Dungeon Crawl Stone Soup version 0.33-a0-1107-g3039f5625e (webtiles) character file. Game seed: 6332490750201611250 12 Dordric the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Mar 19, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (575 turns). Dordric the Magician (Djinni Hedge Wizard) Turns: 575, Time: 00:01:42 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 45% Gold: 21 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Blink Tloc 28% N/A 6% 2 c - Call Imp Summ 28% N/A 6% 2 d - Grave Claw Necr 28% 2d9 6% 2 e - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal stops to sniff the ground. The jackal bites you. Your cerulean imp misses the jackal. The jackal attacks as it pursues you! The jackal bites you but does no damage. Your cerulean imp misses the jackal. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. Your cerulean imp closely misses the jackal. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal barely misses you. Your cerulean imp hits the jackal from afar with a -3 spear. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the jackal but does no damage. Your magical contamination has completely faded away. You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. Your cerulean imp barely misses the jackal. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the jackal with a -3 spear. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the jackal but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ### ..# # #.# #. #.# ##.#.##### #.# .........###.######## #.#.§hhh@.5......# #..?..h##.######.# .....#...###.# #.# ###..........# ###†#### #.## #.###.###### #......# ...# # #.# #.#.##.# ..# ##+## #.#.##.# ... ##.).## #.#.##.# ###.# ##.....## #.#....# You could see 4 jackals and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 1 creature vanquished. Grand Total: 11 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dordric the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Dordric set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 259 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 575 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 28 Call Imp || 3 Blink || 1 Grave Claw || 1 Armour: Robe || 17 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 575 | 575 | 0 | 0 | 499 | 1 | 575.0 | Dungeon | 575 | 575 | 0 | 0 | 499 | 1 | 575.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 575 daAuts