Dungeon Crawl Stone Soup version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 7268448491493235574 42 DrChives the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on June 10, 2023. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:16 (781 turns). DrChives the Conjurer (Deep Elf Conjurer) Turns: 781, Time: 00:04:16 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 35% Magic: 5/9 EV: 12 Int: 24 God: Gold: 28 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of positive energy (left hand) Scrolls f - a scroll of brand weapon {unknown} g - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of might d - a potion of heal wounds {unknown} h - a potion of curing {unknown} i - a potion of resistance {unknown} Skills: + Level 2.5 Dodging + Level 3.0 Stealth + Level 3.2 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka barely misses you. The quokka bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! Terence the Incautious comes into view. He is wielding a +0 flail. Terence shouts! Terence drinks a potion. Terence seems to grow stronger. You closely miss Terence. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (strong, 100% to hit) The magic dart hits Terence but does no damage. Terence misses you. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (strong, 85% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You die... #.####..........# # ###.....####.## ............... #######.#.##.## #.#.# #.# # #.# #.# #.###@# #...@.# ####### You could see Terence (strong). Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 4 ball pythons 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 4 quokkas 2 bats (D:1) 3 frilled lizards (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrChives the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 140 | D:1 | Reached XP level 2. HP: 4/15 MP: 2/8 194 | D:1 | Learned a level 2 spell: Searing Ray 359 | D:1 | Reached skill level 5 in Conjurations 359 | D:1 | Reached XP level 3. HP: 11/19 MP: 0/9 775 | D:2 | Noticed Terence 781 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_rooms D:2: layout_basic, st_stairs_3, minmay_unequal, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Stealth | 3 | 3.0 Dodging | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 48 Searing Ray || 4 Armour: Robe || 4 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 780 | 780 | 0 | 0 | 0 | 2 | 390.0 | Dungeon | 780 | 780 | 0 | 0 | 0 | 2 | 390.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 694 daAuts D:2: 85 daAuts