Dungeon Crawl Stone Soup version 0.34-a0-30-g971400571d (webtiles) character file. Game seed: 2122607094853425573 4 Dordric the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on May 3, 2025. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (89 turns). Dordric the Vexing (Poltergeist Enchanter) Turns: 89, Time: 00:00:12 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 70% Magic: 3/3 EV: 11 Int: 17 God: Gold: 10 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls d - a scroll of identify {unknown} Potions c - 2 potions of invisibility Skills: + Level 1.5 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! You hit the endoplasm. You kill the endoplasm! HP restored. You see here a giant cockroach corpse. Found a stone staircase leading down. 2 hobgoblins come into view. The hobgoblin shouts! There are monsters nearby! There are monsters nearby! The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... ≈~~...# ≈≈≈~≈~## #.## ≈≈≈≈≈≈~≈# #.. ~≈~≈~~≈≈≈ ######.# .# .....≈≈≈ #......# #.# ......# #......# #... ......# #......# #.... ......# #†.#.####..##. ......# #..@g........ ......## #.######...#.## #..###.# #........#...... ##..†..########....# #.### #####...#####†.#........ #.........###.###.#.. #.........# #..# #........## ##># #.........# .# You could see a hobgoblin. Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) An endoplasm (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dordric the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 89 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 15 Stab: Sleeping || 2 Armour: Skin || 9 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 88 | 88 | 0 | 0 | 54 | 1 | 88.0 | Dungeon | 88 | 88 | 0 | 0 | 54 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 88 daAuts