Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 896338590297256744 63 Drain the Conjurer (level 4, -2/27 HPs) Began as an Octopode Conjurer on June 18, 2023. Slain by Sigmund ... wielding a +0 scythe (13 damage) ... on level 3 of the Dungeon. The game lasted 00:08:52 (509 turns). Drain the Conjurer (Octopode Conjurer) Turns: 509, Time: 00:08:52 Health: -2/27 AC: 1 Str: 8 XL: 4 Next: 10% Magic: 4/7 EV: 13 Int: 20 God: Gold: 27 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . b - +3 short sword (vamp) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +1 trident of venom b - a +3 vampiric short sword (weapon) Missiles c - 12 stones g - 3 boomerangs of dispersal Scrolls e - a scroll of enchant armour {unknown} Potions d - a potion of curing {unknown} f - a potion of invisibility {unknown} h - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 0.3 Short Blades + Level 0.3 Polearms + Level 2.1 Dodging + Level 3.3 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. Magic restored. Found a stone staircase leading down. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Sigmund shouts! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is moderately wounded. The searing ray hits Sigmund! Sigmund is severely wounded. An endoplasm comes into view. Sigmund casts a spell at you. You are confused. Sigmund's eyes start glowing with a red light. Sigmund casts a spell at you. You resist with some effort. A bat comes into view. Sigmund misses you. You're too confused to move! Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. Something hits you! You feel less confused. The bat barely misses you. You hear some strange, mumbled words. Something tries to affect you, but you resist. The endoplasm completely misses you. You miss something. The bat barely misses you. Something hits you. The endoplasm hits you. You barely miss something. Your squeeze misses something. The bat closely misses you. The endoplasm closely misses you. You hit something. You feel better. The bat hits you. Something hits you! You die... ..<........#####. ... ..........#..##... ...####.#.#####.......## ..........# ##....###. .......... #.....#.. .>.......# ###.#...†.. .........#####...##..#.. .......J{##....###...##. .......@.##.######...##. ##....†..##.#........... #....b..##...#......... #...........##.#..#.... ................#....).# ####.....#)..####<#.#..# ###..##.†.# #....##.. #...##.......#### .. #........##### .. You could see an endoplasm and a bat. Vanquished Creatures Ijyb (D:3) 2 adders 3 endoplasms 2 giant cockroaches 2 goblins 2 hobgoblins (D:2) 2 kobolds (D:2) 2 quokkas A ball python (D:3) 3 frilled lizards A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 185 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 357 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 397 | D:3 | Noticed Sigmund 417 | D:3 | Noticed Ijyb 433 | D:3 | Paralysed by Ijyb for 4 turns 440 | D:3 | Paralysed by Ijyb for 2 turns 442 | D:3 | Killed Ijyb 443 | D:3 | Reached XP level 4. HP: 20/27 MP: 7/7 494 | D:3 | Learned a level 2 spell: Searing Ray 509 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_ring, st_stairs_7, nicolae_kite_square_tiling_tiny, nicolae_figureground_pulse D:2: layout_rooms, hellmonk_ecumenical_altar_arch_garden, uniq_robin D:3: layout_rooms, nicolae_ru_great_annihilating_truth, mainiacjoe_overflow_surrounded_room, serial_shops, nicolae_shop_tiny_waterfront, cheibrodos_sewer_entry_sluice, uniq_sigmund, uniq_ijyb, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.3 Fighting | | 0.1 Short Blades | | 0.3 Polearms | | 0.3 Dodging | | 2.1 Spellcasting | | 2.3 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 11 | || 11 Tentacles | 6 | || 6 Short sword | 18 | 3 || 21 Trident | 5 | || 5 Constrict | 4 | || 4 Punch | 1 | || 1 Cast: Magic Dart | 25 | 4 || 29 Searing Ray | | 1 || 1 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Dodge: Dodged | 27 | 6 || 33