Dungeon Crawl Stone Soup version 0.32-a0-1096-gd1626824a6 (webtiles) character file. Game seed: 11716189129943243891 44 Doorstop00 the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on May 8, 2024. Slain by Terence ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:52 (1330 turns). Doorstop00 the Conjurer (Deep Elf Conjurer) Turns: 1330, Time: 00:05:53 Health: 0/20 AC: 3 Str: 6 XL: 3 Next: 41% Magic: 1/10 EV: 11 Int: 22 God: Gold: 95 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Jewellery i - a ring of protection from fire (left hand) Scrolls c - a scroll of poison {unknown} g - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} k - a scroll of identify Potions b - a potion of magic d - a potion of brilliance e - a potion of might Skills: * Level 0.5 Fighting + Level 2.4 Dodging + Level 2.4 Stealth * Level 3.6 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Message History Level annotation: 1 runed translucent door, Crazy Yiuf, Terence There is a stone staircase leading down, spattered with blood here. You see here a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Rest in peace." #.### #...# #####.# #..(..# #.##### #.# #†# #########.### .........@..# #......@.### #........# #........# #........# #........### #..........# #........#.## #...........## You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 6 ball pythons A giant cockroach (D:2) 3 goblins 2 hobgoblins 5 kobolds A quokka (D:1) 3 bats (D:1) A frilled lizard (D:2) 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doorstop00 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 262 | D:1 | Reached XP level 2. HP: 11/15 MP: 4/8 268 | D:1 | Learned a level 2 spell: Searing Ray 363 | D:1 | Reached skill level 5 in Conjurations 1117 | D:2 | Found a runed translucent door. 1118 | D:2 | Noticed Crazy Yiuf 1143 | D:2 | Noticed Terence 1156 | D:3 | Reached XP level 3. HP: 20/20 MP: 0/9 1330 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, chequers_serial_rivers_large_b D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_mp_ritualfount, chequers_serial_rivers_large_a, uniq_jessica, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, nzn_wu_jian_council_hall, serial_shops, shop, grunt_decor_one_mirror, minmay_rat_hole Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Fighting | | 0.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 34 Searing Ray || 10 Use: Scroll || 2 Armour: Robe || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1357 | 1357 | 0 | 295 | 848 | 3 | 452.3 | Dungeon | 1357 | 1357 | 0 | 295 | 848 | 3 | 452.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1020 daAuts D:2: 204 daAuts D:3: 132 daAuts