Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 14599669331816622021 14 Drain the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on June 24, 2023. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:21 (565 turns). Drain the Conjurer (Octopode Conjurer) Turns: 565, Time: 00:03:22 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 45% Magic: 5/5 EV: 13 Int: 20 God: Gold: 53 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . f - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-3 -> -5), flying, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - an orb of light Jewellery f - a ring of flight (left tentacle) Scrolls b - a scroll of amnesia {unknown} e - 3 scrolls of identify {unknown} Skills: + Level 0.1 Short Blades + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (asleep, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The gnoll shouts! You hear a shout! x2 A gnoll comes into view. It is wielding a +0 club. The gnoll throws a throwing net. The throwing net closely misses you. The gnoll shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You hear a shout! x2 A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 halberd. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The adder bites you. The gnoll hits you with a +0 club. You fly upwards. There is a stone staircase leading down here. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The gnoll hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The gnoll hits you with a +0 club. You die... ##... #... #..# #.># # # #..#.# . #.##..#.##### ... #............ .....#####..#.##### #..g@S...#.# #.######.#.# ( ........#.####### .##.............# #.# #.#####.#####.# ..# .# ... #####.# #.#.# .#..# #.....# ..# #.#.##.#..#..#.##..# ..###.#.#........# #..# #.# You could see a gnoll and an adder. Vanquished Creatures 2 bats (D:1) A giant cockroach (D:1) 4 goblins A hobgoblin (D:2) A kobold (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 263 | D:2 | Reached XP level 2. HP: 17/17 MP: 0/5 565 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic D:2: minmay_chambers_of_ones, layout_basic, uniq_robin Action || total ---------------------------++------- Melee: Dagger || 7 Constrict || 1 Punch || 1 Tentacles || 1 Cast: Magic Dart || 23 Use: Potion || 1 Armour: Skin || 3 Dodge: Dodged || 8