Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 3521394894679578094 33 Drain the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on June 10, 2023. Slain by a sleepcap (4 damage) ... on level 2 of the Dungeon. The game lasted 00:10:41 (961 turns). Drain the Conjurer (Octopode Conjurer) Turns: 961, Time: 00:10:41 Health: 0/21 AC: 1 Str: 18 XL: 3 Next: 29% Magic: 6/6 EV: 13 Int: 20 God: Gold: 106 SH: 0 Dex: 12 Spells: 4/6 levels left rFire . . . (no weapon) rCold . . . o - orb {guile} rNeg . . . (helmet restricted) rPois . (no amulet) rElec . j - +6 ring of strength rCorr . l - +6 ring of strength SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons a - a +1 short sword of venom e - a +0 hand axe i - a +0 short sword n - a +0 mace q - a +0 spear Missiles b - 3 curare-tipped darts g - 14 stones Armour o - an orb of guile (worn) Jewellery j - a +6 ring of strength (left tentacle) l - a +6 ring of strength (right tentacle) r - a ring of willpower Scrolls c - 2 scrolls of identify {unknown} h - a scroll of noise p - a scroll of magic mapping {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of cancellation {unknown} k - a potion of flight m - a potion of degeneration {unknown} s - a potion of magic t - a potion of brilliance {unknown} Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Foxfire Conj/Fire 44% 2x1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Fireball Conj/Fire 5% 3d5 85% 5 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You throw a curare-tipped dart. The curare-tipped dart hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin convulses. You kill the hobgoblin! A sleepcap comes into view. You tentacle-slap the sleepcap but do no damage. You grab the sleepcap. You constrict the sleepcap, but do no damage. The sleepcap misses you. You tentacle-slap the sleepcap but do no damage. You constrict the sleepcap. The sleepcap releases spores at you. You tentacle-slap the sleepcap but do no damage. You squeeze the sleepcap! The sleepcap is moderately damaged. You constrict the sleepcap. The sleepcap releases spores at you. You tentacle-slap the sleepcap but do no damage. You squeeze the sleepcap, but do no damage. The sleepcap is moderately damaged. You constrict the sleepcap. The sleepcap releases spores at you. You tentacle-slap the sleepcap but do no damage. You squeeze the sleepcap. The sleepcap is heavily damaged. You constrict the sleepcap, but do no damage. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You lose your grip on the sleepcap. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of flight. You feel very buoyant. You fly up into the air. The sleepcap barely misses you. The sleepcap attacks as you move away! The sleepcap closely misses you. The sleepcap attacks as you move away! The sleepcap misses you. The sleepcap attacks as you move away! The sleepcap barely misses you. The sleepcap attacks as you move away! The sleepcap closely misses you. The sleepcap attacks as you move away! The sleepcap closely misses you. The sleepcap attacks as you move away! The sleepcap releases spores at you. You die... ######...###.........## #.## #..............# #..# #. #..[........####..## ######. #.............##...## ....... ##............###...### #...... ##...#.......###..<... ....... ###.......[.......... .......########.................. ...............f@⌠.......##...... #.......#######...........#...... ##........# ##...........#...... #......#.# #........).......... #.#.(#.#.## #.#............##... # #.......###.#..........#.# ... ........##...#.#.........##.# ........##.#.............## .....#####.##..#..........# You could see a sleepcap. Vanquished Creatures An adder (D:2) A dart slug (D:2) An endoplasm (D:1) A giant cockroach (D:2) A goblin (D:2) 3 hobgoblins 2 kobolds 2 quokkas A ball python (D:1) 4 bats (D:1) 3 frilled lizards 3 rats 23 creatures vanquished. Vanquished Creatures (others) 5 foxfires 5 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 128 | D:1 | Noticed a shining eye 135 | D:1 | Found a faded altar of an unknown god. 147 | D:1 | Noticed a great orb of eyes 147 | D:1 | Noticed a great orb of eyes 147 | D:1 | Noticed a shining eye 238 | D:1 | Reached XP level 2. HP: 12/17 MP: 3/5 268 | D:1 | Learned a level 1 spell: Foxfire 547 | D:2 | Reached XP level 3. HP: 20/21 MP: 2/6 947 | D:2 | HP: 1/21 [sleepcap (11)] 961 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, hellmonk_ecumenical_altar_watching_god, chequers_serial_rivers_large_a D:2: layout_rooms, solitary_fountain Action || total ---------------------------++------- Melee: Unarmed || 23 Constrict || 8 Tentacles || 8 Hand axe || 2 Punch || 1 Throw: Dart || 2 Stone || 1 Cast: Magic Dart || 28 Foxfire || 3 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Skin || 3 Dodge: Dodged || 22