Doorstop00 Level 1 of the Dungeon (0, 0, D:1) a Young Poisoner's Handbook (6, -3, D:1) a +0 club (7, 1, D:1) 20 stones (12, -9, D:1) a +0 dagger (17, -15, D:1) a +0 animal skin (19, 12, D:1) a book of Burglary (28, 0, D:1) a +0 club (30, 7, D:1) a +0 hunting sling (36, -8, D:1) a +0 robe (39, -8, D:1) a +0 dagger 3 stones Level 2 of the Dungeon [Shop] Japt's Antique Weapon Boutique a +0 club (22 gold) a +0 dagger of draining (123 gold) a +0 whip (55 gold) a +1 hand axe of freezing (272 gold) the +11 hand axe "Killer Klown's Peril" {antimagic, +Blink rC+ Dex-2} (1777 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-2). rC: It protects you from cold. +Blink: It lets you blink. a +0 hand axe (66 gold) a +2 spear of venom (343 gold) a +0 broad axe (88 gold) a +0 hand crossbow (77 gold) a +0 quarterstaff (88 gold) a +0 dagger (44 gold) a +0 hunting sling (33 gold) (0, 0, D:2) a +0 dagger (14, 17, D:2) 23 stones (18, -18, D:2) a +0 club (20, -17, D:2) 4 large rocks (24, -9, D:2) a +0 ring mail (25, -2, D:2) a +0 dagger a +0 hunting sling (25, 9, D:2) a +0 ring mail (30, 17, D:2) a +0 club (35, -14, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (6, 19, D:3) a +0 short sword (7, 18, D:3) a bat corpse (skeletalised by now) (19, 26, D:3) a +0 dagger a kobold corpse (skeletalised by now) (22, 18, D:3) a hobgoblin skeleton (26, 8, D:3) an adder corpse (31, 12, D:3) a ring of magical power (32, 19, D:3) a +0 mace (34, 13, D:3) a +0 club (36, 14, D:3) 8 stones (38, 18, D:3) a potion of magic (41, -3, D:3) 19 stones