Dungeon Crawl Stone Soup version 0.32-a0-1151-g7caecd69e6 (webtiles) character file. Game seed: 11118522420196752877 25 Doorstop00 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 13, 2024. Slain by Terence ... wielding a +4 short sword of venom (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:29 (1099 turns). Doorstop00 the Conjurer (Deep Elf Conjurer) Turns: 1099, Time: 00:04:30 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 8/8 EV: 11 Int: 22 God: Gold: 54 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . d - +1 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +1 dagger (weapon) Armour a - a +0 robe (worn) g - a +1 scale mail of cold resistance Potions c - 2 potions of curing {unknown} Skills: * Level 0.1 Fighting + Level 2.4 Dodging + Level 2.5 Stealth * Level 3.1 Spellcasting * Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 3% N/A 36% 3 Sigil of Binding Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dimensional Bullseye Hex/Tloc 1% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 short sword of venom and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +4 short sword of venom! Ouch! That really hurt! You are lethally poisoned! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 short sword of venom and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Terence completely misses you. Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. Terence hits you with a +4 short sword of venom. You die... Terence says, "Rest in peace." ########## #........# #.######.# #.# #.# ########.######.## ....>...........@# .........######.@# ..######## #..# #.# ...# #.# ###.# #.#####... ... .........# ... #.######.# #### #(# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 2 endoplasms (D:1) 3 goblins A hobgoblin (D:1) 6 kobolds 3 ball pythons A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doorstop00 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 195 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 198 | D:1 | Learned a level 2 spell: Searing Ray 270 | D:1 | Reached skill level 5 in Conjurations 1055 | D:2 | Found a runed translucent door. 1056 | D:2 | Noticed Crazy Yiuf 1091 | D:2 | Noticed Terence 1099 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_cross, minmay_strange_pillars, chequers_serial_rivers_micro_b D:2: layout_loops_ring, shapermc_ecumenical_altar_starsandcircs, uniq_jessica, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Fighting | | 0.1 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.1 Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 4 Use: Scroll || 3 Potion || 1 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1098 | 1068 | 30 | 128 | 793 | 2 | 549.0 | Dungeon | 1098 | 1068 | 30 | 128 | 793 | 2 | 549.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 837 daAuts D:2: 261 daAuts