Dungeon Crawl Stone Soup version 0.32-a0-1096-gd1626824a6 (webtiles) character file. Game seed: 10756687243903842073 109 Doorstop00 the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on May 8, 2024. Slain by Terence ... wielding a +0 trident (11 damage) ... on level 2 of the Dungeon. The game lasted 00:06:41 (2163 turns). Doorstop00 the Conjurer (Deep Elf Conjurer) Turns: 2163, Time: 00:06:42 Health: -4/24 AC: 3 Str: 6 XL: 4 Next: 59% Magic: 11/11 EV: 11 Int: 23 God: Gold: 200 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . a - +4 dagger rCold . . . (no shield) rNeg + . . j - +0 robe {rN+} rPois . k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: confused, ambrosia-drunk A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons a - a +4 dagger (weapon) Armour j - a +0 robe of positive energy (worn) k - a +0 helmet (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of identify f - 3 scrolls of enchant armour {unknown} l - a scroll of butterflies {unknown} Potions b - a potion of magic e - a potion of curing g - 2 potions of resistance i - a potion of enlightenment {unknown} Skills: * Level 0.9 Fighting + Level 2.5 Dodging + Level 2.6 Stealth * Level 3.7 Spellcasting * Level 6.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Blink Tloc 8% N/A 16% 2 Lesser Beckoning Tloc 8% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +4 scale mail of fire resistance (moderately wounded, 83% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +0 trident! The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * It was a potion of ambrosia. You are confused. You feel invigorated. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! You die... Terence says, "That felt goooood." .....# ##.. ..##.# ####.. #.##.### #..... ....... .....# ..# #.##.## #.##.# ... ......# #.##.## #.# ......######.#..@####.# #####..............##.# #.######.#.#@#.##.# #.# #.#...#.##.# #####.# #[##.##.##.###### ......# #.#.............# #####.######.#........####.# # #........#..##.#### #.###### #####.########..##.# #....... ..........<.รท...##.# #.#####. #####.#########.##.# #.# ##. You could see Terence. Vanquished Creatures Jessica (D:2) 3 gnolls (D:2) 2 adders (D:2) A dart slug (D:2) 3 ball pythons 4 endoplasms A giant cockroach (D:1) 3 goblins 4 hobgoblins 2 kobolds (D:2) 3 quokkas 2 bats 2 frilled lizards (D:1) 2 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doorstop00 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 658 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 661 | D:1 | Learned a level 2 spell: Searing Ray 1117 | D:1 | Reached skill level 5 in Conjurations 1367 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1539 | D:2 | Noticed Jessica 1542 | D:2 | Killed Jessica 1696 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1764 | D:2 | Reached skill level 6 in Conjurations 2152 | D:2 | Noticed Terence 2163 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, chequers_serial_rivers_micro_d, minmay_misc_feat_rows D:2: layout_loops_ring, uniq_terence, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Fighting | | 0.9 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | 3 || 48 Searing Ray | 6 | 5 || 11 Use: Scroll | 2 | || 2 Potion | | 1 || 1 Armour: Robe | 4 | 8 || 12 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2162 | 2115 | 47 | 355 | 1530 | 2 | 1081.0 | Dungeon | 2162 | 2115 | 47 | 355 | 1530 | 2 | 1081.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1229 daAuts D:2: 933 daAuts