstop00-20241206-145014.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7f38f98175c0 <_IO_2_1_stderr_> #4 0x0000564c04c1e76a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #5 No locals. #6 0x0000564c04fca110 in std::_Rb_tree, std::_Select1st >, std::less, std::allocator > >::find (__k=, this=) at mon-ench.cc:145 __j = __j = #7 std::map, std::allocator > >::find (__x=, this=) at /usr/include/c++/9/bits/stl_map.h:1194 No locals. #8 monster::get_ench (this=this@entry=0x0, ench1=ench1@entry=ENCH_CHANNEL_SEARING_RAY, ench2=ench2@entry=ENCH_NONE) at mon-ench.cc:147 i = e = 158 #9 0x0000564c05186269 in handle_searing_ray (agent=..., turn=1) at spl-damage.cc:3910 mons = 0x0 me = {ench = ENCH_TP, degree = 0, duration = 0, maxduration = 4, who = KC_YOU, source = 0, ench_is_aura = (AURA_HOSTILE | unknown: 79141636)} pow = 50 beam = {origin_spell = SPELL_SEARING_RAY, range = 5, glyph = 42 U'*', colour = 15 '\017', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 38, y = 58}, target = {x = 42, y = 58}, damage = {num = 2, size = 8}, ench_power = 50, hit = 17, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "searing ray", short_name = "", hit_verb = "", loudness = 2, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = true, heard = false, path_taken = std::vector of length 5, capacity 8 = {{x = 39, y = 58}, {x = 40, y = 58}, {x = 41, y = 58}, {x = 42, y = 58}, {x = 43, y = 58}}, extra_range_used = 1, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = true, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = std::map with 1 element = {[1572] = 1}, foe_info = {count = 1, power = 7, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 43.5, y = 58.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = 4501, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #10 0x0000564c05178ae5 in start_channelling_spell (spell=spell@entry=SPELL_SEARING_RAY, reminder_msg="maintain the ray", do_effect=do_effect@entry=true) at spl-cast.cc:3293 No locals. #11 0x0000564c05189bb2 in cast_searing_ray (agent=..., pow=pow@entry=50, beam=..., fail=fail@entry=false) at /usr/include/c++/9/bits/char_traits.h:300 targ = 0x564c058e7920 #12 0x0000564c0517bb8c in _do_cast (actual_spell=, fail=, god=, beam=..., spd=..., powc=, spell=) at spl-cast.cc:2631 target = {x = 42, y = 58} zap = target = zap = breath_message = std::map with 0 elements #13 your_spells (spell=, powc=50, actual_spell=, evoked_wand=, target=, force_failure=) at spl-cast.cc:2239 wiz_cast = target_local = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, interactive = true, target = {x = 42, y = 58}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 38.5, y = 58.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, find_target = false, fire_context = 0x0, cmd_result = 2061} beam = {origin_spell = SPELL_SEARING_RAY, range = 5, glyph = 42 U'*', colour = 15 '\017', flavour = BEAM_MMISSILE, real_flavour = BEAM_MMISSILE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 38, y = 58}, target = {x = 42, y = 58}, damage = {num = 2, size = 8}, ench_power = 50, hit = 17, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "searing ray", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = true, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 5, capacity 8 = {{x = 39, y = 58}, {x = 40, y = 58}, {x = 41, y = 58}, {x = 42, y = 58}, {x = 43, y = 58}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = std::map with 1 element = {[1572] = 1}, foe_info = {count = 1, power = 7, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 38.5, y = 58.5}, dir = {x = 1, y = 0}}, on_corner = false, cycle_idx = 0}, tile_beam = 4501, tile_explode = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} flags = range = hitfunc = std::unique_ptr = {get() = 0x564c069b5360} is_targeted = god = use_targeter = fail = orig_target_pos = {x = 42, y = 58} cast_result = #14 0x0000564c0517d6d5 in cast_a_spell (check_range=, spell=SPELL_SEARING_RAY, _target=0x0, force_failure=) at spl-cast.cc:943 reason = "" cost = 2 hp_cost = cast_result = #15 0x0000564c0517e3ca in do_cast_spell_cmd (force=) at spl-cast.cc:699 No locals. #16 0x0000564c05345a7a in process_command (cmd=CMD_CAST_SPELL, prev_cmd=CMD_WAIT) at main.cc:2172 No locals. #17 0x0000564c05341ac2 in _input () at main.cc:1264 cmd = CMD_CAST_SPELL real_prev_cmd = CMD_WAIT player_disabled = {was_disabled = false} #18 0x0000564c053426b5 in _launch_game () at main.cc:492 game_start = ccon = {cstate = false} #19 0x0000564c04b6441b in _launch_game_loop () at main.cc:391 game_ended = false game_ended = ge = fe = E = #20 main (argc=, argv=0x7fff5de3b978) at main.cc:341 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 3912101) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-8bf3021b3d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 2, depth = 2 Level id: Orc:2 Level build method = random_map_for_place, level layout type = narrow_caves, absdepth0 = 11 Level vaults: st_orc_pillars layout_diamond_mine abandoned_shop okawaru_metal_pillars_1_2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail and wearing a +0 ring mail The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. You feel your power returning. The cyclops is engulfed in freezing vapours. x2 The cyclops is engulfed in freezing vapours. The cyclops throws a large rock. The large rock completely misses you. The cyclops is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cyclops, quivering large rocks (almost dead) Unknown command. The cyclops is engulfed in freezing vapours. The cyclops throws a large rock. The large rock is repelled. The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. x2 You kill the cyclops! Vehumet accepts your kill. You feel your power returning. The cyclops is engulfed in freezing vapours. You kill the cyclops! Vehumet accepts your kill. A wolf comes into view. The wolf is engulfed in freezing vapours. A warg comes into view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The warg is engulfed in freezing vapours. x2 The warg is engulfed in freezing vapours. The warg is engulfed in freezing vapours. x2 The warg is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg!! You kill the warg! Vehumet accepts your kill. You hear a howl! You hear a shout! You hear a howl! Unknown command. You start resting. A wolf comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The wolf howls! The wolf is engulfed in freezing vapours. x2 The wolf is engulfed in freezing vapours. The wolf is engulfed in freezing vapours. You kill the wolf! Vehumet accepts your kill. You feel your power returning. A warg comes into view. The warg is engulfed in freezing vapours. The warg moves out of view. You start resting. A warg is nearby! Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The warg is engulfed in freezing vapours. The warg is engulfed in freezing vapours. You kill the warg! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You see here 3 large rocks. A malevolent force fills the Orcish Mines... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear a howl! x2; You hear a shout! x3 You see here 3 large rocks. A wolf comes into view. The wolf closely misses you. The wolf misses you. Things that are here: a +0 plate armour; a +4 scimitar of holy wrath The wolf closely misses you. The wolf attacks as it pursues you! The wolf barely misses you. The wolf completely misses you. The wolf barely misses you. There is a staircase back to the Dungeon here. Items here: )) [[ ÷÷. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf. The wolf is lightly wounded. The wolf is knocked back by the mystic blast. The mystic blast hits the wolf! The wolf is almost dead. The wolf is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf! The wolf is severely wounded. The wolf is knocked back by the mystic blast. The mystic blast hits the wolf! You kill the wolf! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wolf. You kill the wolf! Vehumet accepts your kill. You feel your power returning. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. You start resting. The sentinel's mark upon you fades away. You start resting. Magic restored. You climb downwards. Welcome back to the Orcish Mines! There is a staircase back to the Dungeon here. Items here: )) [[ ÷÷. You see here a wolf corpse. A cyclops comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. You kill the cyclops! Vehumet accepts your kill. You feel your power returning. You start waiting. A cyclops comes into view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a cyclops, quivering large rocks (severely wounded) The cyclops is engulfed in freezing vapours. You kill the cyclops! Vehumet accepts your kill. You start resting. Magic restored. You start waiting. A cyclops comes into view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The cyclops shouts! The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. You kill the cyclops! Vehumet accepts your kill. You feel your power returning. You start resting. A cyclops comes into view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The cyclops shouts! The cyclops is engulfed in freezing vapours. The cyclops throws a large rock. The large rock hits you!! The cyclops is engulfed in freezing vapours. The cyclops throws a large rock. The large rock completely misses you. The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. You kill the cyclops! Vehumet accepts your kill. You start resting. HP restored. You start waiting. A cyclops comes into view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The cyclops shouts! The plant is engulfed in freezing vapours. The plant begins to die. The cyclops is engulfed in freezing vapours. The plant is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. The cyclops throws a large rock. The large rock hits you!! The plant is engulfed in freezing vapours. The plant is engulfed in freezing vapours. A nearby plant withers and dies. The cyclops is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. You kill the cyclops! Vehumet accepts your kill. You feel your power returning. You start resting. HP restored. Things that are here: 6 large rocks; a cyclops skeleton There is an open gate here. There is an open door here. You now have 2275 gold pieces (gained 10). You now have 2295 gold pieces (gained 20). You now have 2313 gold pieces (gained 18). You now have 2324 gold pieces (gained 11). You now have 2346 gold pieces (gained 22). You now have 2354 gold pieces (gained 8). You open the door. Found an escape hatch in the floor. There is an open door here. There is an open door here. You now have 2384 gold pieces (gained 30). There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. 3 cyclopes come into view. The cyclops shouts! x2; You hear a shout! You hear two shouts! There is an open door here. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The cyclops shouts! The cyclops is engulfed in freezing vapours. x2 A stone giant comes into view. An ettin comes into view. It is wielding two +0 dire flails. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The cyclops is engulfed in freezing vapours. The cyclops throws a large rock. The large rock completely misses you. The cyclops is engulfed in freezing vapours. The cyclops throws a large rock. The large rock is repelled. The cyclops is engulfed in freezing vapours. The stone giant is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The cyclops is engulfed in freezing vapours. x2 You kill the cyclops! Vehumet accepts your kill. You feel your power returning. The cyclops is engulfed in freezing vapours. The ettin is engulfed in freezing vapours. An ettin comes into view. It is wielding a +0 heavy dire flail and a +0 dire flail. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The ettin is engulfed in freezing vapours. The cyclops is engulfed in freezing vapours. The ettin is engulfed in freezing vapours. The stone giant is engulfed in freezing vapours. The stone giant throws a large rock. The large rock hits you!! Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cyclops. The cyclops is almost dead. The mystic blast hits the cyclops! You kill the cyclops! Vehumet accepts your kill. You feel your power returning. The cyclops is engulfed in freezing vapours. You kill the cyclops! Vehumet accepts your kill. You feel your power returning. The ettin is engulfed in freezing vapours. The stone giant is engulfed in freezing vapours. The ettin is engulfed in freezing vapours. Your Spellcasting skill increases to level 14! The ettin is engulfed in freezing vapours. x2 The stone giant is engulfed in freezing vapours. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the stone giant!! The stone giant is heavily wounded. The stone giant is knocked back by the mystic blast. The mystic blast hits the ettin! The ettin is almost dead. The ettin is knocked back by the mystic blast. The ettin is engulfed in freezing vapours. The ettin is engulfed in freezing vapours. The stone giant is engulfed in freezing vapours. The ettin is engulfed in freezing vapours. You kill the ettin! Vehumet accepts your kill. You feel your power returning. The ettin is engulfed in freezing vapours. The stone giant is engulfed in freezing vapours. The ettin is engulfed in freezing vapours. You kill the ettin! Vehumet accepts your kill. Vehumet offers you knowledge of Conjure Ball Lightning. You feel your power returning. The stone giant is engulfed in freezing vapours. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the stone giant! The stone giant is almost dead. The stone giant is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the stone giant. The stone giant is almost dead. The stone giant is knocked back by the mystic blast. The stone giant is engulfed in freezing vapours. You kill the stone giant! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start resting. HP restored. Found a granite talisman and a shiny plate armour. Found 13 gold pieces and a mace. Found a sedimented blue potion and a potion of brilliance. Found an escape hatch in the floor. Things that are here: a +0 heavy dire flail; a +0 dire flail Things that are here: 4 large rocks; a stone giant corpse Things that are here: a +0 dire flail; a +0 dire flail; an ettin corpse You now have 2410 gold pieces (gained 26). You see here a +0 plate armour of cold resistance. You see here a +0 mace. k - 3 potions of brilliance (gained 1) T - a sedimented blue potion You now have 2423 gold pieces (gained 13). You see here a +0 plate armour of cold resistance. You open the door. A titan zombie, 2 cyclops zombies and a stone giant zombie come into view. Found 18 large rocks. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cyclops zombie! The cyclops zombie is lightly damaged. The cyclops zombie is knocked back by the mystic blast. The cyclops zombie slams into the rock wall! The cyclops zombie is moderately damaged. The mystic blast hits the cyclops zombie!! The cyclops zombie is moderately damaged. The cyclops zombie is knocked back by the mystic blast. The cyclops zombie slams into the rock wall. The cyclops zombie is moderately damaged. The mystic blast hits the stone giant zombie!! The stone giant zombie is lightly damaged. The stone giant zombie is knocked back by the mystic blast. The stone giant zombie collides with the cyclops zombie! The cyclops zombie is heavily damaged. The stone giant zombie is moderately damaged. The mystic blast hits the titan zombie!! The titan zombie is lightly damaged. The titan zombie is knocked back by the mystic blast. The titan zombie collides with the stone giant zombie! The stone giant zombie is moderately damaged. The titan zombie is lightly damaged. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cyclops zombie!! The cyclops zombie is heavily damaged. The cyclops zombie is knocked back by the mystic blast. The cyclops zombie slams into the rock wall. The cyclops zombie is severely damaged. The mystic blast hits the cyclops zombie! The cyclops zombie is severely damaged. The cyclops zombie is knocked back by the mystic blast. The cyclops zombie slams into the rock wall. The cyclops zombie is severely damaged. The mystic blast hits the stone giant zombie! The stone giant zombie is moderately damaged. The stone giant zombie is knocked back by the mystic blast. The stone giant zombie collides with the cyclops zombie! The cyclops zombie is almost destroyed. The stone giant zombie is heavily damaged. The mystic blast hits the titan zombie!! The titan zombie is moderately damaged. The titan zombie is knocked back by the mystic blast. The titan zombie collides with the stone giant zombie. The titan zombie is moderately damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cyclops zombie!! The cyclops zombie is almost destroyed. The cyclops zombie is knocked back by the mystic blast. The cyclops zombie slams into the rock wall! You destroy the cyclops zombie! Vehumet accepts your kill. The mystic blast hits the cyclops zombie! You destroy the cyclops zombie! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the stone giant zombie! The stone giant zombie is heavily damaged. The stone giant zombie is knocked back by the mystic blast. The stone giant zombie slams into the rock wall! The stone giant zombie is severely damaged. The mystic blast hits the titan zombie! The titan zombie is heavily damaged. The titan zombie is knocked back by the mystic blast. The titan zombie collides with the stone giant zombie. The stone giant zombie is severely damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the stone giant zombie!! The stone giant zombie is almost destroyed. The stone giant zombie is knocked back by the mystic blast. The stone giant zombie slams into the rock wall! The stone giant zombie is almost destroyed. The mystic blast hits the titan zombie!! The titan zombie is heavily damaged. The titan zombie is knocked back by the mystic blast. The titan zombie collides with the stone giant zombie. The stone giant zombie is almost destroyed. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The titan zombie hits you. Your fulminant prism crackles loudly. Your fulminant prism explodes! Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. The blast of energy engulfs the titan zombie! The titan zombie is severely damaged. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the titan zombie!! The titan zombie is severely damaged. The titan zombie is knocked back by the mystic blast. The titan zombie slams into the stone wall. The titan zombie is severely damaged. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the titan zombie!! The titan zombie is almost destroyed. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the titan zombie!! You destroy the titan zombie! Vehumet accepts your kill. You feel your power returning. Your Shields skill increases to level 6! You start resting. HP restored. You start resting. Magic restored. You see here a +0 plate armour of cold resistance. There is an open door here. You see here 2 large rocks. You see here 5 large rocks. You see here 5 large rocks. You see here 6 large rocks. There is an open door here. Things that are here: 3 large rocks; a cyclops corpse You open the door. There is an open door here. You see here the +9 battleaxe "Mud Pie of Death" {flame, rF+ Dex+3}. You see here a +1 heavy orcbow. You see here a +3 spear of venom. You see here a +2 orcbow of freezing. You see here a +0 hand axe of electrocution. You see here the +3 great mace of Ysefododyaf {drain, ^Fragile rC+ Int+3}. You see here a +1 hand cannon of draining. You see here a +1 rapier of venom. You now have 2440 gold pieces (gained 17). You see here the +9 rapier of In Flagrante Delicto {heavy, rF+++ Int-4 Dex+4 Stlth+}. U - the +9 rapier of In Flagrante Delicto {heavy, rF+++ Int-4 Dex+4 Stlth+} You see here the +3 great sword of Yredelemnul's Scorn {elec, rF+ rC+ rN+}. V - the +3 great sword of Yredelemnul's Scorn {elec, rF+ rC+ rN+} You see here a +1 hand cannon of draining. You see here the +3 great mace of Ysefododyaf {drain, ^Fragile rC+ Int+3}. You see here a +2 orcbow of freezing. You see here the +9 battleaxe "Mud Pie of Death" {flame, rF+ Dex+3}. There is an open door here. Things that are here: 4 large rocks; a cyclops corpse There is an open door, spattered with blood here. There is an open door here. There is an open door here. There is an open door here. There is an open gate here. Done exploring. Done exploring. There is an open door here. There is a stone staircase leading down here. As you read the scroll of identify, it crumbles to dust. T - a potion of enlightenment You climb downwards. Found 44 gold pieces. There is a stone staircase leading up here. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (asleep) The orc shouts! You hear a shout! x2 The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. You feel your power returning. An orc priest and 2 orcs come into view. The orc priest shouts! The orc shouts! You hear a howl! The orc priest moves out of view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. You feel your power returning. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. The orc priest is engulfed in freezing vapours. The orc priest is engulfed in freezing vapours. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. You start resting. A troll comes into view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The troll shouts! The troll is engulfed in freezing vapours. A warg comes into view. The warg is engulfed in freezing vapours. The troll is engulfed in freezing vapours. The troll is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a troll (almost dead) The troll is engulfed in freezing vapours. You kill the troll! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. Found a stone staircase leading up. You now have 2470 gold pieces (gained 30). You now have 2484 gold pieces (gained 14). Things that are here: a +0 mace; a +0 ring mail Things that are here: a +0 short sword; a +0 leather armour Things that are here: a +0 whip; a +0 leather armour Things that are here: a +0 dagger; an orc corpse You start waiting. A warg is nearby! Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The warg is engulfed in freezing vapours. The warg is engulfed in freezing vapours. x2 Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The warg is engulfed in freezing vapours. The warg is engulfed in freezing vapours. x2 Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg! You kill the warg! Vehumet accepts your kill. You feel your power returning. You hear a shout! An orc comes into view. It is wielding a +0 club. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. Found 7 gold pieces. A warg comes into view. The warg howls! The warg closely misses you. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg! The warg is moderately wounded. The warg is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg! The warg is heavily wounded. The warg is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a warg (heavily wounded) The warg is engulfed in freezing vapours. x2 Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg!! You kill the warg! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up here. You start resting. Magic restored. You climb upwards. Found 21 gold pieces. There is a stone staircase leading down here. You now have 2505 gold pieces (gained 21). You now have 2534 gold pieces (gained 29). An orc sorcerer comes into view. It is wielding a +0 dagger. The orc sorcerer shouts! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc sorcerer, wielding a +0 dagger and wearing a +2 robe The orc sorcerer is engulfed in freezing vapours. The orc sorcerer mumbles some strange words. The orc sorcerer is engulfed in freezing vapours. The orc sorcerer shouts, "You are history!" Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hellwing. The hellwing is lightly wounded. The hellwing is knocked back by the mystic blast. The mystic blast hits the orc sorcerer! The orc sorcerer is almost dead. The orc sorcerer is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc sorcerer, wielding a +0 dagger and wearing a +2 robe (almost dead) The orc sorcerer is engulfed in freezing vapours. You kill the orc sorcerer! Vehumet accepts your kill. You feel your power returning. The hellwing disappears in a puff of smoke! Found 7 gold pieces. You start resting. Magic restored. You start waiting. Done waiting. Things that are here: a +0 dagger; a +2 robe; an orc corpse You now have 2569 gold pieces (gained 35). You now have 2576 gold pieces (gained 7). A kobold blastminer comes into view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The kobold blastminer is engulfed in freezing vapours. The kobold blastminer is engulfed in freezing vapours. The kobold blastminer is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The kobold blastminer shouts! The kobold blastminer is engulfed in freezing vapours. The kobold blastminer is engulfed in freezing vapours. You kill the kobold blastminer! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start waiting. Done waiting. You see here a +0 arbalest. You now have 2586 gold pieces (gained 10). You now have 2613 gold pieces (gained 27). Done exploring. Done exploring. There is a stone staircase leading down here. Welcome back, Doorstop00 the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You now have 2620 gold pieces (gained 7). You now have 2642 gold pieces (gained 22). Found a staircase to the Elven Halls. You now have 2661 gold pieces (gained 19). You now have 2689 gold pieces (gained 28). An orc comes into view. It is wielding a +0 hand axe. The orc shouts! You hear a shout! x2 Cast which spell? (? or * to list) Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour An ogre comes into view. It is wielding a +0 giant club. The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. You feel your power returning. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An orc priest comes into view. It is wielding a +0 dagger of speed. Found an iron altar of Okawaru. The orc priest shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club The ogre is engulfed in freezing vapours. The orc priest is engulfed in freezing vapours. An orc warrior comes into view. It is wielding a +0 glaive. The orc warrior shouts! The ogre is engulfed in freezing vapours. The orc priest is engulfed in freezing vapours. You kill the orc priest! Vehumet accepts your kill. You feel your power returning. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (almost dead) The ogre is engulfed in freezing vapours. You kill the ogre! Vehumet accepts your kill. You feel your power returning. An orc warrior and an orc wizard come into view. The orc warrior is wielding a +1 glaive of flaming. The orc wizard moves out of view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club and wearing a +0 leather armour You hear a shout! The orc is engulfed in freezing vapours. The orc warrior is engulfed in freezing vapours. Unknown command. The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. You feel your power returning. The orc warrior is engulfed in freezing vapours. The orc warrior is engulfed in freezing vapours. The orc warrior throws a boomerang. The boomerang completely misses you. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The orc wizard is engulfed in freezing vapours. The orc wizard points at you and mumbles some strange words. The magic dart hits you but does no damage. The orc warrior is engulfed in freezing vapours. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The orc wizard is engulfed in freezing vapours. You kill the orc wizard! Vehumet accepts your kill. You start resting. An orc warrior is nearby! Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail The orc warrior is engulfed in freezing vapours. The orc warrior is engulfed in freezing vapours. The orc warrior is engulfed in freezing vapours. You kill the orc warrior! Vehumet accepts your kill. An orc comes into view. It is wielding a +0 dagger. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (wandering, hasn't noticed you) The orc shouts! The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. You feel your power returning. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Things that are here: a +0 dagger; a +0 robe You start resting. Magic restored. Items here: ( )) [[. Okay, then. A troll comes into view. The troll moves out of view. Things that are here: a +0 dagger of speed; an orc corpse Found 22 gold pieces. A warg comes into view. Found 26 gold pieces. Found 25 gold pieces. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: a warg (asleep) The warg howls! You hear a shout! x2 The warg is engulfed in freezing vapours. A warg is nearby! The warg is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the warg!! You kill the warg! Vehumet accepts your kill. You hear a shout! x2 Your Earth Magic skill increases to level 3! You start resting. Magic restored. An ogre comes into view. It is wielding a +0 giant club. The ogre moves out of view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a warg corpse. You now have 2711 gold pieces (gained 22). You now have 2737 gold pieces (gained 26). You start waiting. An orc high priest comes into view. It is wielding a +0 hand axe. You see here 18 gold pieces. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc high priest, wielding a +0 hand axe The orc high priest is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc high priest is engulfed in freezing vapours. The orc high priest hits your fulminant prism with a +0 hand axe. The orc high priest is engulfed in freezing vapours. The orc high priest hits your fulminant prism with a +0 hand axe. Your fulminant prism crackles loudly. The orc high priest is engulfed in freezing vapours. Your fulminant prism explodes! The blast of energy engulfs the orc high priest!! You kill the orc high priest! Vehumet accepts your kill. You hear a shout! x3 You start resting. An orc comes into view. It is wielding a +0 flail. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 flail The orc is engulfed in freezing vapours. You kill the orc! Vehumet accepts your kill. An ogre comes into view. It is wielding a +0 giant club. You now have 2755 gold pieces (gained 18). Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club The ogre is engulfed in freezing vapours. The ogre is engulfed in freezing vapours. You kill the ogre! Vehumet accepts your kill. You feel your power returning. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club The ogre is engulfed in freezing vapours. Unknown command. The ogre is engulfed in freezing vapours. You kill the ogre! Vehumet accepts your kill. You feel your power returning. You start resting. A troll is nearby! Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The troll shouts! The troll is engulfed in freezing vapours. The troll is engulfed in freezing vapours. The troll is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the troll!! You kill the troll! Vehumet accepts your kill. You start resting. An ogre comes into view. It is wielding a +0 giant club. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The ogre shouts! The ogre is engulfed in freezing vapours. The ogre is engulfed in freezing vapours. You kill the ogre! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. Found a stone staircase leading up. You now have 2762 gold pieces (gained 7). You now have 2776 gold pieces (gained 14). Things that are here: a +0 glaive; a +0 chain mail; an orc skeleton Items here: ( )) [[. A troll comes into view. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target The troll is engulfed in freezing vapours. A troll is nearby! The troll is engulfed in freezing vapours. Casting: Freezing Cloud (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (severely wounded, 83% to hit) The searing ray misses the troll. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-520-g0c05a917f8 0.33-a0-532-g34712576ec 0.33-a0-541-g8bf3021b3d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Doorstop00] Species: Deep Elf Job: Conjurer HP: 84/84; mods: 0/0 MP: 29/35; mod: 0 Stats: 6 (6) 32 (32) 13 (13) Position: (38, 58), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 9 | 6 | 1738 | 254/495 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/84 Polearms | X | 1 | 0 | 0 | 0 | 0/84 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/29 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 2 | 9 | 6 | 1648 | 164/495 Dodging | X | 2 | 9 | 9 | 1706 | 116/372 Stealth | X | 0 | 0 | 5 | 479 | 34/179 Shields | X | 2 | 9 | 6 | 1501 | 17/495 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 9 | 14 | 3413 | 69/535 Conjurations | X | 2 | 14 | 17 | 7501 | 312/946 Hexes | X | 1 | 0 | 0 | 0 | 0/29 Summonings | X | 1 | 0 | 0 | 0 | 0/42 Necromancy | X | 1 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 0 | 8 | 1703 | 190/379 Forgecraft | X | 1 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 0 | 0 | 0 | 0/42 Ice Magic | X | 2 | 17 | 8 | 1889 | 376/379 Air Magic | X | 2 | 15 | 7 | 1488 | 311/336 Earth Magic | X | 2 | 9 | 3 | 277 | 25/168 Alchemy | X | 1 | 0 | 9 | 1966 | 74/441 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 2 | 175 | 49/126 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 3042 #13: 266 #23: 28127 #24: 122295261 #35: 258 #49: 3186 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #32: staff of earth eq slot #1, inv slot #21: scarf of repulsion eq slot #2, inv slot #44: +1 helmet of intelligence eq slot #4, inv slot #16: +0 pair of boots eq slot #5, inv slot #28: +0 buckler eq slot #6, inv slot #27: +0 steam dragon scales eq slot #7, inv slot #23: +5 ring of evasion eq slot #8, inv slot #8: +4 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..##........# ..###.......# .... ...##.......#######...## ...#........#........... )......##.###........... ........#####........§§§ #......#.#.#.........§§§ #....#.#.............§§§ ................@..$T... ...#.................... ...#....#............... ...##................... ..####.................. .## ................... .# .................... .# ................. ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< dk_xom_monty_hall_triggered: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>