Dungeon Crawl Stone Soup version 0.27-a0-1105-g946c659c87 (webtiles) character file. Game seed: 1235427538212904861 41 Dordric the Magician (level 3, -6/25 HPs) Began as a Djinni Necromancer on Apr 30, 2021. Mangled by a gnoll ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:03:16 (1927 turns). Dordric the Magician (Djinni Necromancer) Turns: 1927, Time: 00:03:17 Health: -6/25 AC: 2 Str: 7 XL: 3 Next: 52% Gold: 14 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 76% 1d7 2% 1 b - Animate Skeleton Necr 38% N/A 2% 1 c - Vampiric Draining Necr 9% 2d7 7% 3 d - Animate Dead Necr 9% N/A 22% 4 e - Agony Necr 19% N/A 54% 5 f - Freeze Ice 76% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, chance to affect: 84%) The gnoll writhes in agony. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (7% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded) You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. Your magical contamination has completely faded away. You see here a hobgoblin corpse. You see here a rat corpse. Things that are here: a +0 dagger; a goblin corpse There is a stone staircase leading up here. There is an escape hatch in the ceiling here. The gnoll hits you with a +0 club. A mysterious force pulls you upwards. The hatch slams shut behind you. You can't go up here! Casting: Vampiric Draining (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (7% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded) You draw life force from the gnoll. You feel life coursing into your body. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. A gnoll is nearby! You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! You die... ..# #.#.###.###.......# ### #.#..##.##....##### #....##.##.#### #####....##.##.# #####..............##### #.......#.....#........# #...........#.#........# #........##g#..........# #.........#@#..........# #.......###.#..........# ##.###......#.#>.......# #....#######.......#### ##########.# ######### .....# #.# ####.# #.# #.##.# #.# ..##.# #.# You could see a gnoll. Vanquished Creatures A gnoll (D:2) 3 dart slugs (D:1) 2 endoplasms (D:1) 2 giant cockroaches 3 goblins 2 hobgoblins 4 quokkas 2 frilled lizards (D:1) 2 kobolds 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dordric the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 460 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 469 | D:1 | Reached skill level 4 in Spellcasting 1487 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 1487 | D:2 | Learned a level 1 spell: Freeze 1926 | D:1 | HP: 1/25 [gnoll/+0 club (9)] 1927 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: minmay_wonky_spiral, layout_loops_cross, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Pain || 47 Vampiric Draining || 2 Animate Skeleton || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1927 | 1902 | 25 | 0 | 1762 | 2 | 963.5 | Dungeon | 1927 | 1902 | 25 | 0 | 1762 | 2 | 963.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1456 daAuts D:2: 470 daAuts