Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 17347653467915283909 88 Drain the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on June 18, 2023. Slain by a gnoll sergeant ... wielding a +0 trident (8 damage) ... on level 4 of the Dungeon. The game lasted 00:17:37 (2002 turns). Drain the Conjurer (Octopode Conjurer) Turns: 2002, Time: 00:17:37 Health: 0/27 AC: 1 Str: 8 XL: 4 Next: 53% Magic: 7/7 EV: 13 Int: 20 God: Gold: 129 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . a - +2 demon blade (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons a - a +2 demon blade of venom (weapon) b - a +0 short sword Missiles f - 5 poisoned darts g - a stone Wands i - a wand of mindburst (10) Scrolls e - a scroll of immolation h - a scroll of silence Potions c - a potion of magic d - 2 potions of brilliance Skills: + Level 0.4 Fighting + Level 0.3(0.4) Short Blades + Level 0.2(0.4) Long Blades + Level 0.1 Throwing + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.3 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a stone staircase leading down. Found a pair of gloves. There is a stone staircase leading down here. You see here a +0 pair of gloves. You see here a +0 pair of gloves. There is a stone staircase leading down here. You climb downwards. The gnoll sergeant shouts! The endoplasm quivers. There is a stone staircase leading up here. You slash the endoplasm! You kill the endoplasm! You climb upwards. There is a stone staircase leading down here. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) Okay, then. The quokka completely misses you. You barely miss the quokka. You grab the quokka. You constrict the quokka. The quokka bites you. The quokka barely misses you. You barely miss the quokka. The quokka is moderately wounded. You constrict the quokka, but do no damage. The quokka bites you. You barely miss the quokka. You constrict the quokka, but do no damage. The quokka bites you but does no damage. The quokka bites you. You hit the quokka. You kill the quokka! The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you from afar with a +0 trident! You die... #######+# . #....... ....#.#.#.#.#.#. .......@........ ....#.#.#.#.#.## . ...g..... ...#.#.#.#.# .............. ....# #.#.#.#.# .... .........# .. #.#.# #.#. You could see a gnoll sergeant. Vanquished Creatures Terence (D:2) 2 adders (D:2) 2 dart slugs A bat (D:2) 5 endoplasms 3 giant cockroaches (D:2) 7 goblins 2 hobgoblins 2 quokkas 4 ball pythons (D:1) A frilled lizard (D:3) 3 kobolds 7 rats 40 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) 1 creature vanquished. Grand Total: 41 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 155 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 621 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 925 | D:2 | Noticed Terence 938 | D:2 | Killed Terence 939 | D:2 | Reached skill level 5 in Conjurations 939 | D:2 | Reached XP level 4. HP: 14/27 MP: 2/7 1082 | D:1 | You fall into a shaft and drop 1 floor! 1396 | D:1 | Found a faded altar of an unknown god. 1988 | D:4 | Noticed a gnoll sergeant 1995 | D:3 | Learned a level 2 spell: Searing Ray 2002 | D:4 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring, shapermc_ecumenical_altar_totnotflames, minmay_misc_feat_four_crosses D:2: layout_basic, uniq_terence D:3: layout_loops_corners, serial_shops, shop, minmay_hedge_maze, due_unseen_surprise D:4: layout_gridville, old_standard_altar, minivault_1, st_stairs_10 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Conjurations | 5 | 5.1 Fighting | | 0.4 Short Blades | | 0.3 Long Blades | | 0.2 Throwing | | 0.1 Dodging | | 2.3 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 30 | 4 || 34 Constrict | 5 | 7 || 12 Tentacles | 5 | 3 || 8 Demon blade | | 25 || 25 Punch | | 1 || 1 Throw: Stone | 10 | || 10 Cast: Magic Dart | 16 | 10 || 26 Use: Scroll | 4 | 5 || 9 Potion | | 1 || 1 Stab: Sleeping | 2 | 3 || 5 Armour: Skin | 1 | 3 || 4 Dodge: Dodged | 12 | 17 || 29