Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 8656937716988216707 1468 DrIncompetent the Transmogrifier (level 8, 0/49 HPs) Began as an Octopode Transmuter on Apr 12, 2022. Was an Initiate of Nemelex Xobeh. Slain by a water moccasin (2 damage) ... on level 6 of the Dungeon. The game lasted 00:31:42 (8382 turns). DrIncompetent the Transmogrifier (OpTm) Turns: 8382, Time: 00:31:43 Health: 0/49 AC: 2 Str: 11 XL: 8 Next: 77% Magic: 5/11 EV: 19 Int: 15 God: Nemelex Xobeh [......] Gold: 118 SH: 0 Dex: 18 Spells: 1/11 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois x Reflect . (no amulet) rElec . Harm . d - ring of willpower rCorr . Rampage . (no ring) Will +.... (no ring) Stlth ++........ (no ring) HPRegen 0.16/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -53), spider-form, very slightly contaminated A: venomous fangs, almost no armour, (amphibious), 8 rings, tiny, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: End Transformation, Renounce Religion, Draw Escape, Draw Destruction, Draw Summoning You were on level 6 of the Dungeon. You worshipped Nemelex Xobeh. Nemelex Xobeh was noncommittal. You were a venomous arachnid creature. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 217 gold pieces. You spent 99 gold pieces at shops. Inventory: Hand Weapons e - the +3 mace of Theory (melded) {vorpal, Dex+6} (You took it off an orc priest on level 5 of the Dungeon) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). Missiles f - 137 stones j - 3 poisoned darts Armour b - a +0 buckler Jewellery d - a ring of willpower (left front leg) Scrolls c - 9 scrolls of identify h - a scroll of fog i - a scroll of blinking k - a scroll of magic mapping {unknown} Potions g - 3 potions of curing l - 2 potions of degeneration Skills: - Level 1.7 Fighting - Level 2.3 Dodging - Level 3.3 Unarmed Combat - Level 2.0 Spellcasting + Level 10.5 Transmutations + Level 0.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 66% N/A 2% 1 b - Wereblood Tmut 33% N/A 3% 2 c - Spider Form Tmut/Pois 17% N/A 21% 3 d - Ice Form Ice/Tmut 17% N/A 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Pain Necr 4% 1d4 43% 1 Summon Guardian Golem Hex/Summ 1% N/A 75% 3 Agony Necr 1% N/A 100% 5 Excruciating Wounds Necr 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Summon Mana Viper Hex/Summ 1% N/A 100% 5 Summon Cactus Giant Summ 0% N/A 100% 6 Orb of Destruction Conj 0% 9d5 100% 7 Spellforged Servitor Conj/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Elyvilon Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:3 ! Innate Abilities, Weirdness & Mutations You are a venomous arachnid creature. You have poisonous fangs. You are tiny and dextrous. Your spellcasting is less reliable in this form. Your armour is entirely melded. You are incapable of wielding weapons or throwing items. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History You miscast Spider Form. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin misses you. Casting: Spider Form (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. The +3 mace of Theory {vorpal, Dex+6} melds into your body. The water moccasin completely misses you. You hit the water moccasin. The water moccasin is poisoned. The water moccasin is lightly wounded. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hit the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is heavily wounded. You feel extremely sick. The water moccasin misses you. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. You feel extremely sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You hit the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you. You die... Your body disappears without a glow. .. #.# .. #..... <. #..... .# #..... .## #..... .##.#####S.# #..... .......