Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 3239223643192243883 21 Drain the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on June 22, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:25 (579 turns). Drain the Conjurer (Octopode Conjurer) Turns: 579, Time: 00:04:26 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 5/5 EV: 13 Int: 20 God: Gold: 62 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . b - +3 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -10) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +3 dagger of venom (weapon) Missiles d - 14 stones h - 5 poisoned darts Scrolls e - a scroll of enchant armour f - 2 scrolls of teleportation i - a scroll of immolation {unknown} Potions c - a potion of magic g - a potion of heal wounds Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Passwall Tmut/Erth 1% N/A 24% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Anguish Hex/Necr 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit the goblin. You kill the goblin! Things that are here: a +3 dagger of venom; a goblin corpse b - a +3 dagger of venom Your +3 dagger of venom begins to drip with poison! b - a +3 dagger of venom (weapon) Found 10 gold pieces. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. Found 6 stones. The kobold shouts! The kobold throws a poisoned dart. The poisoned dart barely misses you. Found a scroll labelled MIASOM AMOTOAVEA. The kobold barely misses you. You hit the kobold. The kobold is poisoned. Your grab misses the kobold. You tentacle-slap the kobold. You kill the kobold! Things that are here: a +0 short sword; 5 poisoned darts; a kobold corpse h - 5 poisoned darts d - 14 stones (gained 6) A water moccasin comes into view. The water moccasin hisses angrily. You see here a scroll labelled MIASOM AMOTOAVEA. i - a scroll labelled MIASOM AMOTOAVEA The water moccasin bites you. Things that are here: a +0 short sword; a kobold corpse The water moccasin attacks as you move away! The water moccasin closely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin attacks as you move away! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You die... #...# #...# #...# #.###...# .......)# #.###.#.# #.#S# #.#.# #.#@# #####.#.### ..........# #.#####.#.# #<#.# #.# # ..# .### #. You could see a water moccasin. Vanquished Creatures A worm (D:2) 2 endoplasms 2 goblins (D:2) A hobgoblin (D:2) 3 kobolds 2 quokkas 3 ball pythons 2 bats (D:2) 2 frilled lizards (D:2) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 256 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 567 | D:3 | Noticed a water moccasin 579 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_cross, chequers_serial_rivers_micro_d D:2: layout_rooms D:3: layout_loops_ring, minmay_circle_x, uniq_robin, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 11 Constrict || 4 Short sword || 10 Tentacles || 5 Punch || 1 Cast: Magic Dart || 21 Use: Scroll || 3 Stab: Sleeping || 1 Dodge: Dodged || 13