Dordric Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -16, D:1) a +0 hand axe (9, -7, D:1) a +0 leather armour (16, -14, D:1) 6 curare-tipped darts (20, -14, D:1) a +0 dagger (25, -2, D:1) a +0 hand axe (37, 6, D:1) a +0 club (40, -38, D:1) a +0 dagger (44, -8, D:1) an amulet of faith (57, -31, D:1) 3 stones (63, 6, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 spear (6, -17, D:2) a +0 short sword (11, -41, D:2) a +0 leather armour (12, -33, D:2) a +0 dagger (13, -32, D:2) a +0 dagger a +0 club (14, -34, D:2) a +0 dagger (15, -32, D:2) a +0 sling a +0 dagger (15, -31, D:2) a +0 spear a +0 animal skin a +0 helmet (15, -24, D:2) 2 poisoned darts (18, -32, D:2) a +0 quarterstaff (26, -28, D:2) a +0 club (27, -27, D:2) a +0 dagger a +0 club (39, -36, D:2) a +0 club 4 stones (44, -20, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) the +1 mace of the Shimmering Madman {vamp, Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). (7, -8, D:3) 6 stones (7, -6, D:3) a +0 spear (12, -15, D:3) a +0 short sword (20, -9, D:3) a wand of flame (27) (20, 1, D:3) 11 gold pieces (23, 9, D:3) a +0 hand axe (27, 10, D:3) a +0 leather armour (35, -10, D:3) 5 gold pieces a +0 club (40, 1, D:3) a +0 whip